Ovark.2514 Posted November 19, 2018 Share Posted November 19, 2018 There are too many reasons to go into. This is a game which is supposed to be fun. Where did sPvP go so wrong? Link to comment Share on other sites More sharing options...
NICENIKESHOE.7128 Posted November 19, 2018 Share Posted November 19, 2018 The fun train has took off couple seasons ago. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted November 19, 2018 Share Posted November 19, 2018 I dunno. I'm having fun. Link to comment Share on other sites More sharing options...
reikken.4961 Posted November 19, 2018 Share Posted November 19, 2018 it's been like this for years though. not just this season. the amount of burst and conditions and damage avoidance (evades, invulns etc) and so on is extremely excessive Link to comment Share on other sites More sharing options...
Alatar.7364 Posted November 19, 2018 Share Posted November 19, 2018 There always has to be that guy who reminds that such thread is here absolutely every season, lemme be the guy this time for once:Yay! It's this thread againNo offense meant, I'll be on my way again now. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted November 19, 2018 Share Posted November 19, 2018 @"reikken.4961" said:it's been like this for years though. not just this season. the amount of burst and conditions and damage avoidance (evades, invulns etc) and so on is extremely excessive"Damage is too high. This game is unfun.""There's too many ways to avoid damage. This game is unfun." "Everyone is too tanky. This game is unfun." Link to comment Share on other sites More sharing options...
reikken.4961 Posted November 19, 2018 Share Posted November 19, 2018 @mortrialus.3062 said:@"reikken.4961" said:it's been like this for years though. not just this season. the amount of burst and conditions and damage avoidance (evades, invulns etc) and so on is extremely excessive"Damage is too high. This game is unfun.""There's too many ways to avoid damage. This game is unfun." "Everyone is too tanky. This game is unfun." yes, exactlyyou have to dish out enough damage to kill 5 times over in order to actually kill anyone, and you have to avoid enough damage that you would have died 5 times over before you have the chance to burn through all their defensive cooldowns. How much health you have at any given moment doesn't even matter. Either you can avoid all damage or it goes from full to zero. And you have to do all this while trying to read animations through an explosive laser lightshow (If whatever you're trying to avoid even has an animation beforehand at all.)I can see how some people would enjoy this, but uh, lol. That's not really what the game was billed as, and I don't think it makes for fun gameplay or fun spectating. Link to comment Share on other sites More sharing options...
SteepledHat.1345 Posted November 19, 2018 Share Posted November 19, 2018 All the passive damage mitigation is creep from all the increased damage values is creep from expansions is creep from sales. Money is the root of all evil? Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted November 19, 2018 Share Posted November 19, 2018 @reikken.4961 said:@mortrialus.3062 said:@reikken.4961 said:it's been like this for years though. not just this season. the amount of burst and conditions and damage avoidance (evades, invulns etc) and so on is extremely excessive"Damage is too high. This game is unfun.""There's too many ways to avoid damage. This game is unfun." "Everyone is too tanky. This game is unfun." yes, exactlyyou have to dish out enough damage to kill 5 times over in order to actually kill anyone, and you have to avoid enough damage that you would have died 5 times over before you have the chance to burn through all their defensive cooldowns. How much health you have at any given moment doesn't even matter. Either you can avoid all damage or it goes from full to zero. And you have to do all this while trying to read animations through an explosive laser lightshow (If whatever you're trying to avoid even has an animation beforehand at all.)I can see how some people would enjoy this, but uh, lol. That's not really what the game was billed as, and I don't think it makes for fun gameplay or fun spectating.While combat is about 10-20% more lethal in general than I'd like. I'll take an explosively deadly meta over a mushy, tanky meta where fights last forever and none of your individual skills feel interesting or impactful like Hambow. And fights between skillful players still last longer usually. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted November 19, 2018 Share Posted November 19, 2018 The trick is to not care about rank, just play for fun and rewards or maybe play it with a friend and make some gimmick builds up.. Link to comment Share on other sites More sharing options...
Faffin.6741 Posted November 19, 2018 Share Posted November 19, 2018 I'm getting kitten sick of dealing with kitten fast rezzers all the kitten time. It seems like it's the new kitten thing this season, probably from scourges traiting blood magic for the rune exploit. Link to comment Share on other sites More sharing options...
reikken.4961 Posted November 19, 2018 Share Posted November 19, 2018 @mortrialus.3062 said:I'll take an explosively deadly meta over a mushy, tanky meta where fights last forever and none of your individual skills feel interesting or impactful like Hambow. sure. but healing is one of the things that's excessive as well. It's not an either or choiceI just want everything toned down. Like, compare the game to a typical MOBA, like League of Legends. There, healing isn't nearly as explosively strong, so taking damage matters a lot more. You don't have 500 different sources of CC and stunbreaks on a build, so landing a CC matters a lot more, and getting caught by one also matters a lot more. Getting caught out of position matters a lot more. Making a mistake matters a lot more. EtcGW2 PvP just has too much of everything so that nothing is actually impactful. It's why teamfights are often just chaotic messes of people spamming AoEs and visual effects such that you can barely even see what's going on or why one team won and one lost. Link to comment Share on other sites More sharing options...
Bossun.2046 Posted November 19, 2018 Share Posted November 19, 2018 I have been enjoying it a lot TBH. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted November 20, 2018 Share Posted November 20, 2018 @reikken.4961 said:@mortrialus.3062 said:I'll take an explosively deadly meta over a mushy, tanky meta where fights last forever and none of your individual skills feel interesting or impactful like Hambow. sure. but healing is one of the things that's excessive as well. It's not an either or choiceI just want everything toned down. Like, compare the game to a typical MOBA, like League of Legends. There, healing isn't nearly as explosively strong, so taking damage matters a lot more. You don't have 500 different sources of CC and stunbreaks on a build, so landing a CC matters a lot more, and getting caught by one also matters a lot more. Getting caught out of position matters a lot more. Making a mistake matters a lot more. EtcGW2 PvP just has too much of everything so that nothing is actually impactful. It's why teamfights are often just chaotic messes of people spamming AoEs and visual effects such that you can barely even see what's going on or why one team won and one lost.Uhh... League of Legends is also explosively lethal and fights between champions can absolutely be slammed down in 10-15 seconds. Like it's fairly common to see one skilled player get five kills within the span of 15 seconds. Fights between normal champions does not usually last longer than 15 seconds per encounter. Link to comment Share on other sites More sharing options...
Elemain.5461 Posted November 20, 2018 Share Posted November 20, 2018 @"reikken.4961" However this genre is an mmorpg not a moba so toning down the support wont help balance in this setting. PVP forces you to play an effective meta comp and try to counter the other classes comp. Usually this takes too much organization to just pug as a solo/duo. I can see the frustration in not being able to play something you "want" at the time. However in order to win you have to adapt to the format of the meta or try swapping classes from time to time. I do agree some classes have clear advantages over others though. Link to comment Share on other sites More sharing options...
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