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thiefs dagger strom


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Reworking dagger storm with adding range threshold. For example, in melee (small radius like 120-180) thief will lose ability to evade attacks from enemies inside the melee range but thief will receive stability (1-2 every tick per enemy inside melee threshold(mb "+ protection or other boon" not sure tho)). And for enemies attacking from the other range : thief will still have evade on dagger storm but it will not give stability now.

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