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We Need More Expansive End-Game Content


cletiscake.9173

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There’s lot of endgame but depends on you. There is raiding, cm raiding. Fractals, cm fractals. Getting fractal god. Wvw.

There’s beetle racing which is underrated. I was truly surprised in it.

Getting your characters fully +9 agony +5 stat infused.

Getting all mastery points.

Getting all 30k+ achievement points.

There’s new fractal instabilities so it makes fractals more fun.

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From what I understand, the OP dislikes currencies and wants to get rewards directly. The main "problem" (in quotes because it's not a problem for me) with getting rewards instead of using currencies is the loot system of the game. In other games they can give bosses and such unique/interesting rewards as loot drops because each boss will drop a limited amount, often only one of them. Then it's up to the group that killed it to decide (with various systems) who will get the reward. In Guild Wars 2 on the other hand, when a boss dies every single player that got enough participation will roll for the same reward.

In other MMORPGs every time a big boss dies, the group ALWAYS gets something amazing/exciting but then they have to give it to one of them. In Guild Wars 2 that's impossible because everyone rolls on the same loot table, which means sometimes nobody gets anything good, or other times half the team gets something good. Imagine if chak egg sack didn't have such a low chance and 20 players per Gerent got one... it wouldn't be rare anymore. In other MMORPGs they'd "solve" this by dropping one chak egg sack every single time, then have the players do some rolls to see who gets it.

To be honest, the Guild Wars 2 system is much better as you no longer compete with your team mates. But it does create this feeling that you are getting nothing but it's hard to "solve" because if they make player 1 get more rewards, it means every other player will also get better rewards, making the rewards rather meaningless in the end. So we mostly use currencies instead, as they are much easier to balance for multiple players and have super rare unique drops for those looking for that different loot thrill.

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@Vayne.8563 said:

@Vayne.8563 said:I can see what the OP is asking for and you know, I wouldn't mind more ways to play the game. However, I doubt t hat would necessarily solve anything big scale. Someone that's played a game for five years and is bored sounds like every single other MMO I've ever played. I've seen these threads on WoW forums. I've seen these threads on FF XIV forums. Once you do the stuff the game is designed for, of course there's going to be less to do. It's just logical. All MMOs end up like this because development takes time and developing one thing means slacking on something else.

That said, the Living World maps that are coming out now are far more interesting to me than any kind of instanced content or any kind of PvP, so I'm not so sure what adding that stuff will accomplish to the playerbase as a whole. What would happen however is this. There'd be an entirely different game type to screw up balancing, to making it harder to make changes moving into the future.

Guild missions have existed in this game for ages, and I can't remember the last time they were updated. My guild still runs them, but it's just another type of content that was left behind. I'd rather see existing content updated than adding new types.

Diff is in ff14 said content gets added much more often.

But it's focused on content I don't want or care about, dungeons and raids. And you pay $15 a month for that content, but maybe it is. I can't say because I don't play it. I did try. Out of all the popular MMOs, it was my least favorite over all...and yes, I know it's quite popular.

Sorry, Vayne, ol' buddy, but you're wrong: as someone who spends FAR too much time playing FFXIV, I can tell you that each patch release (about every 4 months) has an amazing amount of content. Yes, there are more dungeons and raids. There are also additions and extensions to the main story quest; often new jobs or classes; new areas to explore; new weapons and armor; new dynamic events. I'm consistently impressed with the amount of new content SE cranks out, and it's across the board. The game has a far greater breadth than any other I've seen.I won't claim it's perfect; it's not, by a long way. It's certainly less casual-friendly than GW2. And it does cost $15 a month, though I find I spend less money on FFXIV than I did on GW2, since I don't have to constantly buy stuff to succeed.But the bottom line is that from personal experience I can tell you that FFXIV gets a great deal more content of every sort added on a regular basis than I ever saw in my time on GW2.

I couldn't get interested enough to level with the old quest hub system period. Yes, I know it has fates, but there weren't enough of them and they weren't interesting enough for me to care. I didn't enjoy the world. I didn't enjoy the lore. I honestly felt like I was playing at 15 year old game. I've done the quest hub thing to death. I will never do it again.

And I don't claim that it's the game for everybody. I'm just saying that when it comes to adding content with each patch release, SE puts out far more content across a wider range of game-play with each patch release of FFXIV than ANet does with GW2, based on my couple of years' experience with each.If you don't like the basic structure of FFXIV, or WoW, or ESO, or whatever, then no amount of content is likely to change that. But zealex.9410's comment about FFXIV getting more content more frequently is correct, in my observation.

But my comment didn't mention the amount of content. It mentioned the focus of the game. That even if they gave me infinite content,. if it was infinite content I don't enjoy, or if the focus of the game is something I don't enjoy, it's a whole different thing. The type of content I get with this game is greater than the type of content I'd enjoy in a game that continually came out with raids as an example.

Part of the equation is how much content, part of it is what type of content. I'm relatively sure that it takes longer to create a new zone in this game than most games, because you need 3 times the amount of dynamic events than you need static quests. Which means it takes longer to make content for this game based on the way the content was designed in the first place. In theory you could make a standard zone in most MMOs faster than you could design a Guild Wars 2 zone. But the type of gameplay offered by the quest hub system tends to leave me cold. I like the zones with dynamic events, and I don't enjoy the quest hub system.

Comparing those two there's no contest for me. Those games may put out MORE, but they're putting out more instanced content. Are they putting out more zones with dynamic events? Zones without quest hubs? I find that unlikely.

That was my point, and it's all I said.

No, what you said was, "...it's focused on content I don't want or care about, dungeons and raids." That's a direct quote; scroll up to verify. FFXIV is getting a patch update today, just 4 months after the last one. This patch includes additions to the main story quest; a new dungeon; new side quests; a new job class; new weapon upgrades; new mounts; new vendor items; new furnishings for dwellings; and improvements to the UI. It also includes infrastructure to support a new zone with dynamic events that will be out in the next couple of months (the previous patch did include a new zone with dynamic events; the next will be addition to that).As I said, it's far more content than I've seen from ANet in GW2 patches.The bottom line is just what you said in the line I quoted: you don't want or care about this content, because you're not in any way interested in FFXIV. That's fine, it's not for everyone, but don't denigrate it with false statements. It's not just raids and dungeons.

Okay, I'll put it another way, in case it wasn't clear enough. The entire game level system made me want to tear my eyes out. I was never going to get to the end of the story because I couldn't play the game because I couldn't level through the game because of the quest hub system. But the game is clearly focused on raids and dungeons anyway, and this is based on people who play it. The fact that they throw a bone to other players who aren't into raids and dungeons, it's fairly clear to me from content releases what the game is actually focused on. It's an old style quest hub system that made me feel like I was playing an old and dated game almost immediately. Let's not forget the lousy global cool down. There is enough about that game that turned me off in addition to the lousy quest hub system and the updates are focused on dungeons and raids.

I've played a lot of MMOs. Not one, not two, not a dozen. I've played a lot of MMOs and watched how they played out as you leveled. I get that the focus of the games are and I know I'm never going to be happy with or play a game that throws a bone to the story crowd while being focused on raids and dungeons. It's not going to happen.

Yes, there may be something else in updates besides raids and dungeons, but I said "focused on content I don't care about, raids and dungeons". My exact words. Focused doesn't mean all it contains. Focused means exactly what I said it means. That's the focus of the game. It's what the game propels you to. It doesn't mean there's nothing else in the game, however. Just what it's focused on.

Now you could disagree. There are people who believe Guild Wars 2 is focused on PvP for example, and they've said so aloud on these very forums. But it's not my belief. And my belief is that FFXIV is focused on raids and dungeons. Instanced content. Which frankly doesn't do it for me. When you combine that with the quest hub system, which I also brought up, I'm happy to stand behind what I said.

Yes, you were very clear that you hate the FFXIV game system. Got it, loud and clear.

I strongly disagree with your contention that it's focused on raids and dungeons. I acknowledge that dungeons ARE a required part of the progression, and I do find that annoying at times; I can see your point there. BUT, my character is at max level, and uber-geared, and I have accomplished that while having run much less than 10% of the dungeons, and ZERO raids; they're simply not needed to progress. My gear is comparable to raid gear, and no raider is higher level than I am.

The game IS very much focused on quests. Much of that is quest-hub, though not all of it. I can see where that would put you off, given your feelings on that structure.

There's a staggering amount of content that has nothing to do with raids, dungeons, or quests. Many players seem to spend all their time in an area that is all about dynamic events. Others are almost always found in the casino-like zone. Some like PvP, another area I've never gone to. Others focus on their equivalent of guilds and build up their guild facilities so that they can construct airships and submarines to accomplish yet other quests. I've never done any of those, either, but again, THEY AREN'T REQUIRED IN ORDER TO LEVEL.

I got into this discussion to support the statement that FFXIV pushes out far more content than GW2. Nothing you've said refutes that. You can claim your expertise due to centuries of playing a bazillion MMOs; so what? I simply don't care. The facts are what the facts are, and the fact that you don't like FFXIV does not in any way change the fact that SE consistently cranks out far more content, in every area, for FFXIV than ANet does for GW2.

I'm clearly not going to convince you, so go ahead and stand behind what you said. I stand behind what I've said. There's no point in continuing this discussion.

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@robertthebard.8150 said:So you're burnt out on the grind, and want to add more grind to cure the burnout.

Perhaps the most succinct way of putting it.

I can't even run out of content because I'm generally sick of waiting to play it half the time. I have a huge list of achievements to approach that ends in decision paralysis once dailies are done.

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@OrcasWorld.3271 said:

@Vayne.8563 said:I can see what the OP is asking for and you know, I wouldn't mind more ways to play the game. However, I doubt t hat would necessarily solve anything big scale. Someone that's played a game for five years and is bored sounds like every single other MMO I've ever played. I've seen these threads on WoW forums. I've seen these threads on FF XIV forums. Once you do the stuff the game is designed for, of course there's going to be less to do. It's just logical. All MMOs end up like this because development takes time and developing one thing means slacking on something else.

That said, the Living World maps that are coming out now are far more interesting to me than any kind of instanced content or any kind of PvP, so I'm not so sure what adding that stuff will accomplish to the playerbase as a whole. What would happen however is this. There'd be an entirely different game type to screw up balancing, to making it harder to make changes moving into the future.

Guild missions have existed in this game for ages, and I can't remember the last time they were updated. My guild still runs them, but it's just another type of content that was left behind. I'd rather see existing content updated than adding new types.

Diff is in ff14 said content gets added much more often.

But it's focused on content I don't want or care about, dungeons and raids. And you pay $15 a month for that content, but maybe it is. I can't say because I don't play it. I did try. Out of all the popular MMOs, it was my least favorite over all...and yes, I know it's quite popular.

Sorry, Vayne, ol' buddy, but you're wrong: as someone who spends FAR too much time playing FFXIV, I can tell you that each patch release (about every 4 months) has an amazing amount of content. Yes, there are more dungeons and raids. There are also additions and extensions to the main story quest; often new jobs or classes; new areas to explore; new weapons and armor; new dynamic events. I'm consistently impressed with the amount of new content SE cranks out, and it's across the board. The game has a far greater breadth than any other I've seen.I won't claim it's perfect; it's not, by a long way. It's certainly less casual-friendly than GW2. And it does cost $15 a month, though I find I spend less money on FFXIV than I did on GW2, since I don't have to constantly buy stuff to succeed.But the bottom line is that from personal experience I can tell you that FFXIV gets a great deal more content of every sort added on a regular basis than I ever saw in my time on GW2.

I couldn't get interested enough to level with the old quest hub system period. Yes, I know it has fates, but there weren't enough of them and they weren't interesting enough for me to care. I didn't enjoy the world. I didn't enjoy the lore. I honestly felt like I was playing at 15 year old game. I've done the quest hub thing to death. I will never do it again.

And I don't claim that it's the game for everybody. I'm just saying that when it comes to adding content with each patch release, SE puts out far more content across a wider range of game-play with each patch release of FFXIV than ANet does with GW2, based on my couple of years' experience with each.If you don't like the basic structure of FFXIV, or WoW, or ESO, or whatever, then no amount of content is likely to change that. But zealex.9410's comment about FFXIV getting more content more frequently is correct, in my observation.

But my comment didn't mention the amount of content. It mentioned the focus of the game. That even if they gave me infinite content,. if it was infinite content I don't enjoy, or if the focus of the game is something I don't enjoy, it's a whole different thing. The type of content I get with this game is greater than the type of content I'd enjoy in a game that continually came out with raids as an example.

Part of the equation is how much content, part of it is what type of content. I'm relatively sure that it takes longer to create a new zone in this game than most games, because you need 3 times the amount of dynamic events than you need static quests. Which means it takes longer to make content for this game based on the way the content was designed in the first place. In theory you could make a standard zone in most MMOs faster than you could design a Guild Wars 2 zone. But the type of gameplay offered by the quest hub system tends to leave me cold. I like the zones with dynamic events, and I don't enjoy the quest hub system.

Comparing those two there's no contest for me. Those games may put out MORE, but they're putting out more instanced content. Are they putting out more zones with dynamic events? Zones without quest hubs? I find that unlikely.

That was my point, and it's all I said.

No, what you said was, "...it's focused on content I don't want or care about, dungeons and raids." That's a direct quote; scroll up to verify. FFXIV is getting a patch update today, just 4 months after the last one. This patch includes additions to the main story quest; a new dungeon; new side quests; a new job class; new weapon upgrades; new mounts; new vendor items; new furnishings for dwellings; and improvements to the UI. It also includes infrastructure to support a new zone with dynamic events that will be out in the next couple of months (the previous patch did include a new zone with dynamic events; the next will be addition to that).As I said, it's far more content than I've seen from ANet in GW2 patches.The bottom line is just what you said in the line I quoted: you don't want or care about this content, because you're not in any way interested in FFXIV. That's fine, it's not for everyone, but don't denigrate it with false statements. It's not just raids and dungeons.

Okay, I'll put it another way, in case it wasn't clear enough. The entire game level system made me want to tear my eyes out. I was never going to get to the end of the story because I couldn't play the game because I couldn't level through the game because of the quest hub system. But the game is clearly focused on raids and dungeons anyway, and this is based on people who play it. The fact that they throw a bone to other players who aren't into raids and dungeons, it's fairly clear to me from content releases what the game is actually focused on. It's an old style quest hub system that made me feel like I was playing an old and dated game almost immediately. Let's not forget the lousy global cool down. There is enough about that game that turned me off in addition to the lousy quest hub system and the updates are focused on dungeons and raids.

I've played a lot of MMOs. Not one, not two, not a dozen. I've played a lot of MMOs and watched how they played out as you leveled. I get that the focus of the games are and I know I'm never going to be happy with or play a game that throws a bone to the story crowd while being focused on raids and dungeons. It's not going to happen.

Yes, there may be something else in updates besides raids and dungeons, but I said "focused on content I don't care about, raids and dungeons". My exact words. Focused doesn't mean all it contains. Focused means exactly what I said it means. That's the focus of the game. It's what the game propels you to. It doesn't mean there's nothing else in the game, however. Just what it's focused on.

Now you could disagree. There are people who believe Guild Wars 2 is focused on PvP for example, and they've said so aloud on these very forums. But it's not my belief. And my belief is that FFXIV is focused on raids and dungeons. Instanced content. Which frankly doesn't do it for me. When you combine that with the quest hub system, which I also brought up, I'm happy to stand behind what I said.

Yes, you were very clear that you hate the FFXIV game system. Got it, loud and clear.

I strongly disagree with your contention that it's focused on raids and dungeons. I acknowledge that dungeons ARE a required part of the progression, and I do find that annoying at times; I can see your point there. BUT, my character is at max level, and uber-geared, and I have accomplished that while having run much less than 10% of the dungeons, and ZERO raids; they're simply not needed to progress. My gear is comparable to raid gear, and no raider is higher level than I am.

The game IS very much focused on quests. Much of that is quest-hub, though not all of it. I can see where that would put you off, given your feelings on that structure.

There's a staggering amount of content that has nothing to do with raids, dungeons, or quests. Many players seem to spend all their time in an area that is all about dynamic events. Others are almost always found in the casino-like zone. Some like PvP, another area I've never gone to. Others focus on their equivalent of guilds and build up their guild facilities so that they can construct airships and submarines to accomplish yet other quests. I've never done any of those, either, but again, THEY AREN'T REQUIRED IN ORDER TO LEVEL.

I got into this discussion to support the statement that FFXIV pushes out far more content than GW2. Nothing you've said refutes that. You can claim your expertise due to centuries of playing a bazillion MMOs; so what? I simply don't care. The facts are what the facts are, and the fact that you don't like FFXIV does not in any way change the fact that SE consistently cranks out far more content, in every area, for FFXIV than ANet does for GW2.

I'm clearly not going to convince you, so go ahead and stand behind what you said. I stand behind what I've said. There's no point in continuing this discussion.

I agree there's no point to continuing the conversation. To be fair, though, I've heard the crafting system is very good as well.

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@cletiscake.9173 said:The rewards part may be something that will never happen though. The cash shop is holding back all those things from ever being implemented in game.

I think that the shop is fine, but i think people need something to work for at endgame. GW2 is an amazing game , only thing that gets me is not a lot of interest in doing harder content like raids.

I was warned that gw2 is mostly about fashion wars, well thats fine i love that stuff, but i want to do more, and i think so do others.

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