Gorkus.7496 Posted December 3, 2018 Share Posted December 3, 2018 How does one complete this hero challenge? Maybe I'm dumb, but I've scoured the wikis and forums and internet in general for literally days and can't find a clue as to how to get the poison bubble that surrounds the underwater commune point to subside. Even after I kill everything, I can't commune because I'm getting interrupted by the area's auto-poison semi-sphere / bubble. It's the only thing I have left on the map, and I can't do it no matter what I try. It also amazes me that this hasn't been raised by any other player over the years Guild Wars has been active. The fact that it looks like I'm the only one who ever inquired reinforces to me that I must be dumb. I read that the statue of meladru in Graven Cay requires the Pact to control the Cathedral of Verdance as well as the Cathedral of Silence to make its poison sphere subside, but that's on a different map and doesn't help with the one I am stuck on. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted December 3, 2018 Share Posted December 3, 2018 It’s a remnant from before the mega servers that Anet hasn’t gotten around to resolving. I remember people saying that they were eventually able to get it by spamming to commune. Link to comment Share on other sites More sharing options...
Gorkus.7496 Posted December 3, 2018 Author Share Posted December 3, 2018 New question, what exactly is spamming to commune? Just keep trying over and over? Or does there need to be a few payers hitting their F keys at the same time? Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted December 3, 2018 Share Posted December 3, 2018 I read that the statue of meladru in Graven Cay requires the Pact to control the Cathedral of Verdance as well as the Cathedral of Silence to make its poison sphere subside, but that's on a different map and doesn't help with the one I am stuck on.I don't think that is true any longer, because different maps don't communicate with each other. I don't ever remember having to avoid the poison in the manner @Gorkus.7496 describes and I've completed Straits in the last six months, too. So I think if the Temple of Balthazar is under Pact control, the statue should be clear of poison and the wiki simply hasn't been updated. (In fact, trying to find information on the 'corruption' and where/when it takes place is kind of tricky. I'm not at all sure where to look, even for Malchor's Leap, where I'm more familiar with the mechanics of the map.)tl;dr if you can, park the toon at the statue, and just swap back whenever you can and (I believe) eventually it will just work without an issue. Link to comment Share on other sites More sharing options...
Gorkus.7496 Posted December 3, 2018 Author Share Posted December 3, 2018 Thanks, I'll give that a try... Link to comment Share on other sites More sharing options...
Gorkus.7496 Posted December 3, 2018 Author Share Posted December 3, 2018 spamming seems to have worked, had to hit F maybe 6 or 7 times! Thanks for all the help! Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted December 3, 2018 Share Posted December 3, 2018 @Gorkus.7496 said:spamming seems to have worked, had to hit F maybe 6 or 7 times! Thanks for all the help!Great! Glad that worked (much faster than my recommendation). Link to comment Share on other sites More sharing options...
Danikat.8537 Posted December 3, 2018 Share Posted December 3, 2018 If I remember correctly when they introduced mega-servers, instead of each server having their own copy of each map, they changed the way control points and effects work in Orr.It used to be that the Temple of Balthazar controlled all the Balthazar statues, the Temple of Melandru controlled all the Melandru statues and so on. Now it's the nearest Temple which controls them, so all the statues in Straits of Devestation will attack when the Temple of Balthazar is under enemy control and will be safe when it's under Pact control.But spamming F (pushing it lots of times in quick succession) also works - there is just long enough between 'hits' for you to get the hero point, and it's easier to get the timing right by pushing the button a lot than by trying to push it at just the right moment. Link to comment Share on other sites More sharing options...
windbliss.3158 Posted December 3, 2018 Share Posted December 3, 2018 Hi,All statues that are 'active' in Straits of Devastation are disabled when the event to purify Balthazar's statue completes and the Pact has control of that area. The whole Orr thing is a bit misleading, as it was all based on a mechanic that is now gone. There are two 'purify' spots in Malchor's Leap that controls statues in that map; and two in Cursed Shore that controls the statues in that map. They do not cross-influence other statues in different maps.The game just needs updated clarity. I'm as frustrated as you.To clarify: statue 'deactivation' is dependant on the core event in the zone. Purifying Balth in Straits of Devatstion deactivates all statues in Straits, not just Balth's. Same for Dwayna and Lyssa in Malchor's; same for Melandru's and Grenth's in Cursed Shore. For ML and CS, purifying one of the areas disables half of the statues. Purifying both disables all the statues.Statues remain disabled until an event failure that forces the Pact to flee the area of focus. Link to comment Share on other sites More sharing options...
SHM.7628 Posted December 14, 2018 Share Posted December 14, 2018 I had this same problem recently. It was one of the last things I needed for World completion. Fortunately, I was on a guardian and popped an Aegis. There was another player there trying to get it that left in frustration. Link to comment Share on other sites More sharing options...
medivh.4725 Posted January 2, 2021 Share Posted January 2, 2021 I made numerous attemps, alone and with group. Don't think anyone made it. I have ''f' it furiously didn't work. Need fix pls. Link to comment Share on other sites More sharing options...
HnRkLnXqZ.1870 Posted January 3, 2021 Share Posted January 3, 2021 Just tried it out myself and did a few tests. What works:the area-effect pulse can be blockedinteraction-time depends on your attackspeedYou can speed up the interaction by 2-3 seconds, if you happen to have Quickness. As you can see in the link, most classes have an option to get this boon somehow for a short time. Just get it right before you interact. When I tested it without the boon, interaction took ~ 7 seconds, with quickness it is 4-5 seconds.Regarding the blocking, Aegis works excellent. Did a few times with the Guardian and used Aegis on others. Arcane Shield should work as well. Stability sadly does not prevent the interruption :S.The huge problem with these bubble-areas in Orr is, the 'attacks' strike randomly. Sometimes you are lucky and there is enough time to interact. Sometimes you get interrupted every 2 seconds. Link to comment Share on other sites More sharing options...
Silvia.9130 Posted January 8, 2021 Share Posted January 8, 2021 Stealth usually works, when you are under stealth you don't get hit. You can buy the ash legion kits and harpy feathers to get it done, if you can't reach a kind thief or engi :) Link to comment Share on other sites More sharing options...
FluffyMens.8176 Posted March 30, 2021 Share Posted March 30, 2021 How do you attach f to interact instead of point and click on dialogue? Link to comment Share on other sites More sharing options...
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