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Sup Rune of Antitoxin + Don't Stop


Artaz.3819

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Rune works great with EA . I have been trying this in old Dblossom build. I trait EA out of daredevil and PR and Guarded Initiation out of Acro.

GI is interesting as ON any attack it removes one of four conditions if health over 75 percent. In these runes it two. Combine GI with EA and a Dblossom attack can pull 4 conditions off. With the evasive heal in DD and using SOM as an on attack heal you can bull your way through against those Condi mesmers

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@JusticeRetroHunter.7684 said:It probably does

You will remove an additional condition so up to 3 movement impairing effects +2 additional conditions.

Should try however instead Rune of evasion. Every time you evade an attack you will gain swiftness. It has no icd, so you can lose many additional conditions with just one dodge.

But the description for Don't Stop says it only remove movement impairment conditions on gaining swiftness. The purpose of antitoxin is to remove non movement impairment conditions as well. Or are you saying Dont Stop is bugged and it removes all types of conditions on gaining swiftness?

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@squallaus.8321 said:

@JusticeRetroHunter.7684 said:It probably does

You will remove an additional condition so up to 3 movement impairing effects +2 additional conditions.

Should try however instead Rune of evasion. Every time you evade an attack you will gain swiftness. It has no icd, so you can lose many additional conditions with just one dodge.

But the description for Don't Stop says it only remove movement impairment conditions on gaining swiftness. The purpose of antitoxin is to remove non movement impairment conditions as well. Or are you saying Dont Stop is bugged and it removes all types of conditions on gaining swiftness?

I miss read don’t stop

But essentially because of the -20 condition duration bonus of the Rune set you are immune to movement inhibiting conditions, so regardless you re removing an extra, non inhibiting condition, on top of the removal of a inhibiting condition (which your immune to anyway)

It’s worth testing out since I’m not sure about the extra condition removal on don’t stop is just for inhibiting conditions or all conditions.

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@JusticeRetroHunter.7684 said:

@JusticeRetroHunter.7684 said:It probably does

You will remove an additional condition so up to 3 movement impairing effects +2 additional conditions.

Should try however instead Rune of evasion. Every time you evade an attack you will gain swiftness. It has no icd, so you can lose many additional conditions with just one dodge.

But the description for Don't Stop says it only remove movement impairment conditions on gaining swiftness. The purpose of antitoxin is to remove non movement impairment conditions as well. Or are you saying Dont Stop is bugged and it removes all types of conditions on gaining swiftness?

I miss read don’t stop

But essentially because of the -20 condition duration bonus of the Rune set you are immune to movement inhibiting conditions, so regardless you re removing an extra, non inhibiting condition, on top of the removal of a inhibiting condition (which your immune to anyway)

It’s worth testing out since I’m not sure about the extra condition removal on don’t stop is just for inhibiting conditions or all conditions.

The condition removal on don't stop is on movement impairing conditions, but as you said, with antitoxin you'd be removing an additional non-movement impairing condition on swiftness application. Evasion would be overkill with don't stop plus gaining swiftness on dodge with either dash or acro.

More interesting to me is how antitoxin interacts with sword, since sword 2 gives swiftness on the port in, it can potentially cleanse 2 condis on each port. I'd also be testing it with dash, you could potentially cure all movement impairing condis plus one other at the start, two more from an evade with EA, and then potentially another from gaining swiftness after the dash if you somehow managed to get crippled at the very end of the evade frame. Also, if you have dash and don't stop, does the swiftness at the end of the dodge count as two applications of the boon or one? Not sure if it works this way, but it'd be pretty interesting to test.

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@Jugglemonkey.8741 said:

@JusticeRetroHunter.7684 said:It probably does

You will remove an additional condition so up to 3 movement impairing effects +2 additional conditions.

Should try however instead Rune of evasion. Every time you evade an attack you will gain swiftness. It has no icd, so you can lose many additional conditions with just one dodge.

But the description for Don't Stop says it only remove movement impairment conditions on gaining swiftness. The purpose of antitoxin is to remove non movement impairment conditions as well. Or are you saying Dont Stop is bugged and it removes all types of conditions on gaining swiftness?

I miss read don’t stop

But essentially because of the -20 condition duration bonus of the Rune set you are immune to movement inhibiting conditions, so regardless you re removing an extra, non inhibiting condition, on top of the removal of a inhibiting condition (which your immune to anyway)

It’s worth testing out since I’m not sure about the extra condition removal on don’t stop is just for inhibiting conditions or all conditions.

The condition removal on don't stop is on movement impairing conditions, but as you said, with antitoxin you'd be removing an additional non-movement impairing condition on swiftness application. Evasion would be overkill with don't stop plus gaining swiftness on dodge with either dash or acro.

More interesting to me is how antitoxin interacts with sword, since sword 2 gives swiftness on the port in, it can potentially cleanse 2 condis on each port. I'd also be testing it with dash, you could potentially cure all movement impairing condis plus one other at the start, two more from an evade with EA, and then potentially another from gaining swiftness after the dash if you somehow managed to get crippled at the very end of the evade frame. Also, if you have dash and don't stop, does the swiftness at the end of the dodge count as two applications of the boon or one? Not sure if it works this way, but it'd be pretty interesting to test.

Your right that sounds very interesting

I should test this, but my hypothesis is that even though you’ll have -100 condition duration for inhibiting conditions, the condition removal would still trigger, granting you a condo cleanse on dodge. Add daredevil dash and it should remove 2 conditions (one from the swiftness gain on Dash via don’t stop, and one from the inherent condition removal of dash.)

From that alone, it should be 3 conditions removed. With the EA that would be 5 if you also evade something.

So ya sounds hype. The real question is whether you get any Condi cleanse if your immune to the conditions in the first place

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@JusticeRetroHunter.7684 said:

@JusticeRetroHunter.7684 said:It probably does

You will remove an additional condition so up to 3 movement impairing effects +2 additional conditions.

Should try however instead Rune of evasion. Every time you evade an attack you will gain swiftness. It has no icd, so you can lose many additional conditions with just one dodge.

But the description for Don't Stop says it only remove movement impairment conditions on gaining swiftness. The purpose of antitoxin is to remove non movement impairment conditions as well. Or are you saying Dont Stop is bugged and it removes all types of conditions on gaining swiftness?

I miss read don’t stop

But essentially because of the -20 condition duration bonus of the Rune set you are immune to movement inhibiting conditions, so regardless you re removing an extra, non inhibiting condition, on top of the removal of a inhibiting condition (which your immune to anyway)

It’s worth testing out since I’m not sure about the extra condition removal on don’t stop is just for inhibiting conditions or all conditions.

The condition removal on don't stop is on movement impairing conditions, but as you said, with antitoxin you'd be removing an additional non-movement impairing condition on swiftness application. Evasion would be overkill with don't stop plus gaining swiftness on dodge with either dash or acro.

More interesting to me is how antitoxin interacts with sword, since sword 2 gives swiftness on the port in, it can potentially cleanse 2 condis on each port. I'd also be testing it with dash, you could potentially cure all movement impairing condis plus one other at the start, two more from an evade with EA, and then potentially another from gaining swiftness after the dash if you somehow managed to get crippled at the very end of the evade frame. Also, if you have dash and don't stop, does the swiftness at the end of the dodge count as two applications of the boon or one? Not sure if it works this way, but it'd be pretty interesting to test.

Your right that sounds very interesting

I should test this, but my hypothesis is that even though you’ll have -100 condition duration for inhibiting conditions, the condition removal would still trigger, granting you a condo cleanse on dodge. Add daredevil dash and it should remove 2 conditions (one from the swiftness gain on Dash via don’t stop, and one from the inherent condition removal of dash.)

From that alone, it should be 3 conditions removed. With the EA that would be 5 if you also evade something.

So ya sounds hype. The real question is whether you get any Condi cleanse if your immune to the conditions in the first place

Working under the assumption that the durations are multiplicative not additive, you'd still have a window to cleanse. Best way to test that would be to slap on don't stop and antitoxin runes and run around SM when someone's activated chilling fog.

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@Jugglemonkey.8741 said:

@JusticeRetroHunter.7684 said:It probably does

You will remove an additional condition so up to 3 movement impairing effects +2 additional conditions.

Should try however instead Rune of evasion. Every time you evade an attack you will gain swiftness. It has no icd, so you can lose many additional conditions with just one dodge.

But the description for Don't Stop says it only remove movement impairment conditions on gaining swiftness. The purpose of antitoxin is to remove non movement impairment conditions as well. Or are you saying Dont Stop is bugged and it removes all types of conditions on gaining swiftness?

I miss read don’t stop

But essentially because of the -20 condition duration bonus of the Rune set you are immune to movement inhibiting conditions, so regardless you re removing an extra, non inhibiting condition, on top of the removal of a inhibiting condition (which your immune to anyway)

It’s worth testing out since I’m not sure about the extra condition removal on don’t stop is just for inhibiting conditions or all conditions.

The condition removal on don't stop is on movement impairing conditions, but as you said, with antitoxin you'd be removing an additional non-movement impairing condition on swiftness application. Evasion would be overkill with don't stop plus gaining swiftness on dodge with either dash or acro.

More interesting to me is how antitoxin interacts with sword, since sword 2 gives swiftness on the port in, it can potentially cleanse 2 condis on each port. I'd also be testing it with dash, you could potentially cure all movement impairing condis plus one other at the start, two more from an evade with EA, and then potentially another from gaining swiftness after the dash if you somehow managed to get crippled at the very end of the evade frame. Also, if you have dash and don't stop, does the swiftness at the end of the dodge count as two applications of the boon or one? Not sure if it works this way, but it'd be pretty interesting to test.

Your right that sounds very interesting

I should test this, but my hypothesis is that even though you’ll have -100 condition duration for inhibiting conditions, the condition removal would still trigger, granting you a condo cleanse on dodge. Add daredevil dash and it should remove 2 conditions (one from the swiftness gain on Dash via don’t stop, and one from the inherent condition removal of dash.)

From that alone, it should be 3 conditions removed. With the EA that would be 5 if you also evade something.

So ya sounds hype. The real question is whether you get any Condi cleanse if your immune to the conditions in the first place

Working under the assumption that the durations are multiplicative not additive, you'd still have a window to cleanse. Best way to test that would be to slap on don't stop and antitoxin runes and run around SM when someone's activated chilling fog.

Ya, i did research on condition duration, and it stacks additively. So 80%+20% will get you 100%.I'm gonna go and test this Dont' stop business right now.

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@Jugglemonkey.8741 said:Also, if you have dash and don't stop, does the swiftness at the end of the dodge count as two applications of the boon or one? Not sure if it works this way, but it'd be pretty interesting to test.

I think you mean Dash and Expeditious Dodger. Last time I checked, it will trigger both, so you'll have an extended Swiftness duration.

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So I’ve done what I could to test this out.

I think because of the immunity to inhibiting conditions, Don’t Stop will not trigger a condition cleanse for an inhibiting condition, thus you won’t proc an additional condition removal from anti toxin, and because of this, Dash will not trigger a cleanse either from the aforementioned synergy.

There is also a limit to the amount of swiftness you can gain via stacks. It stops at 9 stacks so if you’ve hit this many stacks you won’t gain Swiftness anyway and you won’t lose conditions even if the synergy did work (because you can’t gain any swiftness which triggers the Condi cleanse to occur on Don’t stop)

If someone can confirm these findings that would be nice

Edit: the strange thing is that even with 100% reduction in Condi duration you will still get hit with exhaustion upon dodging with Dash. Something doesn’t add up

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@Sir Vincent III.1286 said:

@Jugglemonkey.8741 said:Also, if you have dash and don't stop, does the swiftness at the end of the dodge count as two applications of the boon or one? Not sure if it works this way, but it'd be pretty interesting to test.

I think you mean Dash and Expeditious Dodger. Last time I checked, it will trigger both, so you'll have an extended Swiftness duration.

Yes, I did, you're right. Tired post xD

What I meant is does that extended swiftness duration count as a single application or two simultaneous applications when using both of those traits. Simultaneous applications would lead to the potential of two movement condis cleansed, which with antitoxin would mean two additional condis cleansed instead of just one. I don't know if it works that way, but a sword daredevil running dash, expeditious dodger, EA and antitoxin runes would be pretty immune to condis if it did.

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@Jugglemonkey.8741 said:What I meant is does that extended swiftness duration count as a single application or two simultaneous applications when using both of those traits. Simultaneous applications would lead to the potential of two movement condis cleansed, which with antitoxin would mean two additional condis cleansed instead of just one.

That is a good question. I'm curious about that now.

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@JusticeRetroHunter.7684 said:So I’ve done what I could to test this out.

I think because of the immunity to inhibiting conditions, Don’t Stop will not trigger a condition cleanse for an inhibiting condition, thus you won’t proc an additional condition removal from anti toxin, and because of this, Dash will not trigger a cleanse either from the aforementioned synergy.

There is also a limit to the amount of swiftness you can gain via stacks. It stops at 9 stacks so if you’ve hit this many stacks you won’t gain Swiftness anyway and you won’t lose conditions even if the synergy did work (because you can’t gain any swiftness which triggers the Condi cleanse to occur on Don’t stop)

If someone can confirm these findings that would be nice

Edit: the strange thing is that even with 100% reduction in Condi duration you will still get hit with exhaustion upon dodging with Dash. Something doesn’t add up

@JusticeRetroHunter.7684 said:Ya, i did research on condition duration, and it stacks additively. So 80%+20% will get you 100%.I'm gonna go and test this Dont' stop business right now.

Thanks for the extra info :) If dash still applies exhaustion, maybe it's not full immunity and the UI simply doesn't update fast enough. Or the script for exhaustion was never meant to deal with 100% reduction to movement impeding condis, which is a more likely scenario. Maybe it applies a hidden condition/effect to the player upon application of the condis in order for the script to work; that way they're not modifying the movement impairing condis themselves, just adding an additional hidden effect with the same duration only when using the trait, and the delay in time between the application and removal of this hidden condition is what causes the exhaustion to trigger. Complete guess, but it would make sense.

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