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[Elite Suggestion] Deathstalker


Regon Phoenix.8215

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Theme: imagine something like a mixture medieval plague doctor and american western bounty hunter. Someone who follows undeads, witches, demons, other dark creatures, research them and hunt them after learning everything about them. Someone who writes down what they observe, their ideas about their targets: spell they use, curses they are vulnerable to, physical characteristics, behavior patterns, etc.



Adept Minor Trait (Necromancer at Arms)Unlock Rifle and allow you to use Dark Guide abilities.Replace Death Shroud with other abilities.

Adept Major Trait Line

  • Major Trait 1 (Observe Vital Spots)Scoring a critical hit against your main target will mark them with Stalker's Mark for 10 sec. Only one target can be marked at a time. Gain 1 stack of might for 10 every 3 sec while marked enemy remains in combat.
  • Major Trait 2 (Research Allergies)Inflicting poison on your main target will mark them with Stalker's Mark for 10 sec. Only one target can be marked at a time. Gain 1 stack of might for 10 every 3 sec while marked enemy remains in combat.
  • Major Trait 3 (Prime Fear of Others)Inflicting fear on your main target will mark them with Stalker's Mark for 10 sec. Only one target can be marked at a time. Gain 1 stack of might for 10 every 3 sec while marked enemy remains in combat. Deal 10% more damage against enemies fleeing in fear.

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Master Minor Trait (Setting up for Slaughter)Gain 0.25% of maximum life force when you gain might. Gain 10 stacks of might for 5 sec when you reach full life force.

Master Major Trait Line

  • Major Trait 4 (Vulnerable, but Deadly)Lose 200 vitality and gain 350 ferocity. Increase your total ferocity by 2% while you are using Rifle.
  • Major Trait 5 (Pursuit Forever)Gain stealth for 3 sec when an enemy you marked with Stalker's Mark exist combat. Gain stealth for 1 sec and swiftness for 3 sec when you dodge while in combat.
  • Major Trait 6 (Fear the Mark)If an enemy remains marked for at least 15 sec, then it will be inflicted with fear for 2 sec. Can't happen on the same target more often than once ever 60 sec.

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Grandmaster Minor Trait (Long Harsh March)Travel distance of your dodges get increased by 220. Dodging will remove 1 damaging condition from you.

Grandmaster Major Trait Line

  • Major Trait 7 (Prepared to Hunt)Increase your ferocity and precision by 15 for every Dark Guide ability in your skill-bar.
  • Major Trait 8 (Unexpected Injection)Gaining stealth will cause your next damaging attack to inflict 2 stacks of poison for 4 sec.
  • Major Trait 9 (One Kill is not Enough)Killing or downing an enemy will reduce remaining cooldown of your elite ability by 10 sec. Allow you to move at 20% of your normal speed while you are downed.


F1 (Stalker's Sphere)Spawn an orb of dark energy to follow you up to 4 sec. Your next basic attack will launch this orb at your main target dealing damage to it.

  • Casting time: 1/4 sec
  • Life force cost: 1000
  • Range: 1200
  • Damage: 200 (scales with power)

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F2 (Closer to the Pray)Rush forward and bleed all enemies in your path.

  • Casting time: 1/2 sec
  • Cooldown: 8 sec
  • Life force cost: 1500
  • Range: 600
  • Bleed: 3 stacks for 5 sec

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F3 (Near-death Retreat)Inflict fear on nearby enemies and gain stealth.

  • Casting time: instant
  • Cooldown: 16 sec
  • Radius: 600
  • Life force cost: 4000
  • Fear: 1 sec
  • Stealth: 2 sec

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F4 (Stalker's Shroud)Enter into temporal shroud gaining fury, swiftness, quickness and vigor. In addition, gain temporal invulnerability. Does not break stealth.

  • Casting time: instant
  • Cooldown: 30 sec
  • Life force cost: 5500
  • Fury duration: 10 sec
  • Swiftness duration: 8 sec
  • Vigor duration: 6 sec
  • Quickness duration: 3 sec
  • Invulnerability duration: 3 sec


Rifle 1 (Personal Bullet)Shoot a precise unholy shot at your target. Hitting an enemy in their back or their side will grant fury and life force.

  • Casting time: 1/2 sec
  • Range: 1200
  • Damage: 400 (scales with power)
  • Fury: 1 sec
  • Life force generation: 0.5%

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Rifle 2 (Unholy Bullet Holster)Cause unholy hand to emerge from the ground to reload your rifle gaining might and swiftness while crippling nearby enemies. Does not break stealth.

  • Casting time: instant
  • Cooldown: 10 sec
  • Radius: 300
  • Might: 2 stacks for 10 sec
  • Swiftness: 4 sec
  • Cripple: 2 sec

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Rifle 3 (Bones of the Pray)Trap. Throw a bone-crafted trap in targeted area. Enemies who come close to this trap will trigger it immobilizing and poisoning nearby enemies. Does not break stealth.

  • Casting time: 1/2 sec
  • Cooldown: 20 sec
  • Range: 900
  • Radius: 120
  • Duration: 40 sec
  • Immobilize: 2 sec
  • Poison: 2 stacks for 8 sec

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Rifle 4 (Hidden Bone Eagles)Quick-draw your hidden pistols and unleash barrage on poisonous bullets while channeling.

  • Channel duration: 2 sec
  • Cooldown: 20 sec
  • Range: 600
  • Damage (6x): 800 (Scales with power)
  • Poison: 6 stacks for 6 sec
  • Life force generation: 1%

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Rifle 5 (Flesh Eating Bullet)Shoot a special unblockable bullet at the heart of your target inflicting vulnerability based on the number of stacks of might on you.

  • Casting time: 3/4 sec
  • Cooldown: 30 sec
  • Range: 1200
  • Vulnerability: 1 stack for 10 sec per 1 stack of might on you
  • Damage: 600 (scales with power)


Healing Dark Guide (Guide: How to live as a Druid)Passive: gain protection for 3 sec of regeneration when you get critically hit. Cooldown: 10 sec.Active: heal yourself, nearby allies and all your minions.

  • Casting time: 1/2 sec
  • Cooldown: 30 sec
  • Radius of ally heal: 300
  • Self-heal: 2000 (scales with healing power)
  • Ally heal: 500 (scales with healing power)
  • Minion heal: 100%

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Utility Dark Guide 1 (Guide: How to kill Guardians)Passive: enemies within 300 unit range lose 100 concentration.Active: corrupt up 1 boon on your target and then steal 1 boon from the same target.

  • Casting time: instant
  • Cooldown: 40 sec
  • Range: 1200

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Utility Dark Guide 2 (Guide: How to Fight like a Warrior)Passive: heal yourself for 200 health (scales with healing power) when you stunbreak yourself.Active: stunbreak yourself and gain stability.

  • Casting time: instant
  • Cooldown: 50 sec
  • Stability: 2 stacks for 2 sec

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Utility Dark Guide 3 (Guide: How to Hunt Thieves)Passive: cripple nearby enemies for 2 sec and reveal them for 1 sec whenever you dodge in combat. Radius: 450. Does not break stealth.Active: avoid all attacks for a period of time and gain superspeed. Does not break stealth.

  • Casting time: instant
  • Cooldown: 50 sec
  • Duration: 2 sec
  • Superspeed: 3 sec

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Utility Dark Guide 4 (Guide: How to Deal with Mesmers)Passive: gain 5 power and condition damage for every single enemy, minion, phantasm, pet or clone within 600 unit range of you. Stack up to 15 enemies.Active: deal damage to nearby enemies. Deal quadruple damage to minions, phantasm, pets and clones.

  • Casting time: 1/2 sec
  • Cooldown: 30 sec
  • Radius: 600
  • Damage: 500 (scales with power)

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Elite Dark Guide (Guide: Stalker's Manual)Passive: take 10% less damage from the enemy market with Stalker's Mark.Active: inflict fear for 3 sec on your target and consume up to 3 boons on them. Gain 3 stacks of might for 10 sec for every boon consumed via this ability.

  • Casting time: 1/2 sec
  • Cooldown: 80 sec
  • Range: 1200
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