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Fractals Invisible Mai Trin


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@Nokomis.5076 said:

@Evellynn Capone.6584 said:Fix this ...

Can't fix what's not happening to some more people. If Mai Trin would be always invisible, then you would find alot more threads in here. So possibly something on your client made them invisible. Or were the enemies invisible for everyone and not just for you?

3 People in this Group didnt saw Mai Trin and Adds.

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@Nokomis.5076 said:

@Evellynn Capone.6584 said:Fix this ...

Can't fix what's not happening to some more people. If Mai Trin would be always invisible, then you would find alot more threads in here. So possibly something on your client made them invisible. Or were the enemies invisible for everyone and not just for you?

Invisible enemies in fractals is a known bug, you know that right? They have issues tracking down whats causing it however, which is why it hasnt been fixed as of yet.

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@Nokomis.5076 said:

@Evellynn Capone.6584 said:Fix this ...

Can't fix what's not happening to some more people. If Mai Trin would be always invisible, then you would find alot more threads in here. So possibly something on your client made them invisible. Or were the enemies invisible for everyone and not just for you?

Had this two times now already. If this did not happen to you yet, consider yourself lucky and stop replying without anything useful to say.Had it on 100 and 99 also.The reason I did not bother to post on forums before is because like most other very old bugs, chances for this to get fixed is close to zero.

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@Nokomis.5076 said:

@Evellynn Capone.6584 said:Fix this ...

Can't fix what's not happening to some more people. If Mai Trin would be always invisible, then you would find alot more threads in here. So possibly something on your client made them invisible. Or were the enemies invisible for everyone and not just for you?

No. This is a known bug, most commonly found on Oasis fractal where people don's see the boss, the adds, or even themselves.

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I would think that it would help the most if the people use the ingame /bug command then. At least in my thoughts the devs would have it easier to see, which instance it was, if some parameters maybe are wrong or something like that.

Posting in the forum doesn't tell them for example at which exact time the problem existed, or on which server.

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Last official comment I saw about it was that they had a suspect for root cause, but they weren't sure because they hadn't (at the time) been able to reliably recreate the bug at will.

Put another way: it's not that ANet isn't aware of the issue (they are); it's not that they think it's low priority (they don't)It's that it's turned out to be trickier to resolve than it seems like it should be from our perspective outside the studio.

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