Balsa.3951 Posted February 2, 2019 Share Posted February 2, 2019 mounts or other ways to transport uperhaps some battle Transporter which the commander can summon or ppl can build just an idea discuss Link to comment Share on other sites More sharing options...
Blocki.4931 Posted February 2, 2019 Share Posted February 2, 2019 It doesn't take that long to walk. It's really no different than any other map, just that there aren't a bunch of trash mobs on every corner. Link to comment Share on other sites More sharing options...
Kirin.7306 Posted February 2, 2019 Share Posted February 2, 2019 oh yes please imagine being hounded by mounted zerges who 1 shot you with 1 spam...this was sarcasm btw.. Link to comment Share on other sites More sharing options...
Djamonja.6453 Posted February 2, 2019 Share Posted February 2, 2019 It is fine as it is. It would just make the gamemode unbalanced if people could mount up to rush to defend something, same with any sort of transport (Emergency Waypoint is fine). Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted February 2, 2019 Share Posted February 2, 2019 The only suggestions I've seen to this kind of topic, that I'd agree with, are suggestion to make certain map mechanics available to ease transport. For example the EotM wormholes, or other mechanics where you have to fight to enable it, and give certain shortcuts. Or like we already have the Shrines in DBL.Something similar for ABL for example would be that having bloodlust and taking control of one of the capture zones gave you a similar speed buff, alternatively some kind of wormholes to get to the Skritt or Centaur areas from the middle of the map. Link to comment Share on other sites More sharing options...
Justine.6351 Posted February 2, 2019 Share Posted February 2, 2019 I thought it would be cool if Alpine Borderlands got waterway jetstreams in the channels when controlling objectives like Ruins, South Camp, Bay and Garrison. Link to comment Share on other sites More sharing options...
Jeknar.6184 Posted February 2, 2019 Share Posted February 2, 2019 Just don't die 4head Link to comment Share on other sites More sharing options...
Balsa.3951 Posted February 2, 2019 Author Share Posted February 2, 2019 @joneirikb.7506 said:The only suggestions I've seen to this kind of topic, that I'd agree with, are suggestion to make certain map mechanics available to ease transport. For example the EotM wormholes, or other mechanics where you have to fight to enable it, and give certain shortcuts. Or like we already have the Shrines in DBL.Something similar for ABL for example would be that having bloodlust and taking control of one of the capture zones gave you a similar speed buff, alternatively some kind of wormholes to get to the Skritt or Centaur areas from the middle of the map.yes thats a nice concept a mobility which u need capture first, that would also add more levels of tactics Link to comment Share on other sites More sharing options...
apharma.3741 Posted February 2, 2019 Share Posted February 2, 2019 I really do like the idea of mounts in WvW, knights and all that, but I can't see a reason for giving everyone that kind of movement speed let alone all the extra stuff mounts give.Even gliding was very iffy, I like gliding but after seeing these brave stalwart defenders attack you 3v1 then all fly away when they tank damage it makes me think you should have to be out of combat to open your glider. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted February 2, 2019 Share Posted February 2, 2019 I want my mounts to have pets, and I also want pawns. Then we can all swap pawns with each other and also let them do all the fighting and walking around so we can afk at spawn :D Link to comment Share on other sites More sharing options...
steki.1478 Posted February 2, 2019 Share Posted February 2, 2019 A lot of classes nowadays have lots of out of combat mobility skills (aka on different weapon sets/elite spec mechanics) as well as easy access to swiftness or runes with speed bonus. Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted February 3, 2019 Share Posted February 3, 2019 No thanks WvW mobility is in full force as it is. Not sure what year you're living in but 2019 got the following:Expansions brought boons out the roof, including elite specs with leap skills... every single class pretty much has access to swiftness or some weapon they can swap to/have in invy for itDBL got those eagle transform bird things you can useEmergency waypointsSquad comp boon priority so as long as you near your allies you should always have swiftnessPassive objective buffs (+25% movespeed)Utility writ (+25% movespeed)Gliding Link to comment Share on other sites More sharing options...
Balsa.3951 Posted February 3, 2019 Author Share Posted February 3, 2019 @Zephyra.4709 said:No thanks WvW mobility is in full force as it is. Not sure what year you're living in but 2019 got the following:Expansions brought boons out the roof, including elite specs with leap skills... every single class pretty much has access to swiftness or some weapon they can swap to/have in invy for itDBL got those eagle transform bird things you can use / Thats a first step Emergency waypoints/ barely anyone uses thoseSquad comp boon priority so as long as you near your allies you should always have swiftness/ to slow Passive objective buffs (+25% movespeed)/ to slow Utility writ (+25% movespeed)/ thats all 25%Gliding/ even slower than swiftness Link to comment Share on other sites More sharing options...
Curunen.8729 Posted February 3, 2019 Share Posted February 3, 2019 I'd just be happy if DBL shrines gave a 10 minute buff (5 minute is way to short - barely enough time to do one thing and get to another shrine), and then the Med-Kit at ABL sentry posts be given a longer swiftness duration on skill 5.But I wouldn't say no to an unstackable 15% movement speed enrichment (no more than 15% or would be too powerful for no investment). Slightly improved over 10% banner buff, but still slower than dedicated sources of higher movement speed. Link to comment Share on other sites More sharing options...
Bort.8647 Posted February 3, 2019 Share Posted February 3, 2019 I think we should get a wvw special event where the roller beetle is allowed Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted February 3, 2019 Share Posted February 3, 2019 Note that actual movement speed is another issue in balance and design. If you give players access to too much speed boosting, like say a permanent 50% speed boost at constant uptime, it will cause problems with trying to defend, as you can't get people shifted around to defend structures fast enough, as attackers could just run to the next and start attacking before defenders noticed, mobilized, and got to the place to check. Mobility is a balance factor for the WvW mode, despite what kind of shambles it is in.As such I'll be against any and all pure +X% speed boosts, especially passive. We can already upkeep 100% swiftness, even without groups... Also remember that if we added something like a +50% speed boost that could be upkept full time, imagine the zergs (or roamers, scout, defenders, gankers, havoc) there is literally no enemies I want to see move faster than they already are.This also doubles up with Mounts, because I don't think the direct movement speed would be a good thing for the game mode, and we would flat out have to remove all the special abilities so people doesn't jump into every single structure, and remove the disengage attacks so we don't get crazy mount nukes etc. At which point you're left with ... nothing.To implement mounts into WvW as is, I'd:Reduce the max speed to +33% same as swiftnessRemove Disengage attackRemove Special mobility (jumps, teleports etc)Remove the ugly bird anywaysOnly allow players to mount within controlled zones (same as gliding)Alternatively, make mounting an ability that only works within spawn/citadel, as a way to get from spawn out into the map, and once you're hit or disengage you can't re-mount. (And I think even that could be exploited without all the above).I'd honestly rather that you got some kind of new mini events in middle of DBL, that let you control zones, and as long as you controlled them could get a mount (with the above limitations) to use until you disengaged. That way it could be more of a map mechanic/mobility. I dunno, collect dino eggs to spawn raptor hatchlings to ride ? Link to comment Share on other sites More sharing options...
Lonecap.4105 Posted February 3, 2019 Share Posted February 3, 2019 @Justine.6351 said:I thought it would be cool if Alpine Borderlands got waterway jetstreams in the channels when controlling objectives like Ruins, South Camp, Bay and Garrison.I think that's a really cool idea too. Link to comment Share on other sites More sharing options...
Shagaliscious.6281 Posted February 3, 2019 Share Posted February 3, 2019 @Kirin.7306 said:oh yes please imagine being hounded by mounted zerges who 1 shot you with 1 spam...this was sarcasm btw..ESO has mounts in their AvA mode, and it works just fine. They can just remove the attack ability for the mounts in WVW, and you can't mount in combat. Although I will say the ESO map for AvA is a lot larger than even desert BL, so there they are necessary. GW2 maps are quite small in comparison. If they were to do this, I would suggest removing waypoints from the 2 keeps, and only have 2, the spawn one, and the one in garrison. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 3, 2019 Share Posted February 3, 2019 @"Shagaliscious.6281" said:ESO has mounts in their AvA mode, and it works just fine. They can just remove the attack ability for the mounts in WVW, and you can't mount in combat. Although I will say the ESO map for AvA is a lot larger than even desert BL, so there they are necessary.Err... "alot" is a understatement. In the time it takes you to run on foot across EB, a horse will have taken you about 1/10th the way across Cyrodil (ie from one objective to another, basicly) - in total Cyrodil is somewhere along the lines of 20-30x the size of a GW2 map.The simple answer is that mounts are pointless. They are neither needed nor neccessary for WvW. Anet could easily add the movement mechanics from DBL (jump pads, fire portals, bird portals, vertical teleporters) to the other maps if they really wanted to and that would be more than enough. Link to comment Share on other sites More sharing options...
Xterra.6172 Posted February 3, 2019 Share Posted February 3, 2019 mounts in wvw would be terrible. good luck ever taking a keep or garrison. Link to comment Share on other sites More sharing options...
Kovu.7560 Posted February 3, 2019 Share Posted February 3, 2019 @joneirikb.7506 said:I'd honestly rather that you got some kind of new mini events in middle of DBL, that let you control zones, and as long as you controlled them could get a mount (with the above limitations) to use until you disengaged. That way it could be more of a map mechanic/mobility. I dunno, collect dino eggs to spawn raptor hatchlings to ride ?A decent idea, but I feel like giving a heavy purpose to the pve events associated with the middle of the map would just cause players to get irritable.I'm not against people being mounted in their own territory, the people who are against this are likely the same people who thought gliding would break the gamemode.~ Kovu Link to comment Share on other sites More sharing options...
Tiny Doom.4380 Posted February 6, 2019 Share Posted February 6, 2019 @Kovu.7560 said:I'm not against people being mounted in their own territory, the people who are against this are likely the same people who thought gliding would break the gamemode.~ KovuWell, I'm against mounts in PvE, where it by and large has broken the gamemode, or at least transformed it into one I no longer enjoy playing, so I'm dead set against having the ridiculous monstrosities in any part of the game that's curently spared them. Gliding, on the other hand, I think of as one of the very best additions to GW2 in the six and a half years its been with us. I was all for adding it to WvW and I think it's been a complete success there.There's no comparison between the two things in terms of their impact on gameplay. Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted February 8, 2019 Share Posted February 8, 2019 @Kovu.7560 said:@joneirikb.7506 said:I'd honestly rather that you got some kind of new mini events in middle of DBL, that let you control zones, and as long as you controlled them could get a mount (with the above limitations) to use until you disengaged. That way it could be more of a map mechanic/mobility. I dunno, collect dino eggs to spawn raptor hatchlings to ride ?A decent idea, but I feel like giving a heavy purpose to the pve events associated with the middle of the map would just cause players to get irritable.I'm not against people being mounted in their own territory, the people who are against this are likely the same people who thought gliding would break the gamemode.~ KovuI see that point, and largely agree with how they would likely see/handle/deal with it.Which is kind of sad, considering how much opportunity it could create for activity in middle of the map, and some actual roaming pvp against others trying to also grab it. Literally fight over mobility. Link to comment Share on other sites More sharing options...
schokelmei.8271 Posted February 8, 2019 Share Posted February 8, 2019 The only thing wvw needs is stealth for all necro specs. Link to comment Share on other sites More sharing options...
Jey.2349 Posted February 8, 2019 Share Posted February 8, 2019 @joneirikb.7506 said:If you give players access to too much speed boosting, like say a permanent 50% speed boost at constant uptime, it will cause problems with trying to defend, as you can't get people shifted around to defend structures fast enough, as attackers could just run to the next and start attacking before defenders noticed, mobilized, and got to the place to check. Mobility is a balance factor for the WvW mode, despite what kind of shambles it is in.Giving large zergs/blobs a speed boost is definitely problematic, especially because they're able to carry many subs. Defenders need their time to track them down and communicate with the team.But how about giving small groups of 1-5 players a speed buff in certain locations of the map. That could encourage roaming instead of blobbing or possibly new strategies for zergs. Link to comment Share on other sites More sharing options...
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