FaboBabo.3581 Posted September 29, 2017 Share Posted September 29, 2017 Gain Mirage Cloak instead of dodge rolling. You and you Illusions evade and get Superspeed when gaining Mirage Cloak. Ambush Skills become avaible for a short time whenever you gain Mirage Cloak. Gain access to Deception Skills.Mirage Cloak (1sec) : Evade incoming attacks and gain acces to Ambush AttacksSuperspeed (1sec) : Movement speed is greatly increased.Ambush Attack Window : 2 secSelf-DeceptionUsing a Deception Skill will create a clone if u have any illusions active.(unchanged)->Fits perfectly. Renewing OasisGain regeneration when you gain Mirge Cloak. Increase all Healin you recieve.Regen (4sec) : 624 Heal (increased healing counted)Increased Healing : 20%-> More overall sustain, Mirage has the adaption+Concentration/Training - Theme. Monkstyle.Riddle of SandWhen entering combat, your first Ambush attack applies confusion. This ability refreshes when you use a Shatter Skill. Confusion deals increased Damage.2 Confusion(4sec)increased Damage: 20%-> More power for the shatter requirement. Another option is to simply remove the Shatter requirment, which i would dislike, due to the harmony with Shatter feels good. Confusion is THE Mesmer/Mirrage Condition and should get some love, like we saw with other classes recently.Nomad's EnduranceIncreased Endurance Regen : 50%Increased maximum Endurance Regen : 50%->Endurance is the theme of Mirage. Doing something with it feels logical. Provides 2,5 Endurance per Second, and gives the Ability to go up to 15 Endurance per Second, IF u gain another 150% Endurance Regen, which is hard/not possible right now. (Solo max regen WITH this trait; 50%(Trait) +50%(Vigor) +40%(Bufffood) = 5*2,4=12 Endurance per secondPhantasmal DistortionShattering A Phantasm produces a Mirage Mirror. Mirrage Mirrors last 15 Seconds and got increased Radius.Radius 180->240-> Synergy with Shatter + Phantasms. Sustained way of Spawning Mirrors. Could use readjusting via ICD, or limited to 1 Mirror per Shatter.Mirage MantleHeal yourself and get Chaos Armor when u gain Mirage Cloak.Heal : 765+50% Healing PowerChaos Armor (3 sec) : Give yourself random boons and your foe random conditions whenever you are struck.->Chaos Armor fits the Mantle theme for Mirage/Mesmer very well. Synergizes with Chaos and gives great sustain through the Heal, which opens some ways for Mirrage to gear/play.Mirrored AxesReduce recharge of axe skills. Axe skills generatie an additional Phantom axe.(Unchanged)->Felt like a good trait when using Axe, specificly in PvE.Speed of SandGain Quickness and Vigour when u gain Mirage Cloak.Quickness(3sec)Vigor(3sec)-> Superspeed is base and we could need some aggressive Boons on Mirrage. Quickness fits the Name of the trait thematically, and gives Ambushes naturally shorter Cast times, without touching them. The Theme of perfect Concentration while evading/doing an Ambush fits VERY well with Quickness, as you mentally and physically go beyond ur limits.Dune CloakUse Sand Shards when u gain Mirage Cloak. Conditions applied to bleeding foes have increased Duration.Duration Increased: 20%Damage: 3483 Bleeding (6sec) (is live)3 Confusion(4sec)-> Going more indeep in the Confusion Theme and buff Mirage cloak in general, instead of Ambush's.Elusive Mind - > Perfect AdaptionMirage Cloak(not Dodging only) breaks stun and grants Protection and Resistance.-> The adaption theme kicks in hard here; Addapting to physical Damage as well as Conditions with Protection and Resistance. While beeing very strong Boons, can be counter by other new Specs, as well as some base Classes.Infinite HorizonShattering three Illusions grants Mirage Cloak. (Illusions always get Ambush skills from Base Mirage)-> Fits the Trait name perfectly, since it opens very nice combos with sword ambush and Self-Deception for example. Again synergyzes with Shatter .Thats all for the Traitlines. Mind your Thaughts on that. For Ambush skills themeselves + utlity I think most things got said. False Oasis : lower CD-> 20 second or give another Heal-TickIllusionary Ambush : Fix looking to Target Problems, otherwise great skill.Mirage Advance: Lower Cast Time to at Least 0,5 seconds, if not 0,25 seconds.Sand through Glass: Stealth/Healing/Shadowstep possibilty + 450 Range ->anything to make it more interesting.Crystal Sands : Combo field Ether , pulsing Confusion and Torment for 3 Seconds, every 0,5 Seconds, Big AoE, hits reliable, higher Cooldown therefore.(still spawns Mirror at the end of duration. -> 25 Sec CDConfusion 4 SecTorment 4 secJaunt: I love it, and with the other Changes i dont see a big thing changing here. 500 Range maximum.One specific thing i want to talk about is the Staff Ambush. This should be a beam, for justyfying the long Cast Time. The Cast time would stay at 1 second, but u would almost immediately start to beam ur enemy ("Cleaves" like Scepter 3). The Beam would have 3 Strike each Strike dealing another Staff Condition.1: 2 Bleeding (6sec)2: 2 Confusion(4sec)3 : 2 Burn(4sec)The Beam should look like moving lightning animation-wise, but thicker + coloured in a dark purple.Still gives Might and Fury with every Hit.Fury (2sec)Might(8sec)To clear it up again - old infinite Horizon is base in this setup. Many arguments about this in the Forum allready, which is why i dont talk about this specifically in this post. Link to comment Share on other sites More sharing options...
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