Maik.7089 Posted February 28, 2019 Share Posted February 28, 2019 Check if u have twitch Prime. If u do consider using it on your favourite Guild Wars 2 Streamer. Nice Patch and thanks for the Heads up.Subscribe to Mightyteapot with Twitch Prime!!!!!!!!!!!!!!!!!!!! :+1: Link to comment Share on other sites More sharing options...
Butters.2807 Posted February 28, 2019 Share Posted February 28, 2019 Thank you for displaying the information in advance. It helps us feel connected and actually attempt to see your reasoning. Even for someone like me who is bad at understanding balance. Much more insightful than just looking at numbers going up / down.Also agreed Cheese on Beans on toast is good. But have you tried it in a Toastie Link to comment Share on other sites More sharing options...
Marhal.6579 Posted February 28, 2019 Share Posted February 28, 2019 Great changes! :) Thank you for sharing your reasoning behind the changes and keeping the possibility for discussions open. Link to comment Share on other sites More sharing options...
Venkman.5432 Posted February 28, 2019 Share Posted February 28, 2019 Amazin'!!! Link to comment Share on other sites More sharing options...
Racatoon.6738 Posted February 28, 2019 Share Posted February 28, 2019 Those are some really nice and refreshing changes! :o Especially the Winds Of Change look very interesting. Would love to hear about changes like this ahead of the actual patch more often, all the theory crafting is super exciting. Thanks for that! Link to comment Share on other sites More sharing options...
novelcarpet.3120 Posted February 28, 2019 Share Posted February 28, 2019 Great changes and communication! B)I also find cheese on beans to be a delight on my tongue Link to comment Share on other sites More sharing options...
MoXAriApph.3650 Posted February 28, 2019 Share Posted February 28, 2019 Gweat changes ^w^ :) Wegawdwess of the exact nyumbews, thank you fow posting youw weasonying behind the changes as weww as keeping comments enyabwed. Communyication and discussions between the pwayewbase and devewopews awe a fantastic thing fow the communyity.Awso, cheese on beans on toast is weawwy good.Amazin' Link to comment Share on other sites More sharing options...
Edelweiss.4261 Posted February 28, 2019 Share Posted February 28, 2019 I'm kind of feeling half-hearted about the game currently, but this patch is interesting. It makes me think some devs still hold on to hope. Good. My spending may be absent for a while, but I do hope for your success. Link to comment Share on other sites More sharing options...
Runa.7954 Posted February 28, 2019 Share Posted February 28, 2019 I wish there would be a slight slap on some bunker Chrono gameplay in pvp that may be slightly unfun to deal with, other than that the changes look really good escpecially the druid ones; rewarding active gameplay seems good and fun :) :+1: Link to comment Share on other sites More sharing options...
gilles.1642 Posted February 28, 2019 Share Posted February 28, 2019 Thanks for the update and the communication.Great work :) Link to comment Share on other sites More sharing options...
Armadingo.6570 Posted February 28, 2019 Share Posted February 28, 2019 I like this a lot, you are being very creative with the design of these balance changes. Personally, I like that you reintroduce the repeater skill for thief. I've only ever used it while leveling up a low level character, but now I could possibly use it in endgame content, without suffering from lack of stats from a off-hand weapon. Link to comment Share on other sites More sharing options...
Gaberen.4325 Posted February 28, 2019 Share Posted February 28, 2019 Literally unplayable Link to comment Share on other sites More sharing options...
elward.3217 Posted February 28, 2019 Share Posted February 28, 2019 Buff shatterstone. Please and thank you. Link to comment Share on other sites More sharing options...
Yasi.9065 Posted February 28, 2019 Share Posted February 28, 2019 Love the ranger and warrior changes. More active gameplay, yay ! :) Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted February 28, 2019 Share Posted February 28, 2019 @RAZOR.7246 said:@"Kaltyn of Torbins Deep.2946" said:• Inspiring Battle Standard: This trait has been renamed Doubled Standards. It no longer causes banners to apply regeneration and instead causes the warrior to gain 5 seconds of swiftness when summoning or picking up a banner. Additionally, the banner effect improvements that are gained when this trait is equipped have been increased from 50% to 100%.That removes pretty much ALL of the group sustain that warriors could provide. And it deletes banners from my berserker entirely - I'll get more sustain from running Dolyak Signet instead of the Banner of Discipline that I currently carry. The entire reason that I have that banner when I am at group events like Octovine is strictly because of the regen it pumps out. That regen lets me out-sustain a large mob of bad guys when I'm soloing the open world on my berserker. The little bit of precision it granted was a bonus, but the regen was what really mattered to me. Without that regen, does Berserker have any thing to offer for group sustain, because all I am seeing is group dps buffs and no sustain.I really like the kit changes to the banners, and the recharge reductions, BUT, stripping regen from it is BAD.The effect improvements are exclusive to the warrior, they don't apply to any other group memebers. Theoretically it's a buff on the warrior itself but a huge nerf for banners on groups. Regeneration isn't the main issue with the banner nerf.It's not even a buff for the warrior. remember, that while the % buff will be higher than now, it will also be calculated from a much lower baseline. The end result is a 55 point stat nerf with that trait. Link to comment Share on other sites More sharing options...
otto.5684 Posted March 1, 2019 Share Posted March 1, 2019 @mortrialus.3062 said:@NeoN.2193 said:Core guard in sPVP was already struggling at high ratings and wasn't outperforming in other tiers. That NERF is NOT NEEDED at all.Core guardian has been confirmed by Ben to be the build with the second highest win ratio after boonbeast. It performs better than Holosmith and Mirage. That is not a measurement matrix. Cuz the first question would be at what rating are we talking? Cuz for class balance discussion any game below 1500 average rating does not matter at all. For games with average of rating 1500+ Is core guardian the second highest win ratio, out performing mirage and holo? I dunno, but the answer is probably not. How many of the top 100 players are playing core guardian?Also, following the same logic, boon beast, which is supposedly the biggest offender. Yet soul beast had minuscule nerfs where core guardian lost about 15% overall damage. What is the logic here? Link to comment Share on other sites More sharing options...
Caine.8204 Posted March 1, 2019 Share Posted March 1, 2019 @"NeroBoron.7285" said:MesmerExpected a change/nerf to Evasive Mirror here, in my opinion it gives more survivalbility then that 1/4second longer dodge. Not sure on the SoI changes.Most nerfs were expected there since mirage is to strong in roaming. But for group / zerg setups mesmer isn't that great. I hope we see changes there in the future.Evasive Mirror only blocks projectiles, which heavily limits it already. It has to be a successful evasion, which limits it again. Then, it only lasts 2s. They can do a maximum of 2 of these every 15 seconds with permanent vigor, so it has a maximum uptime of 13.33%. Lowering the mirage image duration reduces their overall "iframes" from 59% to 51.7%, taking into account Axe 3 (.75/8s), Jaunt (1s/30s), the shadowstep utility (.75s/20s) distortion (4s/42.5s), dodges now (1.5s/15s) heal skill mirage image (.75s/25s), staff 2 blink (.5s/8s), and blink (2s/30s). Link to comment Share on other sites More sharing options...
ROMANG.1903 Posted March 1, 2019 Share Posted March 1, 2019 Again a bit unsatisfied by the elementalist changes... The shouts buffs are really nice but I'd like to see more things changed. A Tempest class mechanic that actually feels like a mechanic instead of a mere AOE cooldown, for example. But most importantly this update does nothing to fix the inherent problems people have been pointing out for years now. I see others classes receive reworks on their gyros or spirits... When do we get our summoned weapons rework? :/As a whole, I also hope to see one day new core elite skills added. The elementalist could use a signet elite and an arcane elite, the thief could get a trap elite... And so on. We are in dire need of more elite skills options, those we have right now make me feel very restricted in how I can use them. Link to comment Share on other sites More sharing options...
The Mechanic.3567 Posted March 1, 2019 Share Posted March 1, 2019 @Willowsheart.7940 said:Wow, thank you for the update. I am a little baffled by this one though .................Repeater: For builds that use a pistol in their main hand with no off-hand weapon, the damage of this skill has been increased by 20%. Striking a foe with this skill now applies 4 seconds of bleeding per hit.............................Who does not use an off hand weapon? I mean is that a thing? Or am I misunderstanding.Truly though, thank you so very much for posting this. too true here. there isnt a serious player in the game that would go pistol main hand with no off hand. giving up two skills for a small increase in damage doesnt make any sense. Link to comment Share on other sites More sharing options...
Talindra.4958 Posted March 1, 2019 Share Posted March 1, 2019 I feel a nerf to ranger spirit duration and sustainability. .. Have to try to know. Link to comment Share on other sites More sharing options...
The Mechanic.3567 Posted March 1, 2019 Share Posted March 1, 2019 thiefs Cloak and Dagger skill made unblockable "could" bring Dagger dagger power thief back as kinda playable as well as be a small buff to the other dagger off hand builds. i dont think it would change the game completely but it would sure bring back some old builds. just a thought. Link to comment Share on other sites More sharing options...
The Mechanic.3567 Posted March 1, 2019 Share Posted March 1, 2019 @"Master Ketsu.4569" said:Better than expected to be honest.Good changes:Hitting most of the mesmer nerfs towards mirage and specifically mirage cloak is a step in the right direction. Chrono is still viable so Mesmers still have something to play. It's good that most of these nerfs don't hit core.Deadeye stealth was one of those things that while not technically overpowered in sPvP was still non interactive and bad for the game. Gutting it was a wise change.Reduction of stab on Holo is possibly the biggest thing it neededReduction of stances on Soulbeast to hit the boonspam said stances provide is also a good direction.Ele might have a viable build nowNeutral changes:Warrior changes I get are for PvE only, but overall a huge nothingburger for the class as far as WvW and PvP go.Revenant. Sidegrading Targeted destruction for less burst but higher potential won't change much. As many Revs have stated, a better way to reduce burst damage without nerfing the class is to just revert sword 4 back to duelist prep. This change kind of works too but overall I don't see Revs current spot in the meta changing much at all with these.LMAO Daredevil d/p buffedBad changes:Core guard was honestly overnerfed and Firebrand needed no buffs. 50 to 25% is a bit much. 33% would have been less overzealous.Most of the "bad" of this patch is what it didn't do. For instance, Fresh Reinforcement is still ridiculous. Mantra Bunk is still unkillable when played right. Renegade is still winning the prize for most neglected PoF spec.Overall B+how did dare devil dp get buffed? Link to comment Share on other sites More sharing options...
The Mechanic.3567 Posted March 1, 2019 Share Posted March 1, 2019 pistol main hand dagger off hand build isnt bad because of the damage, its bad for the same reason dagger main hand dagger off hand power build is bad. your burst and survivability is gated behind a blockable Cloak and Dagger skill in a meta where just about everyone has active/passive blocks and invuln with a decent uptime. its very hard to play well so it isnt used often.making Cloak and Dagger unblockable will help your pistol dagger build as well as your dagger dagger build, and will very mildly help your sword dagger build but not really because the play style doesnt require the stealth. its better to save your innitiative for the flanking strike thats already unblockable and grants access to your main burst. Link to comment Share on other sites More sharing options...
Kylden Ar.3724 Posted March 1, 2019 Share Posted March 1, 2019 @The Mechanic.3567 said:@Willowsheart.7940 said:Wow, thank you for the update. I am a little baffled by this one though .................Repeater: For builds that use a pistol in their main hand with no off-hand weapon, the damage of this skill has been increased by 20%. Striking a foe with this skill now applies 4 seconds of bleeding per hit.............................Who does not use an off hand weapon? I mean is that a thing? Or am I misunderstanding.Truly though, thank you so very much for posting this. too true here. there isnt a serious player in the game that would go pistol main hand with no off hand. giving up two skills for a small increase in damage doesnt make any sense.I think this is the rare skill change for early game play. Like, new characters (level 10 or less) that might somehow not have a 2nd weapon? Link to comment Share on other sites More sharing options...
ElderNewt.5840 Posted March 1, 2019 Share Posted March 1, 2019 Interesting balance... Curious to see how things will change.. :+1: Link to comment Share on other sites More sharing options...
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