Ojimaru.8970 Posted September 30, 2017 Share Posted September 30, 2017 Having spent a week pre-PoF on a Condi Mesmer, and another week post-PoF as a Condi Mirage, one thing I've noticed time and time again is that the majority of the Mesmer's Condition Damage comes from Bleeds, of all things. Over the duration of a boss fight with the ideal Condition Damage setup, Bleeding contributes over 43% of the total damage, whereas Confusion and Torment each hover around 12% and 8%, respectively. Isn't that just, well, confounding?During the original launch of Guild Wars 2, Mesmers were the kings and queens of Confusion, with all manner of synergies to enhance that Condition Damage. Thematically, it made sense, too! However, the problem was that while Confusion was a killer in PvP and WvW, it was next to useless in PVE for five years. So, in trying to balance the Condi Mesmer's damage in PVE, we've seen ArenaNet take a number of different approaches, for better or worse. Over the years, Scepter was gutted of its Confusion damage in favor of Torment, and most importantly, Phantasmal Duelists were given a chance to apply Bleed stacks since the June 23, 2015 patch. Ultimately, all this culminated into the long, draw-out death of a core identity of the profession.However, in retrospect, it's hard to fault the Mesmer's caretakers for the loss of its soul. For half of the game's life time, Condition Damage was a farce in PVE, more so for Confusion. It wasn't until recently, after five years of half measures and missed opportunities, that Confusion damage in PVE was decoupled from the other game modes, thereby freeing it from all the associated balance issues. This then allowed ArenaNet to bring the condition to match Bleeds, and therefore make it a competitive source of damage. Except they forgot to undo the tangled mess of changes they had done over the years.So despite its newfound strength, the only thing that massive buff did was improve the Condi Mesmer's overall DPS, and did nothing to shift the profession's combat capabilities to match its original theme. But that's not the end of the injustice.Quite ironically, while player character Mesmers have de-emphasized their usage of Confusion, we've seen the complete opposite of enemy Mesmers. In particular, White Mantle Mesmers' Spatial Surge applies Confusion each tick, whereas Balthazar's Mercenary Pistoliers use a version of Illusionary Unload that applies Confusion. And there I am asking, "Why aren't my Duelists applying Confusion instead of Bleeds?"As it stands, Mesmers aren't all that dissimilar to Necromancers, and that shouldn't be the case. Now that Confusion is a viable and competitive condition in PVE, I say it's high time Mesmers got their identity back. Link to comment Share on other sites More sharing options...
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