Zero Solstice.9754 Posted September 30, 2017 Share Posted September 30, 2017 For the sake of better design, I'd like to try to move this trait from being inconsistent and selfish into more of the realm of team-friendly and distinct. In PvP modes, Spiteful Spirit is simply always a better trait, and in PvE Close to Death is less consistent than other class' modifiers, and is also personal only. I think I would like to see the trait move more into the public realm in order to help Necromancer in the PvE department, while still maintaining the flavor of becoming stronger when the enemy is weaker.Roughly, I would like to see the trait become:Close to Death: You and your allies gain +100 Power and +100 Ferocity while in combat. When you strike a foe below 50% health, this effect doubles for 6 seconds. This bonus refreshes in duration each hit.Radius: 600In Combat OnlyNumber of Targets: 5Thoughts and opinions always welcome. Link to comment Share on other sites More sharing options...
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