Jump to content
  • Sign Up

Recommended Posts


I'd really like to use sites like https://wvwintel.com/#2203. It is a map overview of the current WvW matchup and gives great insight for enemy movement.Unfortunately it seems that the API content gets stuck or isn't updated quick enough every now and then.You're able to see the issue when no objectives on all three maps were flipped for a while.

Things tested:

Thanks in advance!

Link to post
Share on other sites

Seeing this too and was just coming to find out if I was the only one. I made a discord bot that can report all of the wvw information and notify objective changes but I've been seeing occasions where there are gaps from 10 minutes to over an hour. The api wvw match endpoint is either returning "text": "unknown error" or 503 altogether during these periods.

Link to post
Share on other sites

From my own experiences with running a system that's constantly grabbing data from the API, errors like 503, 504, and "unknown error" with 400 happen a bit too often. Some days I'll never see them while others I'll see them fairly often. It seems to happen most with things pulling from the account for my stuff. While I'm not too dependent on things being updated in real time, I would definitely like to see them happen much less often.

Link to post
Share on other sites
  • 3 months later...


i encounter problems with this API too.

Like Jey said, the API does not return actual state for random time.I have checked direclty with game map vs API Objective state JSON response

Check a structure (Durios of eb)

https://api.guildwars2.com/v2/wvw/objectives (all objective id)https://api.guildwars2.com/v2/wvw/objectives/38-21 (Durios ID)https://api.guildwars2.com/v2/wvw/matches/2-5 (get the state of all objective, for durios it's 'maps' > '0' > 'objectives' > '22')==> 'last_flipped' timestamp proove that the data does not reflect the current state of objective but his old state corresponding to the timestamp time.

Some points

It's a server team(world) related issue.example : a server team could be affected in a Matchup A but not another server team in a Matchup B

It's not related to MCM population server because i have tested on poor D5 server with nothing on the map except 20 roamers ^

Some feature request

  • Add objective white swords information to the JSON response
  • Add objective orange swords information to the JSON response

Thanks & hope this API will be update

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...