Justine.6351 Posted April 19, 2019 Share Posted April 19, 2019 RevenantIn the case of revenant elite specializations, we felt that the herald and renegade didn't necessarily need trade-offs. Instead, we felt that the core revenant was missing something. To address this, we've added a new F2 skill that is only available when players aren't running an elite specialization that grants a boost to energy and a legend-specific effect. Heralds and renegades won't have access to this skill as they have their own unique specialization F2 skills.This update also sees a large overhaul of revenant healing builds through changes to the staff weapon and the Salvation trait line. Revenant healing is heavily focused in Legendary Centaur stance and suffers greatly when the need to swap legends presents itself. We're leaning into the unique healing-orb mechanic of the staff's weapon-slot 1 sequence and spreading it around to other skills and traits. This should allow revenants to have better healing to fill the gaps when they're not channeling Ventari. Salvation traits have been reworked to focus around more cohesive themes in order to better allow revenant players to tailor their experience to the style of healer they want to play.Ventari's Tablet: The tablet will now display a red, glowing visual effect to enemies.Energy Expulsion: Updated the description of this skill to refer to the created objects as "healing fragments" rather than the misleading term "energy fragments."True Nature: Fixed an issue that prevented this set of skills from being considered Legendary Dragon consume skills for the purposes of traits.Drop the Hammer: This skill now displays a red ring visual effect to enemies. Fixed a bug in which this skill would rarely display its effects a second time.Ancient Echo: This new baseline revenant skill grants the revenant 25 energy and a benefit based on the current legend. When not using herald or renegade elite specializations, this skill will be available in the second slot of the profession mechanic bar.Legendary Assassin Stance: Gain 2 stacks of the Unblockable effect for 5 seconds.Legendary Centaur Stance: Gain 3 seconds of the Alacrity effect.Legendary Dwarf Stance: Gain 3 seconds of the Rite of the Great Dwarf effect.Legendary Demon Stance: Gain 3 seconds of the Resistance effect.Healing Orbs: These objects were previously dropped only by the staff's weapon skill 1 attack, but they have been reworked and are now created by other skills and traits.Increased the size of the healing orbs' visual effects for better visibility.Healing orbs now heal up to 5 allies in a 120 radius when picked up.Healing orbs now activate even if the character that triggered them is at full health.Healing orbs now activate if they appear on a character.Increased the healing of the orbs.Punishing Sweep: This skill is no longer a sequence skill and has been renamed Mender's Rebuke. This skill's functionality has changed.Mender's Rebuke: This skill strikes foes in melee range, and then heals allies in the area after a short delay. The healing is increased by 50% if a foe was struck during the attack.Warding Rift: Clarified the description to specify that this skill blocks incoming attacks. Instead of shooting projectiles, this skill now blinds foes in front of the revenant when it ends. Increased the number of targets from 3 to 5. Increased damage by 100%.Renewing Wave: When this skill removes a condition, it now creates a healing orb near the target.Ventari's Will: Reduced base healing by approximately 25%. Reduced healing-power scaling by 18%.Salvation traits have been reworked and repositioned within the specialization. The new structure is as follows:Minor traits:Healer's Gift: This new trait causes a healing orb to be created near your location when you finish a dodge roll.Life Attunement: This new trait grants 120 healing power and converts 7% of healing power to concentration.Serene Rejuvenation: This trait's functionality is unchanged.Adept traits:Vital Blessing: This new trait allows healing orbs to grant 2 seconds of vigor to affected allies.Blinding Truths: This trait's functionality is unchanged.Tranquil Balance: This trait's functionality is unchanged.Master traits:Words of Censure: This new trait creates a healing orb near foes when blinding, immobilizing, or affecting them with a control effect. This trait has a 0.25-second cooldown but can create multiple orbs if a single skill hits multiple foes with a single strike.Resilient Spirit: This new trait causes the revenant to gain barrier every 3 seconds while in combat, based on the number of boons they have (to a maximum of 5 boons).Invoking Harmony: Icon updated. This trait's functionality is unchanged.Grandmaster traits:Generous Abundance: With this new trait, Legendary Centaur skills create 3 healing orbs by the tablet. All other legend skills create 1 healing orb by the revenant.Unyielding Devotion: With this new trait, revenants gain 15% damage reduction for 2 seconds when they heal themselves and 5 seconds when they heal an ally.Selfless Amplification: Moved to bottom row. Icon updated. This trait's functionality is unchanged. Link to comment Share on other sites More sharing options...
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