hunkamania.7561 Posted April 19, 2019 Share Posted April 19, 2019 Serious question... Link to comment Share on other sites More sharing options...
JayAction.9056 Posted April 19, 2019 Share Posted April 19, 2019 Power creep or complexities?Current state of most classes is a weaker version of HOT release and/or POF release with the exception of soulbeast.The game is a snooze fest tbh compared to HOT release pace. There are more intricacies introduced with new abilities, and classes. Link to comment Share on other sites More sharing options...
Edward H Angle.1407 Posted April 19, 2019 Share Posted April 19, 2019 complete troll post. this game has never been as well balanced as it is now Link to comment Share on other sites More sharing options...
spectrito.8513 Posted April 19, 2019 Share Posted April 19, 2019 Probably on next expansion.They'll change the game so much to the point people dont recognize it anymore and people will start to ask for a gw2 vanilla server Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted April 19, 2019 Share Posted April 19, 2019 Power creep is basically the equivalence of seasonal allergies, with some almost never going away. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted April 19, 2019 Share Posted April 19, 2019 https://en-forum.guildwars2.com/discussion/74076/balance-changes-upcoming Link to comment Share on other sites More sharing options...
Blocki.4931 Posted April 19, 2019 Share Posted April 19, 2019 Gotta question wha tpeople really want.Classes that have been really annoying and strong get nerfed, they cry that it's worthless now. Isn't that exactly what "reducing power creep" is? Nerfing strong classes to get them back in line? The circle just keeps going forever. Most of the nerfs that "will 100% kill x" have not done so, but they have reduced overall power. That doesn't mean they're going to address every single issue in a single patch... Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted April 19, 2019 Share Posted April 19, 2019 @"Blocki.4931" said:Gotta question wha tpeople really want.Classes that have been really annoying and strong get nerfed, they cry that it's worthless now. Isn't that exactly what "reducing power creep" is? Nerfing strong classes to get them back in line? The circle just keeps going forever. Most of the nerfs that "will 100% kill x" have not done so, but they have reduced overall power. That doesn't mean they're going to address every single issue in a single patch...People want to over-react, something to feel enraged about.Because, humans have it too good, they're bored, nothing is important enough in their daily lives to threaten it or their stability. So they poor their emotions and drive into other "useless" things, and gets all caught up in it. And so, we have bunch of gamers screaming bloody murder and sky is falling because their character got a -1% damage modifier in the latest patch, or they favorite characters left toenail got a slightly different color than it used to have in last patch. Serious bizzniz.To stay on topic, and avoid further snark...Judging from the only evidence we have, the earlier balance cycles resolving around expansion pack releases. Then the power-creep will generally be toned down the last half year until a new expansion pack. The half years before Expansion release has generally seen the most balanced gameplay so far. (Correction, with this I consider the 6 months before the june2015 patch, not the actual time from that patch to release of hot in october2015). Link to comment Share on other sites More sharing options...
Klipso.8653 Posted April 19, 2019 Share Posted April 19, 2019 They will nerf all the PoF elites into the ground right before a new expansion. Just keep an eye out for what most of you call "balance" Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted April 19, 2019 Share Posted April 19, 2019 From a necro roaming perspective, I think the warclaw indirectly solved half of the drawbacks that we suffered due to the power creep. High burst Spike from heavy stealth classes like mesmers and thieves can't be pulled off that easily anymore when they need to punch through the kitty first.This gives us reasonable time to react now. Less cheese from stealth especially those that add quickness to their stealth opener. Long range + mobility drawbacks especially against rangers are at least negated for the opening exchange since we can evade with the kitty to start the fight right beside them.We no longer need to bust all our evades and shroud and HP just to close the gap on them.Although rangers with their much superior mobility still got the ability to kite away, we got a good chance of preventing their escape as well.Our starting point in a fight is much more even now. I think a few other classes would agree too that the warclaw has indirectly solved some of the power creep issues. Link to comment Share on other sites More sharing options...
Jski.6180 Posted April 20, 2019 Share Posted April 20, 2019 When they add in real tells for skills? Wvw should be a dodge or die game mood but culling should not be part of the balancing and should be fixed the moment it happens. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted April 20, 2019 Share Posted April 20, 2019 @EremiteAngel.9765 said:From a necro roaming perspective, I think the warclaw indirectly solved half of the drawbacks that we suffered due to the power creep. High burst Spike from heavy stealth classes like mesmers and thieves can't be pulled off that easily anymore when they need to punch through the kitty first.This gives us reasonable time to react now. Less cheese from stealth especially those that add quickness to their stealth opener. Long range + mobility drawbacks especially against rangers are at least negated for the opening exchange since we can evade with the kitty to start the fight right beside them.We no longer need to bust all our evades and shroud and HP just to close the gap on them.Although rangers with their much superior mobility still got the ability to kite away, we got a good chance of preventing their escape as well.Our starting point in a fight is much more even now. I think a few other classes would agree too that the warclaw has indirectly solved some of the power creep issues. Its made the only class and build I find fun (DD Tempest) to be completely and utterly useless... The mount is powercreep from my perspective. Its faster than my cast times and immune to 80% of my skills.Churning Earth to Lightning Flash aaaaaaaaaaaaaaand out of range. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted April 20, 2019 Share Posted April 20, 2019 I'll just leave this here... Link to comment Share on other sites More sharing options...
Anput.4620 Posted April 20, 2019 Share Posted April 20, 2019 @EremiteAngel.9765 said:From a necro roaming perspective, I think the warclaw indirectly solved half of the drawbacks that we suffered due to the power creep. High burst Spike from heavy stealth classes like mesmers and thieves can't be pulled off that easily anymore when they need to punch through the kitty first.This gives us reasonable time to react now. Less cheese from stealth especially those that add quickness to their stealth opener. Long range + mobility drawbacks especially against rangers are at least negated for the opening exchange since we can evade with the kitty to start the fight right beside them.We no longer need to bust all our evades and shroud and HP just to close the gap on them.Although rangers with their much superior mobility still got the ability to kite away, we got a good chance of preventing their escape as well.Our starting point in a fight is much more even now. I think a few other classes would agree too that the warclaw has indirectly solved some of the power creep issues. Ok so WvW was 50% necros and the mounts removes all necros weaknesses without drawbacks crippling lots of other builds and WvW is still 50% necros, right. Sounds fair. Link to comment Share on other sites More sharing options...
yorick.1305 Posted April 20, 2019 Share Posted April 20, 2019 @Anput.4620 said:@EremiteAngel.9765 said:From a necro roaming perspective, I think the warclaw indirectly solved half of the drawbacks that we suffered due to the power creep. High burst Spike from heavy stealth classes like mesmers and thieves can't be pulled off that easily anymore when they need to punch through the kitty first.This gives us reasonable time to react now. Less cheese from stealth especially those that add quickness to their stealth opener. Long range + mobility drawbacks especially against rangers are at least negated for the opening exchange since we can evade with the kitty to start the fight right beside them.We no longer need to bust all our evades and shroud and HP just to close the gap on them.Although rangers with their much superior mobility still got the ability to kite away, we got a good chance of preventing their escape as well.Our starting point in a fight is much more even now. I think a few other classes would agree too that the warclaw has indirectly solved some of the power creep issues. Ok so WvW was 50% necros and the mounts removes all necros weaknesses without drawbacks crippling lots of other builds and WvW is still 50% necros, right. Sounds fair.Not when it's off the mount. Had many a dismount this week. kicks, stabs, death's j' , stealth, misuse those dodges and eat gankers food. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted April 20, 2019 Share Posted April 20, 2019 What classes got actually better in WvW with the balance patch?Heal rev got better (maybe).Heal Tempests who run daggers got buffed a bit, but who plays daggers?Maybe we see Mass Invis Chronos now in guild groups?A slight Mace Buff for Firebrand? Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted April 20, 2019 Share Posted April 20, 2019 @sephiroth.4217 said:@EremiteAngel.9765 said:From a necro roaming perspective, I think the warclaw indirectly solved half of the drawbacks that we suffered due to the power creep. High burst Spike from heavy stealth classes like mesmers and thieves can't be pulled off that easily anymore when they need to punch through the kitty first.This gives us reasonable time to react now. Less cheese from stealth especially those that add quickness to their stealth opener. Long range + mobility drawbacks especially against rangers are at least negated for the opening exchange since we can evade with the kitty to start the fight right beside them.We no longer need to bust all our evades and shroud and HP just to close the gap on them.Although rangers with their much superior mobility still got the ability to kite away, we got a good chance of preventing their escape as well.Our starting point in a fight is much more even now. I think a few other classes would agree too that the warclaw has indirectly solved some of the power creep issues. Its made the only class and build I find fun (DD Tempest) to be completely and utterly useless... The mount is powercreep from my perspective. Its faster than my cast times and immune to 80% of my skills.Churning Earth to Lightning Flash aaaaaaaaaaaaaaand out of range.As a Necro main, trust me when I say I can fully understand how you feel.After all, Necros have never been able to pick their fights.Since Vanilla, through HOT and now POF with mounts.It has always been the same story for us.We only get to fight those who want to fight us.And after a while, we got used to it.Those who don't want to fight us aren't worth our time.Those who want to fight us, we say, bring it on! Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 20, 2019 Share Posted April 20, 2019 @DanAlcedo.3281 said:Maybe we see Mass Invis Chronos now in guild groups?I highly doubt that because it conflicts with the well, one of the reasons the chrono is even worth the effort. Just adding more chronos mean less fbs/necros. Link to comment Share on other sites More sharing options...
JTGuevara.9018 Posted April 21, 2019 Share Posted April 21, 2019 @Edward H Angle.1407 said:complete troll post. this game has never been as well balanced as it is nowppfff...HAHAHAHAHAHAHAH!!! (wipes tear) Link to comment Share on other sites More sharing options...
Elementalist Owner.7802 Posted April 21, 2019 Share Posted April 21, 2019 I'm not sure, but I wish we had some transparency from the balance team in terms of the direction they are trying to steer the meta.Do they have plans to fix the power creep? Or do they think the meta is in a good place right now? They need to tell us these things. Otherwise we're just sitting in the dark, with hope wearing thinner after every balance patch that the game might one day not suck. Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted April 21, 2019 Share Posted April 21, 2019 @Elementalist Owner.7802 said:I'm not sure, but I wish we had some transparency from the balance team in terms of the direction they are trying to steer the meta.Do they have plans to fix the power creep? Or do they think the meta is in a good place right now? They need to tell us these things. Otherwise we're just sitting in the dark, with hope wearing thinner after every balance patch that the game might one day not suck.Last couple balance patches have already started working towards bringing UP builds up to usable levels, it'll be interesting to see what this one does Link to comment Share on other sites More sharing options...
LetoII.3782 Posted April 21, 2019 Share Posted April 21, 2019 @RisenHowl.2419 said:Last couple balance patches have already started working towards bringing UP builds up to usable levelsI.E. Adjusting obsolete builds up to current power creeped levels, which invariably results in a new set of obsolete builds as they overshoot and add further power creep.... Link to comment Share on other sites More sharing options...
wanya.1697 Posted April 21, 2019 Share Posted April 21, 2019 yeah you cant fix powercreep with more powercreep bring everything down to pre HoT core ranger level and start from there to balance stuff @anet Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted April 21, 2019 Share Posted April 21, 2019 @LetoII.3782 said:@RisenHowl.2419 said:Last couple balance patches have already started working towards bringing UP builds up to usable levelsI.E. Adjusting obsolete builds up to current power creeped levels, which invariably results in a new set of obsolete builds as they overshoot and add further power creep....If everything is OP, nothing is OP =D Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted April 21, 2019 Share Posted April 21, 2019 I think an analogy can be made with mastering a track in sound engineering - boosting [in this case power creep] levels of a specific channel/instrument into a mix can spoil everything overall, what is usually a better idea is "cutting" levels which "out perform" instead, bringing them into balance within the mix. Instead of continually boosting things to keep up, why not just bring those that are performing too well so it fits with everything that was already around? This continual power creep just serves to make everything worse at each iteration at every level. Tone it down I say. We've been in diarrhea level for so long now. Link to comment Share on other sites More sharing options...
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