saerni.2584 Posted April 22, 2019 Share Posted April 22, 2019 Stats are fun, stats are interesting and...currently stats are very confusing even to veteran players (to the point they get ignored).Maybe a player is in combat off point but is holding two enemy players off while the team gains points (2-1 split or 1-0-0).Maybe a player gets top damage and never kills anyone because they go against a bunker with a build that can’t kill said bunker for the entire game). Maybe a top kills stat is just tagging and not actually contributing to kills. So, let’s consider what we want our stats to tell us. For me I’m interested less in capturing all the potential data points and more on accurately representing the overall picture.I’d like to see only one person from both teams receive a “top stat” notation. It makes no sense to award a top defense stat to a team that failed to defend all the nodes. It also confuses the issue. Was my team better at defense and offense or only one or the other. The team with more of a stat, and specifically the MVP of that stat for the team, should get the honor.Further, I want to see the map mechanic award a special stat. How it gets calculated would vary map to map. The goal would be to put a number to the best use of the mechanic and award that player a star (of infamy if they went beast all game but their team lost in a landslide). This gives people more information about what their team did poorly or well. Next, I’d like to know how much mobility played a role. Total units travelled during the game. It might explain why your team kept getting decapped by mobile opponents. Or it might be the context for explaining your teams strong ability to defend multiple nodes for extended periods.Anyone else have ideas on this front? Link to comment Share on other sites More sharing options...
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