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Quickness bugs warrior gap closers + rampage


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Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

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@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

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@melandru.3876 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

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@The Ace.9105 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them)

without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge)

if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so far

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@melandru.3876 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them)

without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge)

if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so far

I bet you play 0% pvp of your playtime and just want to abuse your sad class. It's completely fair to get hit randomly mid animation in pvp.

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@The Ace.9105 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them)

without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge)

if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so far

I bet you play 0% pvp of your playtime and just want to abuse your sad class. It's completely fair to get hit randomly mid animation in pvp.

will you stop assuming things?

i explain how it works, and how it can be dealth with all you say is "no u defend this"you are literally the only person having an issue with this, i could be arrogant and state its you needing to "git gud" but i don't

and now i'll let this thread die out

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@melandru.3876 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them)

without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge)

if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so far

I bet you play 0% pvp of your playtime and just want to abuse your sad class. It's completely fair to get hit randomly mid animation in pvp.

will you stop assuming things?

i explain how it works, and how it can be dealth with all you say is "no u defend this"you are literally the only person having an issue with this, i could be arrogant and state its you needing to "git gud" but i don't

and now i'll let this thread die out

Well that's what you say in your post. Also am I incorrect? This is a bug report, not "how do i avoid random warrior mid animation gap closer" thread. Also, your guide was extremely useless when you just point out that people in this random pve encounter can manage and do this and that so you can just manage the warrior bug.

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@The Ace.9105 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them)

without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge)

if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so far

I bet you play 0% pvp of your playtime and just want to abuse your sad class. It's completely fair to get hit randomly mid animation in pvp.

will you stop assuming things?

i explain how it works, and how it can be dealth with all you say is "no u defend this"you are literally the only person having an issue with this, i could be arrogant and state its you needing to "git gud" but i don't

and now i'll let this thread die out

Well that's what you say in your post. Also am I incorrect? This is a bug report, not "how do i avoid random warrior mid animation gap closer" thread. Also, your guide was extremely useless when you just point out that people in this random pve encounter can manage and do this and that so you can just
manage
the warrior bug.

a complaint, not a bug report

there is literally no bug, else the pvp section and the bug report section would be filled with simmilar threads..surprisingly, only yours is here

also ammusing how the warrior should even have access to quickness in the first place?you mean the 1 second of superior sigil of agility?where if the quickness ends, so does the speed-up?

maybe you do need to git gud, and try out warrior one time

then google gow quickness works (assuming you can apply it to yourself) it speeds up cast AND aftercast

just working as intended, and another guy getting mad.

can close this thread now

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@melandru.3876 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them)

without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge)

if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so far

I bet you play 0% pvp of your playtime and just want to abuse your sad class. It's completely fair to get hit randomly mid animation in pvp.

will you stop assuming things?

i explain how it works, and how it can be dealth with all you say is "no u defend this"you are literally the only person having an issue with this, i could be arrogant and state its you needing to "git gud" but i don't

and now i'll let this thread die out

Well that's what you say in your post. Also am I incorrect? This is a bug report, not "how do i avoid random warrior mid animation gap closer" thread. Also, your guide was extremely useless when you just point out that people in this random pve encounter can manage and do this and that so you can just
manage
the warrior bug.

a complaint, not a bug report

there is literally no bug, else the pvp section and the bug report section would be filled with simmilar threads..surprisingly, only yours is here

also ammusing how the warrior should even have access to quickness in the first place?you mean the 1 second of superior sigil of agility?where if the quickness ends, so does the speed-up?

maybe you do need to git gud, and try out warrior one time

then google gow quickness works (assuming you can apply it to yourself) it speeds up cast AND aftercast

just working as intended, and another guy getting mad.

can close this thread now

Go test it yourself. Nobody complains about it cause it happens randomly and not that often cause as you said, quickness isn't that common. Gap closers shouldn't be affected by quickness and i see this as a bug. If it's not a bug and the devs want the quickness to bug the animation and allow mid animation hits then i can't do anything about that.

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@The Ace.9105 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them)

without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge)

if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so far

I bet you play 0% pvp of your playtime and just want to abuse your sad class. It's completely fair to get hit randomly mid animation in pvp.

will you stop assuming things?

i explain how it works, and how it can be dealth with all you say is "no u defend this"you are literally the only person having an issue with this, i could be arrogant and state its you needing to "git gud" but i don't

and now i'll let this thread die out

Well that's what you say in your post. Also am I incorrect? This is a bug report, not "how do i avoid random warrior mid animation gap closer" thread. Also, your guide was extremely useless when you just point out that people in this random pve encounter can manage and do this and that so you can just
manage
the warrior bug.

a complaint, not a bug report

there is literally no bug, else the pvp section and the bug report section would be filled with simmilar threads..surprisingly, only yours is here

also ammusing how the warrior should even have access to quickness in the first place?you mean the 1 second of superior sigil of agility?where if the quickness ends, so does the speed-up?

maybe you do need to git gud, and try out warrior one time

then google gow quickness works (assuming you can apply it to yourself) it speeds up cast AND aftercast

just working as intended, and another guy getting mad.

can close this thread now

Gap closers shouldn't be affected by quickness and i see this as a bug.

there i deleted eveything but the essential in your post, see how stupid it looks?

every skill is affected by quickness, why would gap closers be excluded? this is the case since 2012

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@melandru.3876 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them)

without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge)

if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so far

I bet you play 0% pvp of your playtime and just want to abuse your sad class. It's completely fair to get hit randomly mid animation in pvp.

will you stop assuming things?

i explain how it works, and how it can be dealth with all you say is "no u defend this"you are literally the only person having an issue with this, i could be arrogant and state its you needing to "git gud" but i don't

and now i'll let this thread die out

Well that's what you say in your post. Also am I incorrect? This is a bug report, not "how do i avoid random warrior mid animation gap closer" thread. Also, your guide was extremely useless when you just point out that people in this random pve encounter can manage and do this and that so you can just
manage
the warrior bug.

a complaint, not a bug report

there is literally no bug, else the pvp section and the bug report section would be filled with simmilar threads..surprisingly, only yours is here

also ammusing how the warrior should even have access to quickness in the first place?you mean the 1 second of superior sigil of agility?where if the quickness ends, so does the speed-up?

maybe you do need to git gud, and try out warrior one time

then google gow quickness works (assuming you can apply it to yourself) it speeds up cast AND aftercast

just working as intended, and another guy getting mad.

can close this thread now

Gap closers shouldn't be affected by quickness and i see this as a bug.

there i deleted eveything but the essential in your post, see how stupid it looks?

every skill is affected by quickness, why would gap closers be excluded? this is the case since 2012

No, it wasn't a case since 2012. They changed it at one point.

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@The Ace.9105 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them)

without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge)

if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so far

I bet you play 0% pvp of your playtime and just want to abuse your sad class. It's completely fair to get hit randomly mid animation in pvp.

will you stop assuming things?

i explain how it works, and how it can be dealth with all you say is "no u defend this"you are literally the only person having an issue with this, i could be arrogant and state its you needing to "git gud" but i don't

and now i'll let this thread die out

Well that's what you say in your post. Also am I incorrect? This is a bug report, not "how do i avoid random warrior mid animation gap closer" thread. Also, your guide was extremely useless when you just point out that people in this random pve encounter can manage and do this and that so you can just
manage
the warrior bug.

a complaint, not a bug report

there is literally no bug, else the pvp section and the bug report section would be filled with simmilar threads..surprisingly, only yours is here

also ammusing how the warrior should even have access to quickness in the first place?you mean the 1 second of superior sigil of agility?where if the quickness ends, so does the speed-up?

maybe you do need to git gud, and try out warrior one time

then google gow quickness works (assuming you can apply it to yourself) it speeds up cast AND aftercast

just working as intended, and another guy getting mad.

can close this thread now

Gap closers shouldn't be affected by quickness and i see this as a bug.

there i deleted eveything but the essential in your post, see how stupid it looks?

every skill is affected by quickness, why would gap closers be excluded? this is the case since 2012

No, it wasn't a case since 2012. They changed it at one point.

it literally was, even rezzing and stomping was affected by quickness

u trying to tell me u never got killed by the meme? bullscharge+ frenzy + endura pain and 20k+ hundred blade build from 2012?thn you are a newer player then i assumed you for (see, assuming is bad)

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@melandru.3876 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them)

without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge)

if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so far

I bet you play 0% pvp of your playtime and just want to abuse your sad class. It's completely fair to get hit randomly mid animation in pvp.

will you stop assuming things?

i explain how it works, and how it can be dealth with all you say is "no u defend this"you are literally the only person having an issue with this, i could be arrogant and state its you needing to "git gud" but i don't

and now i'll let this thread die out

Well that's what you say in your post. Also am I incorrect? This is a bug report, not "how do i avoid random warrior mid animation gap closer" thread. Also, your guide was extremely useless when you just point out that people in this random pve encounter can manage and do this and that so you can just
manage
the warrior bug.

a complaint, not a bug report

there is literally no bug, else the pvp section and the bug report section would be filled with simmilar threads..surprisingly, only yours is here

also ammusing how the warrior should even have access to quickness in the first place?you mean the 1 second of superior sigil of agility?where if the quickness ends, so does the speed-up?

maybe you do need to git gud, and try out warrior one time

then google gow quickness works (assuming you can apply it to yourself) it speeds up cast AND aftercast

just working as intended, and another guy getting mad.

can close this thread now

Gap closers shouldn't be affected by quickness and i see this as a bug.

there i deleted eveything but the essential in your post, see how stupid it looks?

every skill is affected by quickness, why would gap closers be excluded? this is the case since 2012

No, it wasn't a case since 2012. They changed it at one point.

it literally was, even rezzing and stomping was affected by quickness

u trying to tell me u never got killed by the meme? bullscharge+ frenzy + endura pain and 20k+ hundred blade build from 2012?thn you are a newer player then i assumed you for (see, assuming is bad)

Stop already, they changed the gap closer quickness thing around hot.

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@The Ace.9105 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them)

without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge)

if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so far

I bet you play 0% pvp of your playtime and just want to abuse your sad class. It's completely fair to get hit randomly mid animation in pvp.

will you stop assuming things?

i explain how it works, and how it can be dealth with all you say is "no u defend this"you are literally the only person having an issue with this, i could be arrogant and state its you needing to "git gud" but i don't

and now i'll let this thread die out

Well that's what you say in your post. Also am I incorrect? This is a bug report, not "how do i avoid random warrior mid animation gap closer" thread. Also, your guide was extremely useless when you just point out that people in this random pve encounter can manage and do this and that so you can just
manage
the warrior bug.

a complaint, not a bug report

there is literally no bug, else the pvp section and the bug report section would be filled with simmilar threads..surprisingly, only yours is here

also ammusing how the warrior should even have access to quickness in the first place?you mean the 1 second of superior sigil of agility?where if the quickness ends, so does the speed-up?

maybe you do need to git gud, and try out warrior one time

then google gow quickness works (assuming you can apply it to yourself) it speeds up cast AND aftercast

just working as intended, and another guy getting mad.

can close this thread now

Gap closers shouldn't be affected by quickness and i see this as a bug.

there i deleted eveything but the essential in your post, see how stupid it looks?

every skill is affected by quickness, why would gap closers be excluded? this is the case since 2012

No, it wasn't a case since 2012. They changed it at one point.

it literally was, even rezzing and stomping was affected by quickness

u trying to tell me u never got killed by the meme? bullscharge+ frenzy + endura pain and 20k+ hundred blade build from 2012?thn you are a newer player then i assumed you for (see, assuming is bad)

Stop already, they changed the gap closer quickness thing around hot.

sigh

https://wiki.guildwars2.com/wiki/Quicknessyour change is not mentioned

https://en-forum.guildwars2.com/discussion/66390/why-are-warrior-gap-closers-so-bad^ the real issue

so who is right, warriors complaining about bad gap closers then more then not fail to hitor a single guy, and his complaint?

what a joke, enough time wasted now here

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@melandru.3876 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them)

without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge)

if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so far

I bet you play 0% pvp of your playtime and just want to abuse your sad class. It's completely fair to get hit randomly mid animation in pvp.

will you stop assuming things?

i explain how it works, and how it can be dealth with all you say is "no u defend this"you are literally the only person having an issue with this, i could be arrogant and state its you needing to "git gud" but i don't

and now i'll let this thread die out

Well that's what you say in your post. Also am I incorrect? This is a bug report, not "how do i avoid random warrior mid animation gap closer" thread. Also, your guide was extremely useless when you just point out that people in this random pve encounter can manage and do this and that so you can just
manage
the warrior bug.

a complaint, not a bug report

there is literally no bug, else the pvp section and the bug report section would be filled with simmilar threads..surprisingly, only yours is here

also ammusing how the warrior should even have access to quickness in the first place?you mean the 1 second of superior sigil of agility?where if the quickness ends, so does the speed-up?

maybe you do need to git gud, and try out warrior one time

then google gow quickness works (assuming you can apply it to yourself) it speeds up cast AND aftercast

just working as intended, and another guy getting mad.

can close this thread now

Gap closers shouldn't be affected by quickness and i see this as a bug.

there i deleted eveything but the essential in your post, see how stupid it looks?

every skill is affected by quickness, why would gap closers be excluded? this is the case since 2012

No, it wasn't a case since 2012. They changed it at one point.

it literally was, even rezzing and stomping was affected by quickness

u trying to tell me u never got killed by the meme? bullscharge+ frenzy + endura pain and 20k+ hundred blade build from 2012?thn you are a newer player then i assumed you for (see, assuming is bad)

Stop already, they changed the gap closer quickness thing around hot.

sigh

your change is not mentioned

^ the real issue

so who is right, warriors complaining about bad gap closers then more then not fail to hitor a single guy, and his complaint?

what a joke, enough time wasted now here

Because they forgot warrior. How about you play some other class than warrior, go duel a warrior, get hit by it's gap closers while clearly being out of the range of the attack/dodging the attack but it still hits and then you come back here to tell me that it's stupid and that quickness shouldn't effect the gap closers.

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@melandru.3876 said:

@The Ace.9105 said:Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.

now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge.

or,if you manage that, you can manage warriors aswell

i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP

what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.

sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them)

without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge)

if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so far

I bet you play 0% pvp of your playtime and just want to abuse your sad class. It's completely fair to get hit randomly mid animation in pvp.

will you stop assuming things?

i explain how it works, and how it can be dealth with all you say is "no u defend this"you are literally the only person having an issue with this, i could be arrogant and state its you needing to "git gud" but i don't

and now i'll let this thread die out

Well that's what you say in your post. Also am I incorrect? This is a bug report, not "how do i avoid random warrior mid animation gap closer" thread. Also, your guide was extremely useless when you just point out that people in this random pve encounter can manage and do this and that so you can just
manage
the warrior bug.

a complaint, not a bug report

there is literally no bug, else the pvp section and the bug report section would be filled with simmilar threads..surprisingly, only yours is here

also ammusing how the warrior should even have access to quickness in the first place?you mean the 1 second of superior sigil of agility?where if the quickness ends, so does the speed-up?

maybe you do need to git gud, and try out warrior one time

then google gow quickness works (assuming you can apply it to yourself) it speeds up cast AND aftercast

just working as intended, and another guy getting mad.

can close this thread now

Gap closers shouldn't be affected by quickness and i see this as a bug.

there i deleted eveything but the essential in your post, see how stupid it looks?

every skill is affected by quickness, why would gap closers be excluded? this is the case since 2012

No, it wasn't a case since 2012. They changed it at one point.

it literally was, even rezzing and stomping was affected by quickness

u trying to tell me u never got killed by the meme? bullscharge+ frenzy + endura pain and 20k+ hundred blade build from 2012?thn you are a newer player then i assumed you for (see, assuming is bad)

Stop already, they changed the gap closer quickness thing around hot.

sigh

your change is not mentioned

^ the real issue

so who is right, warriors complaining about bad gap closers then more then not fail to hitor a single guy, and his complaint?

what a joke, enough time wasted now here

October 23, 2015 Heart of Thorns release:

Movement skills such as the warrior's Savage Leap will no longer be affected by animation speed changes from quickness or slow.
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