Dantheman.3589 Posted April 26, 2019 Share Posted April 26, 2019 I think we all agree reapers power creeping damage can be pretty high and it was probably the most common build in ranked for a few seasons. Ever since anet nerfed reapers passives and damage it's been seen less, yet is still somewhat present in ranked and when played correctly it is actually pretty annoying what with teleports, long range pulls and 20k burst. I wouldnt say reapers can still tank crazy damage all the time but they are still good at selectively bursting targets quickly and still have incredible cleave. With this in mind I'd like to suggest my own vision for what changes could be made to reaper that would actually benefit them mechanically instead of just tweeking damage over time - 1.) Along the lines of the passive changes - changes the quickness in shroud to just give 1 large dose possibly 3 seconds and possibly might when entering shroud instead of constant supply of quickness2.)Since there are so many classes in team fights rn that can block alot(like engis and warriors) - I would like to see some reaper effect that makes something in reaper shroud Unblockable possibly if reapers onslaught made executions scythe unblockable the first time you use it3.)Just a fun suggestion I would like to see some shouts buffed, because they have been there untouched for so long and now that spectral stuff is nerfed its seems like the new option. Make Nothing can Save you instant, increase shout dmg anything to make shouts meta.These are just what I pulled up off the top of my head and I honestly think this would make reaper more fun and follow anets current changes to the point. Feel free to post any other ideas and hopefully we can make reaper a ranked meta build again! Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 26, 2019 Share Posted April 26, 2019 i think before any meaningful buffs are to be rolled out the reap shroud auto needs a nerf. I 3 shot an ele with it lol, granted I had might and they had vuln, plus I was glass reaper... still. its ridiculous even with marauders or demolishers. the end of the auto chain has a 1.7 coefficient! so ridiculous lol. to compensate maybe a range increase to the auto. the first two are 170 and the last is 220, seems a bit strange to me. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted April 26, 2019 Author Share Posted April 26, 2019 @Stand The Wall.6987 said:to compensate maybe a range increase to the auto. the first two are 170 and the last is 220, seems a bit strange to me.I think this the type of thing anet has been tweaking since hot though I was looking for something that would correct reapers onslaught and soul reaping changes. Still nice suggestion keep it coming! Link to comment Share on other sites More sharing options...
Gamble.4580 Posted April 27, 2019 Share Posted April 27, 2019 Reaper is in a great place right now! I would leave it for now and focus on other builds Link to comment Share on other sites More sharing options...
phs.6089 Posted April 27, 2019 Share Posted April 27, 2019 stop attacking reaper in shroud, just get away. That is all you need to know about the fight with reaper. Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted April 27, 2019 Share Posted April 27, 2019 @Stand The Wall.6987 said:i think before any meaningful buffs are to be rolled out the reap shroud auto needs a nerf. I 3 shot an ele with it lol, granted I had might and they had vuln, plus I was glass reaper... still. its ridiculous even with marauders or demolishers. the end of the auto chain has a 1.7 coefficient! so ridiculous lol. to compensate maybe a range increase to the auto. the first two are 170 and the last is 220, seems a bit strange to me.If they chose to tank a Reaper in Shroud with their HP pool then they got it coming :+1:Though I like the idea of extending the auto range.It should be 180 180 240 in line with the multiple of 60. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted April 27, 2019 Share Posted April 27, 2019 @"Stand The Wall.6987" said:i think before any meaningful buffs are to be rolled out the reap shroud auto needs a nerf. I 3 shot an ele with it lolWhoa wait!This extremely depends on their build. There are ele builds you will never kill unless running full glass yourself (and which you could never kill with a damage nerf of shroud) and baiting water/earth attunement to burst them hard after they put it on cooldown - and even then they can teleport/FGS into the sky.Ele has a wide variety of builds from being a oneshot for everyone and being unkillable for everyone.Why the RS auto did not receive the "multiplier of 60" change to 180, 180, 240 is beyond my understanding too. Hopefully in the next patch... Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 27, 2019 Share Posted April 27, 2019 @EremiteAngel.9765 said:It should be 180 180 240 in line with the multiple of 60.oh yeah baby lol. dem multiples! Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 27, 2019 Share Posted April 27, 2019 @KrHome.1920 said:snipswell marauders and demolishers will kill any ele build. the idea is to balance buffs with nerfs. with full might the rs auto hits ridiculously hard. Link to comment Share on other sites More sharing options...
DragonFury.6243 Posted April 27, 2019 Share Posted April 27, 2019 @Stand The Wall.6987 said:@EremiteAngel.9765 said:It should be 180 180 240 in line with the multiple of 60.oh yeah baby lol. dem multiples!thank god for the multiple of 60. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted April 27, 2019 Author Share Posted April 27, 2019 @Gamble.4580 said:Reaper is in a great place right now! I would leave it for now and focus on other buildsI honestly don’t think reapers in a good place. I don’t see any reason to play reaper unless it’s blood magic rn. If you want to bunker with a FB just play scourge Link to comment Share on other sites More sharing options...
James.1065 Posted April 28, 2019 Share Posted April 28, 2019 The only change I would like to see on Reaper at this moment is for Transfusion to heal the reaper himself too. Link to comment Share on other sites More sharing options...
Gamble.4580 Posted April 29, 2019 Share Posted April 29, 2019 Or a evade or a block on reapers heal would be nice but maybe to op as would offer my reaper more for kitting/ def Link to comment Share on other sites More sharing options...
TheDevice.2751 Posted April 30, 2019 Share Posted April 30, 2019 @"Stand The Wall.6987" said:i think before any meaningful buffs are to be rolled out the reap shroud auto needs a nerf. I 3 shot an ele with it lol, granted I had might and they had vuln, plus I was glass reaper... still. its ridiculous even with marauders or demolishers. the end of the auto chain has a 1.7 coefficient! so ridiculous lol. to compensate maybe a range increase to the auto. the first two are 170 and the last is 220, seems a bit strange to me."so since I 3 shot an ele when the stars aligned.. necros need nerfs" what?So I guess since any glass mesmer, war, thief, or gaurd could do the exact same amount of damage in that time they should all get nerfs too huh? Link to comment Share on other sites More sharing options...
FyzE.3472 Posted April 30, 2019 Share Posted April 30, 2019 My favorite part is when "start align", I get to one-shot or close-to-one-shot people with the lesser spinal shivers proc while wearing paladins amulet. I loved it! Mobility still sucks though. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 30, 2019 Share Posted April 30, 2019 @Stand The Wall.6987 said:its ridiculous even with marauders or demolishers. the end of the auto chain has a 1.7 coefficient!@"TheDevice.2751" said:"so since I beat a 3 shot an ele when the stars aligned.. necros need nerfs" what?So I guess since any glass mesmer, war, thief, or gaurd could do the exact same amount of damage in that time they should all get nerfs too huh?there you go. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted June 22, 2020 Author Share Posted June 22, 2020 Mentioned these changes before and now quickness and damage on reaper are looking wild, expect at least a moderate amount of complaints about reaper becuz compared to almost everything rn it is power crept Link to comment Share on other sites More sharing options...
GoQ.1048 Posted June 22, 2020 Share Posted June 22, 2020 nerf lich autolower stab uptime on reaperlower condi cleanses on reaperget rid of quicknesskeep the dmg Link to comment Share on other sites More sharing options...
Vancho.8750 Posted June 22, 2020 Share Posted June 22, 2020 Idk the whole point of reaper is the big damage when in close range, there isn't much anything else going for it, it even is not the biggest damage in the game for all the drawbacks, poor stability so sitting in constant ragdoll is usual occurrence, can't go into 1v1 and it is overly reliant on the team doing well by peeling and having a support.It is a battering ram it breaks walls but it is constant target(that red Reticle is on you) and it requires constant coddling to do its job. If you are letting Reaper basic attack you, you deserve to die. Also Lich basic attack is broken, but rest of the Lich is dogshit. Link to comment Share on other sites More sharing options...
aelska.4609 Posted June 22, 2020 Share Posted June 22, 2020 @"Dantheman.3589" said:I cannot thumbs up you because of that : 2.)Since there are so many classes in team fights rn that can block alot(like engis and warriors) - I would like to see some reaper effect that makes something in reaper shroud Unblockable possibly if reapers onslaught made executions scythe unblockable the first time you use itBlock is there to do exactly what it war originally supposed to do: block the damage. Unblockable effects promotes spam.There are too many blocks in the game ? Fine then! Lower the block uptime that are problematic.At the moment reapers are powerful but overall fun to fight against, so I would not change too much "for now" (there are plenty of things to say, but it will take more than 1 patch each 6 months to adjust these).Short-term, I would just put a proper animation on ghastly claws and on spinal shivers. These hit way too hard to be casted "out of nowhere".Spinal shivers also deserves a damage shave, it is incomprehensible it went under the radars on February patch. No animation, 867 damage with 2.625 power coefficient, 3 boons removal, 5s chill, unblockable by Aegis, 1200 range on a 20s CD ? Lol anet, please start being consistent with yourself.Same goes for lich. Link to comment Share on other sites More sharing options...
Vancho.8750 Posted June 22, 2020 Share Posted June 22, 2020 @aelska.4609 said:@"Dantheman.3589" said:I cannot thumbs up you because of that : 2.)Since there are so many classes in team fights rn that can block alot(like engis and warriors) - I would like to see some reaper effect that makes something in reaper shroud Unblockable possibly if reapers onslaught made executions scythe unblockable the first time you use itBlock is there to do exactly what it war originally supposed to do: block the damage. Unblockable effects promotes spam.There are too many blocks in the game ? Fine then! Lower the block uptime that are problematic.At the moment reapers are powerful but overall fun to fight against, so I would not change too much "for now" (there are plenty of things to say, but it will take more than 1 patch each 6 months to adjust these).Short-term, I would just put a proper animation on ghastly claws and on spinal shivers. These hit way too hard to be casted "out of nowhere".Spinal shivers also deserves a damage shave, it is incomprehensible it went under the radars on February patch. No animation, 867 damage with 2.625 power coefficient, 3 boons corrupt, 5s chill, unblockable by Aegis, 1200 range on a 20s CD ? Lol anet, please start being consistent with yourself.Same goes for lich.Spinal shivers is boon removal not boon corrupt, it is punish skill for stacking boons it does nothing if you don't have any.I like how everyone says nerf this nerf that but doesn't even know how the skills work. Link to comment Share on other sites More sharing options...
Virdo.1540 Posted June 22, 2020 Share Posted June 22, 2020 Only Auto-Shroud and shroud regen are an issue. Rest is ok Link to comment Share on other sites More sharing options...
aelska.4609 Posted June 22, 2020 Share Posted June 22, 2020 @Vancho.8750 said:@aelska.4609 said:@"Dantheman.3589" said:I cannot thumbs up you because of that : 2.)Since there are so many classes in team fights rn that can block alot(like engis and warriors) - I would like to see some reaper effect that makes something in reaper shroud Unblockable possibly if reapers onslaught made executions scythe unblockable the first time you use itBlock is there to do exactly what it war originally supposed to do: block the damage. Unblockable effects promotes spam.There are too many blocks in the game ? Fine then! Lower the block uptime that are problematic.At the moment reapers are powerful but overall fun to fight against, so I would not change too much "for now" (there are plenty of things to say, but it will take more than 1 patch each 6 months to adjust these).Short-term, I would just put a proper animation on ghastly claws and on spinal shivers. These hit way too hard to be casted "out of nowhere".Spinal shivers also deserves a damage shave, it is incomprehensible it went under the radars on February patch. No animation, 867 damage with 2.625 power coefficient, 3 boons corrupt, 5s chill, unblockable by Aegis, 1200 range on a 20s CD ? Lol anet, please start being consistent with yourself.Same goes for lich.Spinal shivers is boon removal not boon corrupt, it is punish skill for stacking boons it does nothing if you don't have any.I like how everyone says nerf this nerf that but doesn't even know how the skills work. I edited my post, thank you for your note. All I know about this skill is that when I hear "SCHLUMP" I will have to cry over my dead character :'( Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted June 22, 2020 Share Posted June 22, 2020 @Vancho.8750 said:@aelska.4609 said:@"Dantheman.3589" said:I cannot thumbs up you because of that : 2.)Since there are so many classes in team fights rn that can block alot(like engis and warriors) - I would like to see some reaper effect that makes something in reaper shroud Unblockable possibly if reapers onslaught made executions scythe unblockable the first time you use itBlock is there to do exactly what it war originally supposed to do: block the damage. Unblockable effects promotes spam.There are too many blocks in the game ? Fine then! Lower the block uptime that are problematic.At the moment reapers are powerful but overall fun to fight against, so I would not change too much "for now" (there are plenty of things to say, but it will take more than 1 patch each 6 months to adjust these).Short-term, I would just put a proper animation on ghastly claws and on spinal shivers. These hit way too hard to be casted "out of nowhere".Spinal shivers also deserves a damage shave, it is incomprehensible it went under the radars on February patch. No animation, 867 damage with 2.625 power coefficient, 3 boons corrupt, 5s chill, unblockable by Aegis, 1200 range on a 20s CD ? Lol anet, please start being consistent with yourself.Same goes for lich.Spinal shivers is boon removal not boon corrupt, it is punish skill for stacking boons it does nothing if you don't have any.I like how everyone says nerf this nerf that but doesn't even know how the skills work. it so happens that every meta build in the game bar mesmer has perma boons, so this skill always hits for its highest bracket of tactical nuke.to top it off it applies chill before it hits for some reason ¯\(ツ)/¯ so it self applies 10% chill damage bonus.so ya, every 20s necro goes brrzt and 2,625 coefficient ranged attack hits.same with fidget spinner attack that has 2,66 coefficient attack that gets extra vulnerability bonusesedit.necro damage bonuses are easy as fuck to proc so they hit like a truck ez clap, on top of having 2,6+ coefficient ranged attacksto put it into perspective, shivers deals legit like 5% less damage then fucking rapid fire. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted June 22, 2020 Share Posted June 22, 2020 BTW why are you necroing up a thread from 26th of April 2019, it just generates confusion and misinformation@"shinta.8906" said:nerf lich autolower stab uptime on reaperlower condi cleanses on reaperget rid of quicknesskeep the dmgI agree with Lich nerf.The stab was already nerfed in half and a melee class without stab is dead.Reaper has already the least number of cleanse of all necro builds and it is already weak to condis, so no point in nerfing it more.For what it corcern the quickness, have u tried playing reaper shroud without quickness? You won't be able to land anything except for maybe the auto attack, so if we remove quickness you gotta reduce skill cast time. Because since HoT the pace of game combat has got so fast that most of reaper skills are still too slow to keep up.From the 25th of february patch:"Chilled to the Bone!": Reduced stability duration from 10 seconds to 6 seconds.Infusing Terror: Reduced stability duration from 6 seconds to 3 seconds Link to comment Share on other sites More sharing options...
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