Trevor Boyer.6524 Posted April 26, 2019 Share Posted April 26, 2019 Some honest feedback after a couple days of playing in it, and I don't want to hear any of that "Oh you're Ranger main with a LB" because I've actually been practicing Berserker/Spellbreaker and Reaper/Scourge in unranked for the last couple of days. Here is what I feel is wrong with the new additions to Eternal Coliseum:Too much visual clutter everywhere now. It feels like I'm trying to pvp in a fractal design instead of a pvp map.The new obstacles directly around the node, maybe up to 200 radius from the node were good additions. All of the other clutter in the open areas of the side nodes is too much to the point that It's labyrinthine like. Feels like I'm chasing players through a Super Adventure Box Beedog maze. It greatly favors things that can instant teleport through objects and offers them way too much cover. It also greatly nerfs anything that does not have raw run/walk speed. Things like a Warrior that normally chase with line of sight gap closers cannot keep up with perma 33% swift builds or builds with super speed. It's too much. Either reduce the height of this stuff so it's jumpable in every location or remove the labyrinths entirely.The 4 pillars around the mid node are a questionable addition at best. The ramps with pillars on the sides of mid were already providing plenty of kiting & LOS potential. These pillars need to be removed or at the least turned into short boxes. It's too much visual clutter and it makes mid fights feel clunky and sloppy to play around.Eternal Coliseum used to be my favorite map right alongside of Legacy, but I feel like these changes have deranged the smooth dynamic the map once had. I want to point out that I LIKE the addition of more obstacles and things to do or play around in maps, but this kind of stuff needs to be added sparsely and in the right places. A good example of what I mean would be Temple Of The Silent Storm. When you go down to Tranq, you're going into a cave with a bridge that you can run under, with ice pillars to LOS around, and it doesn't feel visually cluttered at all. Everything is kind of just in the right place, and none of the positioning of those obstacles is too rewarding for classes that can teleport through things. Link to comment Share on other sites More sharing options...
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