Sparrow.5936 Posted May 2, 2019 Share Posted May 2, 2019 I was messing around with some thief builds last night that I don't normally play and noticed that when using the hidden thief trait in Shadow arts with the Deadeye mark, it takes an extra second to get stealthed/speed boost. Is that working as intended or bugged? At first I thought it was because deadeye's mark is a 1/2 second cast , but no it still triggers a second AFTER it's cast. Link to comment Share on other sites More sharing options...
saerni.2584 Posted May 2, 2019 Share Posted May 2, 2019 A quick recording would help determine this. I’ll check and see tonight. I haven’t noticed it in my build but that might just be because I got used to it behaving that way. Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted May 2, 2019 Share Posted May 2, 2019 @Sparrow.5936 said:I was messing around with some thief builds last night that I don't normally play and noticed that when using the hidden thief trait in Shadow arts with the Deadeye mark, it takes an extra second to get stealthed/speed boost. Is that working as intended or bugged? At first I thought it was because deadeye's mark is a 1/2 second cast , but no it still triggers a second AFTER it's cast. That sounds more of a LAG than a BUG. Have you tried logging all the way out and log back in, then try it again? At least if you did this, we can eliminate connectivity as the possible source. Link to comment Share on other sites More sharing options...
saerni.2584 Posted May 2, 2019 Share Posted May 2, 2019 It's not a full half second, but I did confirm there is a delay.https://imgur.com/XdTRIqNhttps://imgur.com/ErMbW9PI would note that this may be intentional to stop any in flight projectiles from automatically revealing the Deadeye. This, therefore, may not be a bug but an undisclosed workaround to help prevent an issue people complained about. Link to comment Share on other sites More sharing options...
saerni.2584 Posted May 2, 2019 Share Posted May 2, 2019 @Ben Phongluangtham.1065 Can you confirm with the other balance team members that this delay is in fact intentional? Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted May 3, 2019 Share Posted May 3, 2019 I tried this last night with my P/D build and it did screw up the timing since I ended up auto-attacking rather than using Sneak Attack. The delay is about 3/4 of a sec. Link to comment Share on other sites More sharing options...
Sparrow.5936 Posted May 6, 2019 Author Share Posted May 6, 2019 After playing again with it last night (making sure it wasn't lag) and reading your comments, I think it's a safe bet to assume it is a bug, and I will report it. Link to comment Share on other sites More sharing options...
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