NecroSummonsMors.7816 Posted May 3, 2019 Share Posted May 3, 2019 Hi Anet,reaper player here, I've been waiting since HoT days for you to completely fix Grasping Darkness but this has not happen yet. I know it can be a difficult skill to fix, and I appreciate you looking at it with recent patch, but it is simply not enough. Despite the range increase the pull feels now slower, to the point where it's even easier to dodge it. Most of all the time that pass beetween the spawning of the claws and the actual pull is still too much. The pull is still unrealiable every little thing that is not a perfect flat terrain still might make the pull fail. If the target is close/near a wall the pull completely fails since the claws vanish for no reason and no pull is done.Please increase the velocity of the claw that pull the enemy and make it more reliable on uneven terrains.I'll leave here a link to an image of the most ridicolous interaction I've seenhttps://i.imgur.com/P5GKZi7.jpgI was clearly aiming to pull the bear but claws somehow climb the wall behind and go over it not even pulling the beast =/.I'll invite every other necro player to leave here screens or video or grasping darkness fails so that Anet can have a big catalogue of situations where it does not work, and maybe learn something from these fails that can help them fix it.Ty for attention Link to comment Share on other sites More sharing options...
Nimon.7840 Posted May 3, 2019 Share Posted May 3, 2019 Before the patch, you could more or less reliably pull enemies off walls in wvw. Right now, sometimes the skill goes up the wall like before, sometimes it goes right inside the wall pulling nothing.And even if you get it up the wall, it's sometimes not pulling enemies.Even on flat terrain, you have to hit the target exactly, with one of the three claws, else the target doesn't get pulled. I really thought that at least the skill shouldn't be blockable, as it wasn't a clear projectile.So this was nice about last patch. But the range increase was pretty unnecessary and makes the skill so much worse, because the speed of the pull is so much slower. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted May 3, 2019 Author Share Posted May 3, 2019 @Nimon.7840 said:Before the patch, you could more or less reliably pull enemies off walls in wvw. Right now, sometimes the skill goes up the wall like before, sometimes it goes right inside the wall pulling nothing.And even if you get it up the wall, it's sometimes not pulling enemies.Even on flat terrain, you have to hit the target exactly, with one of the three claws, else the target doesn't get pulled. I really thought that at least the skill shouldn't be blockable, as it wasn't a clear projectile.So this was nice about last patch. But the range increase was pretty unnecessary and makes the skill so much worse, because the speed of the pull is so much slower.Tbh I'm happy with the range increase it is really usefull, but man the problems this skill has are undeniable. Also I don't know who in the right mind would increase the distance to travel and not increase the speed, makes no sense.And yes even on flat terrain the pull is terribly unreliable. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted May 3, 2019 Share Posted May 3, 2019 Of course they will, they seem to love working on it. Next balance patch they will say it's fixed, you'll test it and there will be different issues. Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted May 3, 2019 Share Posted May 3, 2019 No real testing again...and more with the slow animations... come on. Focus 4 and this are shameful. Link to comment Share on other sites More sharing options...
Psaro.6178 Posted May 4, 2019 Share Posted May 4, 2019 Sand Swell is beyond buggy still! :( Link to comment Share on other sites More sharing options...
zistenz.1945 Posted May 4, 2019 Share Posted May 4, 2019 GS5 is so slow now in PvE kittening moas simply walk out of it unharmed... Also unusable against breakbar enemies in melee because the hook (almost) always misses or targets someone else in the back. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted May 5, 2019 Share Posted May 5, 2019 The most fun thing I had:The enemy stood still I used grasping darkness, the skill did it's dmg to my target but didn't pull it.That's pretty dumb Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted May 5, 2019 Share Posted May 5, 2019 @Nimon.7840 said:The most fun thing I had:The enemy stood still I used grasping darkness, the skill did it's dmg to my target but didn't pull it.That's pretty dumbAgreed, that's dumb. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted May 5, 2019 Author Share Posted May 5, 2019 I think it's unacceptable that main weapon of an elite specialization like reaper, it's buggy after years. I mean at this point I'm using gs for nightfall, death spiral and grave digger, since auto is too slow and pull isn't working.Anet fix the weapon! Link to comment Share on other sites More sharing options...
Ragi.7291 Posted May 5, 2019 Share Posted May 5, 2019 It's been 4 years that the grap is useless it was blocked because considered as a projectile, it was too short, it is too slow, it grapes nothing because it was blocked in all the walls, plants, and pebbles.Actually they had 4 years to fix it, it is still so slow, it always hangs in all the walls plants and does not grape anything.But it has a bigger reach and it isn't longer block like a projectile.Maybe in 4 years, so 8 years after the reaper specialization it will serve properly ^^Have fun ^^ Keep hope @NecroSummonsMors.7816 Link to comment Share on other sites More sharing options...
Nimon.7840 Posted May 6, 2019 Share Posted May 6, 2019 At least you can pull out people of zergs in wvw now xDHad a lot of fun last evening Link to comment Share on other sites More sharing options...
Xxnecroxx.4039 Posted May 6, 2019 Share Posted May 6, 2019 Anet caring about necros? AHAHAHAHAHAHAHAHAHAHAHHAA what is this some kind of early april fools joke? Anet gives 0 craps about necros Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted May 10, 2019 Share Posted May 10, 2019 Does Super cancel still help when using GS 5 pull -> X skill?Does the timing still fit since it takes longer for pull to happen now?Like should I GS 5 pull -> Super Cancel -> GS 4?Will GS 4 land too early now and miss its initial pulse of boon corruption since GS 5 takes longer to pull the target back?Or like GS 5 pull -> Super Cancel -> GS 2?Will GS 2 miss because the target isn't pulled back yet?Or is the timing still just right for GS 5 to be used with Super Cancel? Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted August 7, 2019 Author Share Posted August 7, 2019 Anet I'm still waiting here. This skill has problem since HoT launch, you put out a new patch and didn't even bother to address this.This skill still has problems with terrain, sometimes the claw don't appear, sometimes they appear up a wall, sometimes the whole skill doesn't even pull the person. Not to mention most of the time if the enemy your a trying to pull moves just a bit(strafe left or right, not dodging) the claws will just appear on his side and not even pull him to you.Yes right know you can kinda make it work if you know on which conditions and terrain you can cast it, otherwise a broken skill since HoT.I'll link this again https://i.imgur.com/P5GKZi7.jpgLook at that and tell me the skill behaves properly. I can give tons of images like that, and I'm sure the necro community has a tons of videos of the fails of grasping darkness.HOW LONG DO WE HAVE TO WAIT FOR YOU TO FIX THIS? Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted August 7, 2019 Author Share Posted August 7, 2019 @Dadnir.5038 said:Of course they will, they seem to love working on it. Next balance patch they will say it's fixed, you'll test it and there will be different issues.Btw new balance patch nothing happened xD I guess less issues than what we already know? lol Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted August 7, 2019 Share Posted August 7, 2019 The new skill updates clearly follow an unspoken Necromancer design policy like staff auto attack's 1:5 chance to finish. Link to comment Share on other sites More sharing options...
HyperLooser.2698 Posted August 10, 2019 Share Posted August 10, 2019 for me it works like 30% of the time overall, in big massive open wields with not even a tiny pebble it works like 80% of the time and this is all after the latest " we fixed this skill" patch, which it actually made even worse than before.Don't know which is worse: Balance team or the coders who code said balance.I think they really just want us to not play non-shroud reaper at all, feel like a reaper elite tradeoff soon will be "Non-shroud weapon skills are disabled" Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted August 12, 2019 Share Posted August 12, 2019 Focus 4 WHorn 5 GS 5. What's next on the change up for laughs loop I wonder. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted August 30, 2019 Author Share Posted August 30, 2019 Hi Anet! Another friendly reminder this is still a problem you need to fixhttps://imgur.com/b6uSlmWhttps://imgur.com/K2ICe7I Link to comment Share on other sites More sharing options...
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