Jhule.7230 Posted May 3, 2019 Share Posted May 3, 2019 so its ok to spam cc on warrior and get stupid damage with it, but if thief did it then it needs a nerf. Link to comment Share on other sites More sharing options...
rng.1024 Posted May 3, 2019 Share Posted May 3, 2019 Yes. It's because of pistol offhand, particularly the 4th skill Headshot which could be cast 4 times in succession of you run Trickery, steal aswell. The skill in itself, unlike warrior cc, doesn't do much damage. However once hit there really isn't much counterplay which led to an oppressive style of play where you got the best value from spamming pistol 4, and by lowering the damage value (which still is A grade) you gave opponents a few more moments to react rewarding skillful play, not mindless buttonpressing. Remember the PI in itself was and still is unblockable, making it a warranted nerf. If you want to see nerfs to specific skills and professions, I suggest you look up the patchnotes right after each expansion release. Then you will see it's not only thief who have suffered this fate in the process of balance. May I remind you of Full Counter on PoF release? Link to comment Share on other sites More sharing options...
saerni.2584 Posted May 3, 2019 Share Posted May 3, 2019 Very different. But rampage needs a longer cooldown. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted May 4, 2019 Share Posted May 4, 2019 Rampage does need a nerf, but headshot cannot be realistically evaded on reaction to and should not be a main damage dealer in tandem with pulm.Anything you cannot react to evasively should not do significant damage. Link to comment Share on other sites More sharing options...
Jhule.7230 Posted May 4, 2019 Author Share Posted May 4, 2019 I think you are missing the point lads. Thematically its the same as thief's pulmonary impact was before it got nerf into the ground. cc chaining in any form should result in a -damage modifier so you cannot push more damage into a cc and typically 100-0 someone. as an example thief has 1 break stun maybe 2 at a push vs warriors upto 5 cc stuns. Totally balanced, of course. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted May 4, 2019 Share Posted May 4, 2019 also you know what to expect from rampage, and its easier to deal with. Link to comment Share on other sites More sharing options...
rng.1024 Posted May 4, 2019 Share Posted May 4, 2019 @Fat Disgrace.4275 said:also you know what to expect from rampage, and its easier to deal with. Exactly, no time to use skills twice and nothing is unblockable. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted May 5, 2019 Share Posted May 5, 2019 @skillze.7689 said:I think you are missing the point lads. Thematically its the same as thief's pulmonary impact was before it got nerf into the ground. cc chaining in any form should result in a -damage modifier so you cannot push more damage into a cc and typically 100-0 someone. as an example thief has 1 break stun maybe 2 at a push vs warriors upto 5 cc stuns. Totally balanced, of course.Then a Chrono comes along and uses CS > Signet of Dom > shield 5 > grav well > Signet of Dom > shield 5 > grav well on you while his allies blow you up. Link to comment Share on other sites More sharing options...
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