ROMANG.1903 Posted May 4, 2019 Share Posted May 4, 2019 One of my issues with Tempest is that the gameplay doesn't feel rewarding, it's more of a fixed rotation were you go in an attunement, use all the abilities, overload, and move on.What if instead of having separate overloads for each attunement, we instead had a F5 skill, perhaps with 2 charges or something, that would always be avalaible and would effectively overload the attunement we are currently in?The effect of this would be fewer possible overloads over a long period of time, traded for the possibility of overloading right away without a 4 seconds delay. Overloading would then become a tool we use to create a "safe space" with 4 possible effects depending on the situation, rather than a mere additional AOE to squeeze in our rotation. It would introduce decision making: Do I use this overload to increase my DPS output, or does my group need more protection, healing, or might stacks at the moment? Link to comment Share on other sites More sharing options...
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