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Are there any good rifle builds for warrior?


Invoker.5462

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@TheBravery.9615 said:

@"Lan Deathrider.5910" said:Yeah, I remember when they took the bleeding off of it and compensated for a smidgen higher coefficient. Never did as much total damage after that. They made rifle the ranged power weapon by default, but the AA and Crackshot do not reflect that. AA needs to at least do 30% more damage and Crackshot itself needs to offer more than reduce recharge and more adrenaline gain.

Here is a proposal:Crackshot: Rifle and Harpoon gun attacks pierce. Rifle and Harpoon gun skills gain a 20% reduction in recharge. You deal 10% more damage versus crippled foes.

That last part is something that I've felt Warriors have been missing. We have a Cripple on
almost
every weapon set but Leg Specialist is the only trait we have that works with cripple. This would give a reason to run something other than Warrior's Sprint. Before cries of power creep pop up Warrior's Sprint also offers a damage boost while you have sprint albeit a damage boost that is laughably small, which I think should also be higher.

Would prefer if auto attack was a 3 round burst, and rifle 2 was an aoe attack.

Rifle's issue isn't necessarily the damaage but the overabundance of skills that "feel the same" (1, 2, 4). and it suffers from poor adrenaline gain as nothing cleaves.

All you say is true, albeit that AA gains bonus adrenaline if the target has vulnerability. There are traits and utilities though that help with that. My proposal though for all rounds to pierce on Crackshot would help more with adrenaline gain though.

FYI for those that don't remember Crackshot used to be recharge reduction and piercing on all rounds. My proposal is actually a revert to the old Crackshot along with a conditional damage increase.

The skills all do feel the same... Hmm if AA were a three round burst with a 25% reduced damage per round that would be a fine change. Keep the increased adrenaline gain if the foe has vulnerability

"Aimed Shot" doesn't scream AoE though. Perhaps it should do increased Critical damage, say +15% critical damage, and actually "aim?"

Brutal Shot may be a better candidate for the AoE. Make the round explode for AoE immobilize and vulnerability, with the damage coefficient the same?

Scrap Killshot altogether. They did it for Core F1 greatsword, they can do it for rifle.

New Rifle Core F1: Headshot. 1/2s cast, 8s recharge, damage coefficient of 2.5, 3, or 3.5 depending on bars of adrenaline spent, Range 1,500. 100% velocity increase. Recharges instantly if you kill someone. The 1/2s cast would give some tell so that non braindead players can dodge in time. Yes, you could theoretically could follow up with a level 1 burst if you kill someone with Burst Mastery slotted, but that be about it unless you spec heavily into adrenaline gain. Yes, this would be powerful, but Killshot is completely gimped by the self rooted channel and would let core rifle F1 compete with Gunflame.

Volley could hit 8 times instead of 5, but I'd rather see rifle 1, 2, 4, and core F1 updated first

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