Shiyo.3578 Posted May 10, 2019 Share Posted May 10, 2019 This weapon is very underwhelming in every game mode, the most recent buffs did nothing to change this.Could you just flat out buff this weapon globally by 20% on every single skill please? I really enjoy the dagger playstyle, especially dagger tempest, but it's far too weak to be fun. Link to comment Share on other sites More sharing options...
Jski.6180 Posted May 11, 2019 Share Posted May 11, 2019 See bug of fire aura is effectually anet views on ele and what dagger eles want look at. Dagger main hand needs more def maybe an clear on main hand dagger as well as a real block all. For dmg maybe asking for water 1 to be a real ranged attk would be nice (i like the ideal of throwing ice dagger that blow up on a delay) as well as trying to get earth 1 become a real aoe attk. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted May 11, 2019 Share Posted May 11, 2019 ele dagger has got to be one of the weakest weapons in the game. people that still use it effectively have my respect. Link to comment Share on other sites More sharing options...
otto.5684 Posted May 11, 2019 Share Posted May 11, 2019 I have been playing with dagger a bit lately. I think it should edge more on the condi side, since sword and staff both cover power. Yet condi sword is also the strongest condi build...I think dragon claw should inflict 1 sec 1 stack burning per claw. Dragon breath increase the ticks by one within the same cast time. Lightning AA and 2, increase the damage by 10-15%. Earth 1 and 2, increase the bleeding stacks. Link to comment Share on other sites More sharing options...
LazySummer.2568 Posted May 11, 2019 Share Posted May 11, 2019 Definitely. In order to fit the theme for eles since game inception, dagger should get a damage buff while also have all its cast time increased to at least 1s and range reduced to 120. Link to comment Share on other sites More sharing options...
steki.1478 Posted May 11, 2019 Share Posted May 11, 2019 @otto.5684 said:I have been playing with dagger a bit lately. I think it should edge more on the condi side, since sword and staff both cover power. Yet condi sword is also the strongest condi build...I think dragon claw should inflict 1 sec 1 stack burning per claw. Dragon breath increase the ticks by one within the same cast time. Lightning AA and 2, increase the damage by 10-15%. Earth 1 and 2, increase the bleeding stacks.Unironically, sword is ele's strongest condi weapon. Generally all weapons it has are hybrid, except staff which is power only and focus condi only. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted May 11, 2019 Share Posted May 11, 2019 Dmg are okai on Fire/air. And on Golem d/d weaver was/is really close to sword/d condi weaver ... but yes, it asks more accuracy, more placement / camera movements... where sword has auto-focus.It's earth and water (like all weapons in fact) that have issue. Currently earth #1 #2 #3 deal no dmg, less condi than before patch, so few soft cc ... it's just useless except for "cool" animation and the evade/leap. Link to comment Share on other sites More sharing options...
Waisenpai.6028 Posted May 11, 2019 Share Posted May 11, 2019 Rules of daggerFire = power and condiAir= powerEarth prot condiWater regen powerThat feels right. But since the game changed since HOT and POF. We should update some new condi in earth tree, give us some torment. If dagger air auto attack got range nerf can we have a slightly faster attack or a 20% damage increase. Water can we have some more chill, since if we are susceptible to chill, let us deal chill also at a decent level.I also want are elite Tornado to become a Ferrari so we can drive over opponents. Cause that's what we are doing. Or make it something cool looking like an elemental being. Please also update elite glyph to look better. The elementals look bad and need damage increase. I also want "Feel the fires of Balthazar" to come back.... Omg we don't have to be politically correct in game lore politics. Or have him or her say something better like "feel the fires of Rodgort" since that is lore and it still flows nice and can pay tribute to guild wars 1 spells and Homestar Runner. Link to comment Share on other sites More sharing options...
iKeostuKen.2738 Posted May 15, 2019 Share Posted May 15, 2019 Give Earth the ability to produce barriers on skill use. Both offhand and main hand. Link to comment Share on other sites More sharing options...
Jski.6180 Posted May 15, 2019 Share Posted May 15, 2019 Now that the real balance patches for dagger is out (fire aura working right) i can see dagger has gotten better on ele. A few things though transmutation need to have 0 cast time as often you will find aura on you already stopping you from using another aura to get its effect when stun or hard cc in some way. There needs to be a way for daggers to block all dmg not just ranged attk as even a some what tankly build still gets one shot from 1,200+ ranged. Chrun needs to do a lot more dmg for its cast time as well as fire grasp. Water 1 needs somthing more to it as its too much of a pass over skill it would fill a good long ranged attk for ele but offten it is stopped by things in the way so lets it go though or over every thing in the game if you wish to keep it as it is if not make it into a real ranged attk. Dagger main hand needs a condi clear badly.Over all ele needs more build in def its a mages i know but it should be able to use its magic to stop attks and not just heal attks after they hit. Link to comment Share on other sites More sharing options...
Auburner.6945 Posted May 15, 2019 Share Posted May 15, 2019 I believe the buff that Ele needs, and it's similar to that of this thread, is buffing up the healing values to come on par with other classes. That means, Riptide, Cleansing Wave, Aura Transmutation, etc. should get their numbers increased by a specific value to prevent stacking 600+ Healing Power on every build. Also, place in some ways to cleanse conditions through all weapons' skills, why do I have to trait 3 lines with their traits of synergy to cleanse a condition when someone else gets it from a single trait?After these buffs, I would look to increase the damage on staff and dagger, or add in useful and actual QoL changes to make them match sword to an extent. Also, a weaver specific change would be to rework the dual attacks that are extremely easy to land.Then, buff off-hand weapons for PvP and WvW. Link to comment Share on other sites More sharing options...
Stallic.2397 Posted May 15, 2019 Share Posted May 15, 2019 @Jski.6180 said:Now that the real balance patches for dagger is out (fire aura working right) i can see dagger has gotten better on ele. A few things though transmutation need to have 0 cast time as often you will find aura on you already stopping you from using another aura to get its effect when stun or hard cc in some way. There needs to be a way for daggers to block all dmg not just ranged attk as even a some what tankly build still gets one shot from 1,200+ ranged. Chrun needs to do a lot more dmg for its cast time as well as fire grasp. Water 1 needs somthing more to it as its too much of a pass over skill it would fill a good long ranged attk for ele but offten it is stopped by things in the way so lets it go though or over every thing in the game if you wish to keep it as it is if not make it into a real ranged attk. Dagger main hand needs a condi clear badly.Over all ele needs more build in def its a mages i know but it should be able to use its magic to stop attks and not just heal attks after they hit.Barrier should be implemented to core ele. It goes with the class since barrier is very temporary and also affected by healing power, which is a core stat for ele. They should also make arcane shield an aura, and somehow generated by combo's for ele's to useMaybe if they make an arcane elite that will happen, where a fifth attunement creates arcane fields that then generate arcane shields/auras. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted May 17, 2019 Share Posted May 17, 2019 D/D Tempest main here for PvP...We dont need damage buffs for dagger, it would only return us to the Cele Ele era where we end up getting nuked from viability again.Old video from 5 months ago prebuffs but youll see damage is fine but our sustain is not, especially in regards to Stab and dealing with Holos. So in short, what dagger needs is basically for Elementalist to have slightly more sustain.Dagger puts out mediocre damage but it can be spammed rather effectively. Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted May 17, 2019 Author Share Posted May 17, 2019 Ok then you can buff it in PvE only which is an option they have. Link to comment Share on other sites More sharing options...
otto.5684 Posted May 17, 2019 Share Posted May 17, 2019 @sephiroth.4217 as Shiyo said, it surely needs PvE buffs. Also, I almost never see ele with MH dagger in sPvP. Even if you can manage to make it work, that does not mean it does. Unless you can demonstrate that a large enough number of ele players can compete using MH dagger to the highest levels in sPvP, then it is not viable. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted May 17, 2019 Share Posted May 17, 2019 @otto.5684 said:@"sephiroth.4217" as Shiyo said, it surely needs PvE buffs. Also, I almost never see ele with MH dagger in sPvP. Even if you can manage to make it work, that does not mean it does. Unless you can demonstrate that a large enough number of ele players can compete using MH dagger to the highest levels in sPvP, then it is not viable.Its not an easy weapon to use and its on an even harder class to master... Because of that it will never be viable for PvP due to the nature of other classes and players themselves.Its far easier to pick up a ranger with longbow and press sic em > LB2.Could also Holo or Warrior and faceplant the keyboard and be more effective than most eles.MH dagger holds it own, but only for players who have practiced enough and stuck with it.I can understand why MH dagger needs PvE buffs though, its not exactly landing 30k to 90k crits on anything like a SlB could.http://i.imgur.com/IkTqmop.jpg Link to comment Share on other sites More sharing options...
otto.5684 Posted June 21, 2019 Share Posted June 21, 2019 I did not want to start a new thread. It will be very disappointing if Anet does not buff dagger MH next patch (at least in PvE). Link to comment Share on other sites More sharing options...
Jski.6180 Posted June 21, 2019 Share Posted June 21, 2019 Sadly sword a lot better and that weaver only. Its not the raw numbers but the sword ability to place AoE so vs non moving targets it stacks up a lot of dmg fast both condi and power. So dagger that only are one hit for the most part or non pAoE dmg falls off significantly and there a real lack of staying power on dagger unlike sword having both a barrier on its wepon set build in a few reg skills and better evasion skills.Dagger needs a condi clear it needs another healing effect it needs a real block (not ranged only block). Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted June 22, 2019 Share Posted June 22, 2019 Damage is fine...I just need a little more sustain : a 10-15s CD block or absorb or something else of similar nature Link to comment Share on other sites More sharing options...
lLobo.7960 Posted June 24, 2019 Share Posted June 24, 2019 Dagger dmg is fine, it could use maybe a small increase in PvE but not 20%. Maybe better coefficients.Earth auto needs to be AoE (maybe around the target) and earth#2 needs to provide barrier or be a blast finisher to give it some more combo possibility.The main advantage of sword over dagger (in PvP) is the water field (looking at the weapon itself, besides the obvious superior traits from weaver).Sword weaver can sustain more due having a water field that it can then blast for heals, increasing its sustain. What dagger really needs are core traitlines that can work better.If aura heals (from tempest) were in water, even competing with the regen cleanse, core d/d would have an option of running fire/water/arcane to get a good sustain and nice offensive (similar to the fire/arcane/weaver) using fire auras for sustain and cleanse.The core traitlines need a major rework to make dagger MH and core ele competitive on any game mode. Link to comment Share on other sites More sharing options...
len.7809 Posted June 25, 2019 Share Posted June 25, 2019 @LazySummer.2568 said:Definitely. In order to fit the theme for eles since game inception, dagger should get a damage buff while also have all its cast time increased to at least 1s and range reduced to 120.A dagger should be a quick auto attack weapon for all classes, meanwhile else have 3/4,1/2s casting time for a fucking auto attack while others MH dagger classes have instant cast. It's already slow weapon in comparison with other classes that can MH it. And if you want to reduce range to 120, think about it. Eles mobility, swiftness access...Swords have 130 range because they have gap closer skills, if you reduce dagger's range, oh boi try to hit something with the auto attack, it better take half of their hp on hit. Link to comment Share on other sites More sharing options...
Bladestrom.6425 Posted June 25, 2019 Share Posted June 25, 2019 I play dagger and I think dmg is OK, but the real problem is when I get targeted by high power/crit enemy, poor defenses mean I quickly have to run, which plobviodly invites the pursuer to chase, its shit gameplay. A steady stream of protection would help Link to comment Share on other sites More sharing options...
otto.5684 Posted June 25, 2019 Share Posted June 25, 2019 The damage for dagger is not okay. It is outdpsed by sword in every situation. And all it does is damage. Link to comment Share on other sites More sharing options...
pinguadoido.6581 Posted June 25, 2019 Share Posted June 25, 2019 Flat increase of 20% to overall DPS of the profession, as a trade of for it's poor sustainability on full zerk, compared with Necro and Mesmer. Edit: make that 30%. Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted June 25, 2019 Share Posted June 25, 2019 No buffs to Ele weapons will ever be good enough as long as trait lines are still tied to attunements and limited to three. Link to comment Share on other sites More sharing options...
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