Samnang.1879 Posted May 11, 2019 Share Posted May 11, 2019 Since we're gonna have legendary runes and sigils, why not go 2 steps further and implement legendary mounts and aquabreather? Here are my suggestions:Raptor ~ can go further than non-legendary raptors. visual effect: 3 baby raptors running alongside its mommaSpringer ~ can jump higher. visual effect: leaves trails of carrotsSkimmer - can float higher. visual effect: emanate bubbles jackal - 4th dodge bar, can teleport us to any wp we want. visual effect: leaves trails of sandcastlesbeetle - now has a brake and sharp turns. visual effect: leaves trails of acidswarclaw - we can fight on it. visual effect: lightning aurasskyclaw - it breathes fire and doesn't disappear after dismount for 30 seconds. visual effect: fiery auras Link to comment Share on other sites More sharing options...
melandru.3876 Posted May 11, 2019 Share Posted May 11, 2019 that would be pay to win, while legendaries are just "unqiue" ascended with quality of life on-demand stat swapyour option, would be just badfighting on warclaw???i mean lol?so ranger can now pew pew on a mount from 2000 range and anyone wanting to close (which will be dismounted by the ranger) will now just get kited to death Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted May 11, 2019 Share Posted May 11, 2019 I wouldn't mind certain legendary mount skins that require mats beyond what legendary weapons already require to obtain. I also would love to see special mount skins for players who place on the top 250 leaderboard and in the Monthly Automated Tournaments. But gameplay advantages? Nah. Link to comment Share on other sites More sharing options...
Loosmaster.8263 Posted May 11, 2019 Share Posted May 11, 2019 More visual noise!!!! I was in Mystlock Sanctuary yesterday and I lost 30fps just turning and seeing this player in a beetle transformation with all kinds of affects. I had to leave an area I paid to have access to!!! Link to comment Share on other sites More sharing options...
mauried.5608 Posted May 11, 2019 Share Posted May 11, 2019 None of the above is possible due to the way the mounts work.The mounts dont exist as separate entities, but are simply part of the player, which is why they dissapear when you dismount. Link to comment Share on other sites More sharing options...
Evil.1580 Posted May 11, 2019 Share Posted May 11, 2019 I like the idea of fighting on a warclaw xDWould be most imba thing for a ranger Link to comment Share on other sites More sharing options...
ChronoPinoyX.7923 Posted May 11, 2019 Share Posted May 11, 2019 I'm sorry but those designs aren't in the concept of what "Legendary" is in this particular game. They aren't exactly QoL, they are actual functions that can cause serious imbalance. Legendary at best is cosmetic, and in terms of QoL, mounts themselves are already a QoL so there's nothing that can be added to mounts aside from improved Mastery skills which wouldn't work as Legendary functions. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted May 11, 2019 Share Posted May 11, 2019 @"melandru.3876" said:that would be pay to win, while legendaries are just "unqiue" ascended with quality of life on-demand stat swapyour option, would be just badfighting on warclaw???i mean lol?so ranger can now pew pew on a mount from 2000 range and anyone wanting to close (which will be dismounted by the ranger) will now just get kited to deathThat would not be pay to win Link to comment Share on other sites More sharing options...
Omega.6801 Posted May 11, 2019 Share Posted May 11, 2019 Your suggestions would improve in quality if you would stop seeing GW2 as your personal single player power fantasy and instead recognize it as the MMO it is. Would it be cool to have a higher tier(i.e.P2W) mount that added some more stuff to it? Sure. Would it keep the game as it is when it comes to P2W/Geargrind? Nope. Would it be cool to fight from your Warclaw, Jump Higher, Dash further? Sure. Would it be good for balance or fun in in WvW? Nope.More does not automatically mean better. Why stop there, to go down the slippery slope? After your suggested legendary mounts, let's go for superultramegaawesomeepic mounts, turning all stats up by 100000% and give every player mounted on such an abomination a skill with instant cast and w/o cooldown that instantly downs all other players/npcs/mobs on your current map. Wouldn't that be super fun because more=better? Link to comment Share on other sites More sharing options...
Mada Koh.5829 Posted May 11, 2019 Share Posted May 11, 2019 @Samnang.1879 said:Since we're gonna have legendary runes and sigils, why not go 2 steps further and implement legendary mounts and aquabreather? Here are my suggestions:Raptor ~ can go further than non-legendary raptors. visual effect: 3 baby raptors running alongside its mommaSpringer ~ can jump higher. visual effect: leaves trails of carrotsSkimmer - can float higher. visual effect: emanate bubbles jackal - 4th dodge bar, can teleport us to any wp we want. visual effect: leaves trails of sandcastlesbeetle - now has a brake and sharp turns. visual effect: leaves trails of acidswarclaw - we can fight on it. visual effect: lightning aurasskyclaw - it breathes fire and doesn't disappear after dismount for 30 seconds. visual effect: fiery aurasI feel as if little of what you suggested is possible (in terms of functions). Perhaps with a later expansion (if they ever make one) they could implement legendary mounts and new masteries that pertain to those specific mounts. I'd like that idea more.. maybe not even of the current mounts, but new ones with entirely new skill sets. Perhaps one that can actually do more than function just as a mount. Link to comment Share on other sites More sharing options...
melandru.3876 Posted May 11, 2019 Share Posted May 11, 2019 @Ayrilana.1396 said:@"melandru.3876" said:that would be pay to win, while legendaries are just "unqiue" ascended with quality of life on-demand stat swapyour option, would be just badfighting on warclaw???i mean lol?so ranger can now pew pew on a mount from 2000 range and anyone wanting to close (which will be dismounted by the ranger) will now just get kited to deathThat would not be pay to winthat would be exactly pay to wina legendary has same stats as an ascended both weapon and armor with an added qol(stat swap) that ascended is also capable off in a mystic forgehis legendary mounts would have gameplay advantages (read: improvements)as i allready explained on his warclaw suggestion.hiding effects behind a paywall (both real money and in game money) to give advantages over others, is whay pay to win stands for Link to comment Share on other sites More sharing options...
aspirine.6852 Posted May 11, 2019 Share Posted May 11, 2019 No that is a bad plan OP, if you want to say that they should perhaps create legendary skins for mounts that's fine. But adding skills with them is really something Anet will never do. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted May 11, 2019 Share Posted May 11, 2019 @melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:that would be pay to win, while legendaries are just "unqiue" ascended with quality of life on-demand stat swapyour option, would be just badfighting on warclaw???i mean lol?so ranger can now pew pew on a mount from 2000 range and anyone wanting to close (which will be dismounted by the ranger) will now just get kited to deathThat would not be pay to winthat would be exactly pay to wina legendary has same stats as an ascended both weapon and armor with an added qol(stat swap) that ascended is also capable off in a mystic forgehis legendary mounts would have gameplay advantages (read: improvements)as i allready explained on his warclaw suggestion.hiding effects behind a paywall (both real money and in game money) to give advantages over others, is whay pay to win stands forThe OP never stated that this would be available through the gemstone. You’re misrepresenting what pay to win actually is in order to back up your dislike for this. A better argument against it would be that this would never happen due to how existing mount abilities have been acquired. By your twisted definition of it, all expansions would be pay to win has those that pay for them get advantages over those that don’t. Anything that can be bought in the game such as ascended gear is pay to win since someone can just buy the gold with money to fund the crafting and materials. Something that is available by playing the game is not pay to win. Link to comment Share on other sites More sharing options...
melandru.3876 Posted May 11, 2019 Share Posted May 11, 2019 @Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:that would be pay to win, while legendaries are just "unqiue" ascended with quality of life on-demand stat swapyour option, would be just badfighting on warclaw???i mean lol?so ranger can now pew pew on a mount from 2000 range and anyone wanting to close (which will be dismounted by the ranger) will now just get kited to deathThat would not be pay to winthat would be exactly pay to wina legendary has same stats as an ascended both weapon and armor with an added qol(stat swap) that ascended is also capable off in a mystic forgehis legendary mounts would have gameplay advantages (read: improvements)as i allready explained on his warclaw suggestion.hiding effects behind a paywall (both real money and in game money) to give advantages over others, is whay pay to win stands forThe OP never stated that this would be available through the gemstone. You’re misrepresenting what pay to win actually is in order to back up your dislike for this. By your twisted definition of it, all expansions would be pay to win has those that pay for them get advantages over those that don’t. Anything that can be bought in the game such as ascended gear is pay to win since someone can just buy the gold with money to fund the crafting and materials. Something that is available by playing the game is not pay to win.OP never stated that it would not be obtainable through the gemstore by using your logic. or is only you allowed to bring this up as a point?and interesting that you bring up expansions!have you been in wvw after warclaw mounts? tell me those that don't have expansions (and no mounts) they do not last very long, or did you miss the dozens of threads on this very subject?"in some games, players who are willing to pay for special items or ===>> downloadable content <<=== may be able to gain an advantage over those playing for free" straight from the wiki https://en.wikipedia.org/wiki/Free-to-play lol" For example, games—such as Dota 2 and StarCraft II: Wings of Liberty— ===>> only allow the purchase of cosmetic items <<=== , meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game."so lets now add a mount where you can sit on, and fight on. so that free to play account has now to eat soulbeast bursts from 1800 range ONTOP of a mount,in the odd case that said free to play account has decent mobility, and managed to close the 1800 range distance while ranger just sits there, he can dodge three times and make again distanceffs that i even had to explain this.... Link to comment Share on other sites More sharing options...
Erasculio.2914 Posted May 11, 2019 Share Posted May 11, 2019 @"melandru.3876" said:that would be pay to win, while legendaries are just "unqiue" ascended with quality of life on-demand stat swapI agree completely, that would definitely be pay to win.Legendary equipment is not any more powerful than non legendary. It wouldn't make sense if legendary mounts were more powerful than non legendary ones. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted May 11, 2019 Share Posted May 11, 2019 @melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:that would be pay to win, while legendaries are just "unqiue" ascended with quality of life on-demand stat swapyour option, would be just badfighting on warclaw???i mean lol?so ranger can now pew pew on a mount from 2000 range and anyone wanting to close (which will be dismounted by the ranger) will now just get kited to deathThat would not be pay to winthat would be exactly pay to wina legendary has same stats as an ascended both weapon and armor with an added qol(stat swap) that ascended is also capable off in a mystic forgehis legendary mounts would have gameplay advantages (read: improvements)as i allready explained on his warclaw suggestion.hiding effects behind a paywall (both real money and in game money) to give advantages over others, is whay pay to win stands forThe OP never stated that this would be available through the gemstone. You’re misrepresenting what pay to win actually is in order to back up your dislike for this. By your twisted definition of it, all expansions would be pay to win has those that pay for them get advantages over those that don’t. Anything that can be bought in the game such as ascended gear is pay to win since someone can just buy the gold with money to fund the crafting and materials. Something that is available by playing the game is not pay to win.OP never stated that it would not be obtainable through the gemstore by using your logic. or is only you allowed to bring this up as a point?and interesting that you bring up expansions!have you been in wvw after warclaw mounts? tell me those that don't have expansions (and no mounts) they do not last very long, or did you miss the dozens of threads on this very subject?"in some games, players who are willing to pay for special items or ===>> downloadable content <<=== may be able to gain an advantage over those playing for free" straight from the wiki https://en.wikipedia.org/wiki/Free-to-play lol" For example, games—such as Dota 2 and StarCraft II: Wings of Liberty— ===>> only allow the purchase of cosmetic items <<=== , meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game."so lets now add a mount where you can sit on, and fight on. so that free to play account has now to eat soulbeast bursts from 1800 range ONTOP of a mount,in the odd case that said free to play account has decent mobility, and managed to close the 1800 range distance while ranger just sits there, he can dodge three times and make again distancekitten that i even had to explain this....Then you're making an assumption by stating it would be pay to win. The OP gave legendary weapons and runes/sigils as an example which are obtainable without the gemstore. Well we technically don't know about runes/sigils but it's fairly safe to say those will be obtainable within game.It is not pay to win if the primary means to obtain something is from playing the game. Link to comment Share on other sites More sharing options...
Samuel.4812 Posted May 11, 2019 Share Posted May 11, 2019 I'm fully in favor of material sinks and fun collections for mounts but beyond increasing non combat abilities (ie cosmetics) I wouldn't want it to be game breaking. Just more cosmetics. But I like your cosmetic ideas! Link to comment Share on other sites More sharing options...
melandru.3876 Posted May 11, 2019 Share Posted May 11, 2019 @Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:that would be pay to win, while legendaries are just "unqiue" ascended with quality of life on-demand stat swapyour option, would be just badfighting on warclaw???i mean lol?so ranger can now pew pew on a mount from 2000 range and anyone wanting to close (which will be dismounted by the ranger) will now just get kited to deathThat would not be pay to winthat would be exactly pay to wina legendary has same stats as an ascended both weapon and armor with an added qol(stat swap) that ascended is also capable off in a mystic forgehis legendary mounts would have gameplay advantages (read: improvements)as i allready explained on his warclaw suggestion.hiding effects behind a paywall (both real money and in game money) to give advantages over others, is whay pay to win stands forThe OP never stated that this would be available through the gemstone. You’re misrepresenting what pay to win actually is in order to back up your dislike for this. By your twisted definition of it, all expansions would be pay to win has those that pay for them get advantages over those that don’t. Anything that can be bought in the game such as ascended gear is pay to win since someone can just buy the gold with money to fund the crafting and materials. Something that is available by playing the game is not pay to win.OP never stated that it would not be obtainable through the gemstore by using your logic. or is only you allowed to bring this up as a point?and interesting that you bring up expansions!have you been in wvw after warclaw mounts? tell me those that don't have expansions (and no mounts) they do not last very long, or did you miss the dozens of threads on this very subject?"in some games, players who are willing to pay for special items or ===>> downloadable content <<=== may be able to gain an advantage over those playing for free" straight from the wiki https://en.wikipedia.org/wiki/Free-to-play lol" For example, games—such as Dota 2 and StarCraft II: Wings of Liberty— ===>> only allow the purchase of cosmetic items <<=== , meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game."so lets now add a mount where you can sit on, and fight on. so that free to play account has now to eat soulbeast bursts from 1800 range ONTOP of a mount,in the odd case that said free to play account has decent mobility, and managed to close the 1800 range distance while ranger just sits there, he can dodge three times and make again distancekitten that i even had to explain this....Then you're making an assumption by stating it would be pay to win. The OP gave legendary weapons and runes/sigils as an example which are obtainable without the gemstore. Well we technically don't know about runes/sigils but it's fairly safe to say those will be obtainable within game.It is not pay to win if the primary means to obtain something is from playing the game. so will you ignore the expansion part complelty? you did bring it up afterallexpansions (that you brought up) have been pay to win since the warclaw mount came to wvwan easy solution would be: a warclaw mount rental service (they did have one for mount race events in pve afterall) that you paid for using in-game currencies, or a 2-week contract or whateveruntill any of those above methods (or something simmular) is not included, expansions will remain pay to win Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted May 11, 2019 Share Posted May 11, 2019 @melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:that would be pay to win, while legendaries are just "unqiue" ascended with quality of life on-demand stat swapyour option, would be just badfighting on warclaw???i mean lol?so ranger can now pew pew on a mount from 2000 range and anyone wanting to close (which will be dismounted by the ranger) will now just get kited to deathThat would not be pay to winthat would be exactly pay to wina legendary has same stats as an ascended both weapon and armor with an added qol(stat swap) that ascended is also capable off in a mystic forgehis legendary mounts would have gameplay advantages (read: improvements)as i allready explained on his warclaw suggestion.hiding effects behind a paywall (both real money and in game money) to give advantages over others, is whay pay to win stands forThe OP never stated that this would be available through the gemstone. You’re misrepresenting what pay to win actually is in order to back up your dislike for this. By your twisted definition of it, all expansions would be pay to win has those that pay for them get advantages over those that don’t. Anything that can be bought in the game such as ascended gear is pay to win since someone can just buy the gold with money to fund the crafting and materials. Something that is available by playing the game is not pay to win.OP never stated that it would not be obtainable through the gemstore by using your logic. or is only you allowed to bring this up as a point?and interesting that you bring up expansions!have you been in wvw after warclaw mounts? tell me those that don't have expansions (and no mounts) they do not last very long, or did you miss the dozens of threads on this very subject?"in some games, players who are willing to pay for special items or ===>> downloadable content <<=== may be able to gain an advantage over those playing for free" straight from the wiki https://en.wikipedia.org/wiki/Free-to-play lol" For example, games—such as Dota 2 and StarCraft II: Wings of Liberty— ===>> only allow the purchase of cosmetic items <<=== , meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game."so lets now add a mount where you can sit on, and fight on. so that free to play account has now to eat soulbeast bursts from 1800 range ONTOP of a mount,in the odd case that said free to play account has decent mobility, and managed to close the 1800 range distance while ranger just sits there, he can dodge three times and make again distancekitten that i even had to explain this....Then you're making an assumption by stating it would be pay to win. The OP gave legendary weapons and runes/sigils as an example which are obtainable without the gemstore. Well we technically don't know about runes/sigils but it's fairly safe to say those will be obtainable within game.It is not pay to win if the primary means to obtain something is from playing the game. so will you ignore the expansion part complelty? you did bring it up afterallExpansions are not pay to win. They're a common feature in all MMO's and it's generally expected all players will purchase them over the course of a game's lifespan (or while they're still playing the game). GW2 was also not free to play until the end of August 2015 which was only months before HoT was due to release. Link to comment Share on other sites More sharing options...
melandru.3876 Posted May 11, 2019 Share Posted May 11, 2019 @Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:that would be pay to win, while legendaries are just "unqiue" ascended with quality of life on-demand stat swapyour option, would be just badfighting on warclaw???i mean lol?so ranger can now pew pew on a mount from 2000 range and anyone wanting to close (which will be dismounted by the ranger) will now just get kited to deathThat would not be pay to winthat would be exactly pay to wina legendary has same stats as an ascended both weapon and armor with an added qol(stat swap) that ascended is also capable off in a mystic forgehis legendary mounts would have gameplay advantages (read: improvements)as i allready explained on his warclaw suggestion.hiding effects behind a paywall (both real money and in game money) to give advantages over others, is whay pay to win stands forThe OP never stated that this would be available through the gemstone. You’re misrepresenting what pay to win actually is in order to back up your dislike for this. By your twisted definition of it, all expansions would be pay to win has those that pay for them get advantages over those that don’t. Anything that can be bought in the game such as ascended gear is pay to win since someone can just buy the gold with money to fund the crafting and materials. Something that is available by playing the game is not pay to win.OP never stated that it would not be obtainable through the gemstore by using your logic. or is only you allowed to bring this up as a point?and interesting that you bring up expansions!have you been in wvw after warclaw mounts? tell me those that don't have expansions (and no mounts) they do not last very long, or did you miss the dozens of threads on this very subject?"in some games, players who are willing to pay for special items or ===>> downloadable content <<=== may be able to gain an advantage over those playing for free" straight from the wiki https://en.wikipedia.org/wiki/Free-to-play lol" For example, games—such as Dota 2 and StarCraft II: Wings of Liberty— ===>> only allow the purchase of cosmetic items <<=== , meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game."so lets now add a mount where you can sit on, and fight on. so that free to play account has now to eat soulbeast bursts from 1800 range ONTOP of a mount,in the odd case that said free to play account has decent mobility, and managed to close the 1800 range distance while ranger just sits there, he can dodge three times and make again distancekitten that i even had to explain this....Then you're making an assumption by stating it would be pay to win. The OP gave legendary weapons and runes/sigils as an example which are obtainable without the gemstore. Well we technically don't know about runes/sigils but it's fairly safe to say those will be obtainable within game.It is not pay to win if the primary means to obtain something is from playing the game. so will you ignore the expansion part complelty? you did bring it up afterallExpansions are not pay to win. They're a common feature in all MMO's and it's generally expected all players will purchase them over the course of a game's lifespan (or while they're still playing the game). GW2 was also not free to play until the end of August 2015 which was only months before HoT was due to release. "in some games, players who are willing to pay for special items or ===>> downloadable content <<=== may be able to gain an advantage over those playing for free" straight from the wiki https://en.wikipedia.org/wiki/Free-to-playan expansion is not downloadable content? i'm pretty sure an expanion expands the game, through downloadable content.in a perfect game, with perfect balance te 9 core proffessions, the 9 hot elite specs and the 9 pof elitei specs would all be balanced properlyi'm not even talking about specs, or elite specs. i don't need to to proof my pointsince the warclaw came to wvw (for those who have pof) the free to play player (which, is still a rather large % of the playerbase unlike you try to make it sound like) are now miles behind in terms of usefullness. they get picked appart by literally anything. trying to follow a zerg/squad? nop you'll be to late for every cap (camp, tower, sentry, ..)trying to run back to your zerg? goodluck dealing with the roamers, and gankers who are on their mountfor your info, i own both expansions i have zero issues with any of the above, but that doesn't mean that the issues are still there.you would know, if you played wvw Link to comment Share on other sites More sharing options...
Ashen.2907 Posted May 11, 2019 Share Posted May 11, 2019 Its not pay to win if its primarily attained in game.I really dislike the idea though. Link to comment Share on other sites More sharing options...
sokeenoppa.5384 Posted May 11, 2019 Share Posted May 11, 2019 We have griffon, Legendary enough for me Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted May 11, 2019 Share Posted May 11, 2019 @melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:that would be pay to win, while legendaries are just "unqiue" ascended with quality of life on-demand stat swapyour option, would be just badfighting on warclaw???i mean lol?so ranger can now pew pew on a mount from 2000 range and anyone wanting to close (which will be dismounted by the ranger) will now just get kited to deathThat would not be pay to winthat would be exactly pay to wina legendary has same stats as an ascended both weapon and armor with an added qol(stat swap) that ascended is also capable off in a mystic forgehis legendary mounts would have gameplay advantages (read: improvements)as i allready explained on his warclaw suggestion.hiding effects behind a paywall (both real money and in game money) to give advantages over others, is whay pay to win stands forThe OP never stated that this would be available through the gemstone. You’re misrepresenting what pay to win actually is in order to back up your dislike for this. By your twisted definition of it, all expansions would be pay to win has those that pay for them get advantages over those that don’t. Anything that can be bought in the game such as ascended gear is pay to win since someone can just buy the gold with money to fund the crafting and materials. Something that is available by playing the game is not pay to win.OP never stated that it would not be obtainable through the gemstore by using your logic. or is only you allowed to bring this up as a point?and interesting that you bring up expansions!have you been in wvw after warclaw mounts? tell me those that don't have expansions (and no mounts) they do not last very long, or did you miss the dozens of threads on this very subject?"in some games, players who are willing to pay for special items or ===>> downloadable content <<=== may be able to gain an advantage over those playing for free" straight from the wiki https://en.wikipedia.org/wiki/Free-to-play lol" For example, games—such as Dota 2 and StarCraft II: Wings of Liberty— ===>> only allow the purchase of cosmetic items <<=== , meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game."so lets now add a mount where you can sit on, and fight on. so that free to play account has now to eat soulbeast bursts from 1800 range ONTOP of a mount,in the odd case that said free to play account has decent mobility, and managed to close the 1800 range distance while ranger just sits there, he can dodge three times and make again distancekitten that i even had to explain this....Then you're making an assumption by stating it would be pay to win. The OP gave legendary weapons and runes/sigils as an example which are obtainable without the gemstore. Well we technically don't know about runes/sigils but it's fairly safe to say those will be obtainable within game.It is not pay to win if the primary means to obtain something is from playing the game. so will you ignore the expansion part complelty? you did bring it up afterallExpansions are not pay to win. They're a common feature in all MMO's and it's generally expected all players will purchase them over the course of a game's lifespan (or while they're still playing the game). GW2 was also not free to play until the end of August 2015 which was only months before HoT was due to release. "in some games, players who are willing to pay for special items or ===>> downloadable content <<=== may be able to gain an advantage over those playing for free" straight from the wiki https://en.wikipedia.org/wiki/Free-to-playan expansion is not downloadable content? i'm pretty sure an expanion expands the game, through downloadable content.in a perfect game, with perfect balance te 9 core proffessions, the 9 hot elite specs and the 9 pof elitei specs would all be balanced properlyi'm not even talking about specs, or elite specs. i don't need to to proof my pointsince the warclaw came to wvw (for those who have pof) the free to play player (which, is still a rather large % of the playerbase unlike you try to make it sound like) are now miles behind in terms of usefullness. they get picked appart by literally anything. trying to follow a zerg/squad? nop you'll be to late for every cap (camp, tower, sentry, ..)trying to run back to your zerg? goodluck dealing with the roamers, and gankers who are on their mountfor your info, i own both expansions i have zero issues with any of the above, but that doesn't mean that the issues are still there.you would know, if you played wvwYou can repeat that wiki excerpt all that you want, it still won't make expansions P2W. If you're really going to make the argument that expansion are P2W then well every MMO has expansions so maybe those that have issues are playing the wrong genre. The game was also buy to play well before free to play was a thing so those that already owned the game had advantages since free to play comes with restrictions. Link to comment Share on other sites More sharing options...
melandru.3876 Posted May 11, 2019 Share Posted May 11, 2019 @Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:that would be pay to win, while legendaries are just "unqiue" ascended with quality of life on-demand stat swapyour option, would be just badfighting on warclaw???i mean lol?so ranger can now pew pew on a mount from 2000 range and anyone wanting to close (which will be dismounted by the ranger) will now just get kited to deathThat would not be pay to winthat would be exactly pay to wina legendary has same stats as an ascended both weapon and armor with an added qol(stat swap) that ascended is also capable off in a mystic forgehis legendary mounts would have gameplay advantages (read: improvements)as i allready explained on his warclaw suggestion.hiding effects behind a paywall (both real money and in game money) to give advantages over others, is whay pay to win stands forThe OP never stated that this would be available through the gemstone. You’re misrepresenting what pay to win actually is in order to back up your dislike for this. By your twisted definition of it, all expansions would be pay to win has those that pay for them get advantages over those that don’t. Anything that can be bought in the game such as ascended gear is pay to win since someone can just buy the gold with money to fund the crafting and materials. Something that is available by playing the game is not pay to win.OP never stated that it would not be obtainable through the gemstore by using your logic. or is only you allowed to bring this up as a point?and interesting that you bring up expansions!have you been in wvw after warclaw mounts? tell me those that don't have expansions (and no mounts) they do not last very long, or did you miss the dozens of threads on this very subject?"in some games, players who are willing to pay for special items or ===>> downloadable content <<=== may be able to gain an advantage over those playing for free" straight from the wiki https://en.wikipedia.org/wiki/Free-to-play lol" For example, games—such as Dota 2 and StarCraft II: Wings of Liberty— ===>> only allow the purchase of cosmetic items <<=== , meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game."so lets now add a mount where you can sit on, and fight on. so that free to play account has now to eat soulbeast bursts from 1800 range ONTOP of a mount,in the odd case that said free to play account has decent mobility, and managed to close the 1800 range distance while ranger just sits there, he can dodge three times and make again distancekitten that i even had to explain this....Then you're making an assumption by stating it would be pay to win. The OP gave legendary weapons and runes/sigils as an example which are obtainable without the gemstore. Well we technically don't know about runes/sigils but it's fairly safe to say those will be obtainable within game.It is not pay to win if the primary means to obtain something is from playing the game. so will you ignore the expansion part complelty? you did bring it up afterallExpansions are not pay to win. They're a common feature in all MMO's and it's generally expected all players will purchase them over the course of a game's lifespan (or while they're still playing the game). GW2 was also not free to play until the end of August 2015 which was only months before HoT was due to release. "in some games, players who are willing to pay for special items or ===>> downloadable content <<=== may be able to gain an advantage over those playing for free" straight from the wiki https://en.wikipedia.org/wiki/Free-to-playan expansion is not downloadable content? i'm pretty sure an expanion expands the game, through downloadable content.in a perfect game, with perfect balance te 9 core proffessions, the 9 hot elite specs and the 9 pof elitei specs would all be balanced properlyi'm not even talking about specs, or elite specs. i don't need to to proof my pointsince the warclaw came to wvw (for those who have pof) the free to play player (which, is still a rather large % of the playerbase unlike you try to make it sound like) are now miles behind in terms of usefullness. they get picked appart by literally anything. trying to follow a zerg/squad? nop you'll be to late for every cap (camp, tower, sentry, ..)trying to run back to your zerg? goodluck dealing with the roamers, and gankers who are on their mountfor your info, i own both expansions i have zero issues with any of the above, but that doesn't mean that the issues are still there.you would know, if you played wvwYou can repeat that wiki excerpt all that you want, it still won't make expansions P2W. If you're really going to make the argument that expansion are P2W then well every MMO has expansions so maybe those that have issues are playing the wrong genre. The game was also buy to play well before free to play was a thing so those that already owned the game had advantages since free to play comes with restrictions.other mmo's don't have the mount locked behind a dlc thowow first mount at lvl 40 second mount at lvl 60your analogy would be correct if wow mounts came with the burning crusade(like flying mounts did), and not base game.... Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted May 11, 2019 Share Posted May 11, 2019 @melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:@Ayrilana.1396 said:@melandru.3876 said:that would be pay to win, while legendaries are just "unqiue" ascended with quality of life on-demand stat swapyour option, would be just badfighting on warclaw???i mean lol?so ranger can now pew pew on a mount from 2000 range and anyone wanting to close (which will be dismounted by the ranger) will now just get kited to deathThat would not be pay to winthat would be exactly pay to wina legendary has same stats as an ascended both weapon and armor with an added qol(stat swap) that ascended is also capable off in a mystic forgehis legendary mounts would have gameplay advantages (read: improvements)as i allready explained on his warclaw suggestion.hiding effects behind a paywall (both real money and in game money) to give advantages over others, is whay pay to win stands forThe OP never stated that this would be available through the gemstone. You’re misrepresenting what pay to win actually is in order to back up your dislike for this. By your twisted definition of it, all expansions would be pay to win has those that pay for them get advantages over those that don’t. Anything that can be bought in the game such as ascended gear is pay to win since someone can just buy the gold with money to fund the crafting and materials. Something that is available by playing the game is not pay to win.OP never stated that it would not be obtainable through the gemstore by using your logic. or is only you allowed to bring this up as a point?and interesting that you bring up expansions!have you been in wvw after warclaw mounts? tell me those that don't have expansions (and no mounts) they do not last very long, or did you miss the dozens of threads on this very subject?"in some games, players who are willing to pay for special items or ===>> downloadable content <<=== may be able to gain an advantage over those playing for free" straight from the wiki https://en.wikipedia.org/wiki/Free-to-play lol" For example, games—such as Dota 2 and StarCraft II: Wings of Liberty— ===>> only allow the purchase of cosmetic items <<=== , meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game."so lets now add a mount where you can sit on, and fight on. so that free to play account has now to eat soulbeast bursts from 1800 range ONTOP of a mount,in the odd case that said free to play account has decent mobility, and managed to close the 1800 range distance while ranger just sits there, he can dodge three times and make again distancekitten that i even had to explain this....Then you're making an assumption by stating it would be pay to win. The OP gave legendary weapons and runes/sigils as an example which are obtainable without the gemstore. Well we technically don't know about runes/sigils but it's fairly safe to say those will be obtainable within game.It is not pay to win if the primary means to obtain something is from playing the game. so will you ignore the expansion part complelty? you did bring it up afterallExpansions are not pay to win. They're a common feature in all MMO's and it's generally expected all players will purchase them over the course of a game's lifespan (or while they're still playing the game). GW2 was also not free to play until the end of August 2015 which was only months before HoT was due to release. "in some games, players who are willing to pay for special items or ===>> downloadable content <<=== may be able to gain an advantage over those playing for free" straight from the wiki https://en.wikipedia.org/wiki/Free-to-playan expansion is not downloadable content? i'm pretty sure an expanion expands the game, through downloadable content.in a perfect game, with perfect balance te 9 core proffessions, the 9 hot elite specs and the 9 pof elitei specs would all be balanced properlyi'm not even talking about specs, or elite specs. i don't need to to proof my pointsince the warclaw came to wvw (for those who have pof) the free to play player (which, is still a rather large % of the playerbase unlike you try to make it sound like) are now miles behind in terms of usefullness. they get picked appart by literally anything. trying to follow a zerg/squad? nop you'll be to late for every cap (camp, tower, sentry, ..)trying to run back to your zerg? goodluck dealing with the roamers, and gankers who are on their mountfor your info, i own both expansions i have zero issues with any of the above, but that doesn't mean that the issues are still there.you would know, if you played wvwYou can repeat that wiki excerpt all that you want, it still won't make expansions P2W. If you're really going to make the argument that expansion are P2W then well every MMO has expansions so maybe those that have issues are playing the wrong genre. The game was also buy to play well before free to play was a thing so those that already owned the game had advantages since free to play comes with restrictions.other mmo's don't have the mount locked behind a dlc thowow first mount at lvl 40 second mount at lvl 60your analogy would be correct if wow mounts came with the burning crusade(like flying mounts did), and not base game....Yeah but they have other things that you'd consider P2W simply because they're only available to those who have the expansion.I never made an analogy but ok...EDIT: I'll add onto this post as I don't really want to bump the thread.How is adding legendary mounts (I assume the OP is referring to abilities) any different from the two added abilities or two mounts from LS4? I guess three if you count the WvW one. It just seems like you're complaining about something that has been happening repeatedly (and quite often) based on your definition of 'P2W'. Link to comment Share on other sites More sharing options...
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