Jump to content
  • Sign Up

If 30k+ unblockable Arc Dividers and Rapid Fires are the new normal, what else should change?


coro.3176

Recommended Posts

With the recent changes to Arc Divider, it seems the overal balance strategy is: buff everything UP to the highest current level of power creep.

With that in mind, what needs to happen to ensure other builds can compete on the same level? I offer some suggestions:

  • Necromancer minions have 300% more health and deal 300% more damage
  • Increase Life Blast damage by 200%. Shroud skills are now unblockable
  • True Shot damage increased 200%
  • Vault damage increased 50%
  • Backstab damage increased 100%
  • Engineer turrets have 300% more health and deal 300% more damage
  • SotM reverted to pre-nerf damage values
  • CoR damage increased 50%
  • Chronophantasma nerf reverted
  • Ele: completely forgotten as is tradition
  • All Healing Power coefficients are doubled
  • Damaging condi cleanse removed. Conditions now always tick out their full value in damage
  • Endurance regen increased 200% on all classes (so you can JUST DODGE LOL)
Link to comment
Share on other sites

If your build has word CONDI in it it shouldn't also have BURST in it, and thats a major issue in this game, there is no sustained pressure dmg (except for when ele is attacking you) but I do agree you should have a potential to one-shot someone but at the cost of it being easily dodgeable and you being extremely non-tanky.Make people have a choice of what they want to run instead of it being a one build for one class kind of PvP that we have right now

Also as an ele main (Ele: completely forgotten as is tradition) hurts

Link to comment
Share on other sites

@exodus.7213 said:If your build has word CONDI in it it shouldn't also have BURST in it, and thats a major issue in this game, there is no sustained pressure dmg (except for when ele is attacking you) but I do agree you should have a potential to one-shot someone but at the cost of it being easily dodgeable and you being extremely non-tanky.Make people have a choice of what they want to run instead of it being a one build for one class kind of PvP that we have right now

Also as an ele main (Ele: completely forgotten as is tradition) hurts

If a power burst skill instantly does 30k+, why can't a condi damage apply 30k+ in dots?

Link to comment
Share on other sites

@Aridon.8362 said:

@Aridon.8362 said:Why not instead of all of this just scale toughness so that it works against power?

Toughness does work on power. It just turns out negating 30% of an attack that would do 40k on a target with no toughness still leaves you with a one shot.

That's why I said scale it so that power users don't 1 shot you.

There are two glassy builds with true one shot potential, and then a ton of other builds. Bumping damage reduction from toughness to hit like the 70% needed to handle zerker and soulbeast leaves everyone else screwed.

Link to comment
Share on other sites

@coro.3176 said:With the recent changes to Arc Divider, it seems the overal balance strategy is: buff everything UP to the highest current level of power creep.

With that in mind, what needs to happen to ensure other builds can compete on the same level? I offer some suggestions:

  • Necromancer minions have 300% more health and deal 300% more damage
  • Increase Life Blast damage by 200%. Shroud skills are now unblockable
  • True Shot damage increased 200%
  • Vault damage increased 50%
  • Backstab damage increased 100%
  • Engineer turrets have 300% more health and deal 300% more damage
  • SotM reverted to pre-nerf damage values
  • CoR damage increased 50%
  • Chronophantasma nerf reverted
  • Ele: completely forgotten as is tradition
  • All Healing Power coefficients are doubled
  • Damaging condi cleanse removed. Conditions now always tick out their full value in damage
  • Endurance regen increased 200% on all classes (so you can JUST DODGE LOL)

Auto attacks need to deal 50% health pool damage. Too many abilities confuse the player!

Link to comment
Share on other sites

@coro.3176 said:With the recent changes to Arc Divider, it seems the overal balance strategy is: buff everything UP to the highest current level of power creep.

With that in mind, what needs to happen to ensure other builds can compete on the same level? I offer some suggestions:

  • Necromancer minions have 300% more health and deal 300% more damage
  • Increase Life Blast damage by 200%. Shroud skills are now unblockable
  • True Shot damage increased 200%
  • Vault damage increased 50%
  • Backstab damage increased 100%
  • Engineer turrets have 300% more health and deal 300% more damage
  • SotM reverted to pre-nerf damage values
  • CoR damage increased 50%
  • Chronophantasma nerf reverted
  • Ele: completely forgotten as is tradition
  • All Healing Power coefficients are doubled
  • Damaging condi cleanse removed. Conditions now always tick out their full value in damage
  • Endurance regen increased 200% on all classes (so you can JUST DODGE LOL)

Guess Shatters should be unblockable too lol

Link to comment
Share on other sites

@Revolution.5409 said:

@mortrialus.3062 said:If a power burst skill instantly does 30k+, why can't a condi damage apply 30k+ in dots?

To get those numbers with a Build Power you need to invest in ferocity and precision, this is not required for build conditions. I think that's why.

Make condition damage abilities have double the duration if they crit. Now condi has 3 stat incentives like power. Now give me 30k condi attacks.

Link to comment
Share on other sites

@"coro.3176" said:With the recent changes to Arc Divider, it seems the overal balance strategy is: buff everything UP to the highest current level of power creep.

With that in mind, what needs to happen to ensure other builds can compete on the same level? I offer some suggestions:

  • Ele: completely forgotten as is tradition
  • All Healing Power coefficients are doubled

Last "balance" patch:

Cone of Cold: The base healing value of this skill has been increased by approximately 20%.Cleansing Wave: The base healing value of this skill has been increased by approximately 20%.Evasive Arcana: The base healing value of this trait has been increased by approximately 20%.Arcane Abatement: Cleansing Wave: The base healing value of this trait has been increased by approximately 20%.

They're doing something even worse than buffing healing coefficients, they're buffing base non-invested healing.

Link to comment
Share on other sites

@Lighter.5631 said:says the scrapper who tanks everything by smashing buttons with their face on the keyboard

That only really works on lower ranks. You will be obliterated in plat if u press everything. The cool downs are easy to tell and once it's gone. U get bursted to hell. It's far better to play sb warrior than a scrapper.

Link to comment
Share on other sites

@mortrialus.3062 said:

@exodus.7213 said:If your build has word CONDI in it it shouldn't also have BURST in it, and thats a major issue in this game, there is no sustained pressure dmg (except for when ele is attacking you) but I do agree you should have a potential to one-shot someone but at the cost of it being easily dodgeable and you being extremely non-tanky.Make people have a choice of what they want to run instead of it being a one build for one class kind of PvP that we have right now

Also as an ele main (Ele: completely forgotten as is tradition) hurts

If a power burst skill instantly does 30k+, why can't a condi damage apply 30k+ in dots?

sure it can but in a period of time not instantly thats the whole point of it, it does a lot of dmg but its spread out over atime period that can be cleansed, but theyve just added more and more burst so to balance it theyve added more and more condi cleanse skills which is just stupid and is a wrong approach to balancing

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...