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[SUGGESTION] Hard Mode Dungeons


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Anyone remember the dungeons being difficult at launch? Why not bring that back? Hard mode dungeons! Story, Exp, and hard mode exp. Give the community a reason to do dungeons, up the toke rewards or make them worthwhile in another way, but get back to dungeons that were challenging. The community will end up crying, let them cry, they don't have to play them.

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Rift had hard mode dungeons, or did before the community cried too loudly and they nerfed them. If you have dungeons with what they currently offer, Story and Explorable, then you had a hard mode on top of it, tougher boss fights, tougher mechanics, hard enough where speed running isn't a thing, I really feel it would breathe new life into older content. (SPOILER) We didn't get new dungeons in Elona and when players get done with story what are they to do? Anet hopefully will shed some light on the future of the game with a road map or something but I really feel and believe this is a huge opportunity.

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@Phy.2913 said:I'd prefer solo dungeons.

I'm with you on that. I think there's room to scale it both ways. But after years of dealing with the BS that goes with a lot of group content in WoW I rather enjoy just tooling around on my own most of the time and not worrying about the meta. I would still like to experience the dungeons but I can't be bothered to deal with grouping most of the time.

But like I said, I think it's a good opportunity for both types of players to have their cake and eat it too. As long as GW2 avoids what wow did with mythic dungeons (i.e. funneling everyone through them relentlessly). That is what made me finally hang up my wow account for good.

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@Phy.2913 said:I'd prefer solo dungeons.

I saw duo dungeons in Rift, very lack luster. I think if you are looking for solo play then an MMO may not be for you. That being said, duo or trio dungeons could be fun if done correct, but hard modes NEED to be added at this point. Elona was a good start to reviving the game but it won't last if Anet doesn't keep moving forward with content, story alone won't do it.

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@CaptaiSpiff.2741 said:Anyone remember the dungeons being difficult at launch? Why not bring that back? Hard mode dungeons! Story, Exp, and hard mode exp. Give the community a reason to do dungeons, up the toke rewards or make them worthwhile in another way, but get back to dungeons that were challenging. The community will end up crying, let them cry, they don't have to play them.

More importantly though, easy mode raids, so that people who like the difficulty of dungeons can also enjoy the raiding content.

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@Ohoni.6057 said:

@CaptaiSpiff.2741 said:Anyone remember the dungeons being difficult at launch? Why not bring that back? Hard mode dungeons! Story, Exp, and hard mode exp. Give the community a reason to do dungeons, up the toke rewards or make them worthwhile in another way, but get back to dungeons that were challenging. The community will end up crying, let them cry, they don't have to play them.

More importantly though, easy mode raids, so that people who like the difficulty of dungeons can also enjoy the raiding content.

God I hope that's sarcasm...that's the reason the game doesn't contain anything difficult now....

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@CaptaiSpiff.2741 said:

@Ohoni.6057 said:

@CaptaiSpiff.2741 said:Anyone remember the dungeons being difficult at launch? Why not bring that back? Hard mode dungeons! Story, Exp, and hard mode exp. Give the community a reason to do dungeons, up the toke rewards or make them worthwhile in another way, but get back to dungeons that were challenging. The community will end up crying, let them cry, they don't have to play them.

More importantly though, easy mode raids, so that people who like the difficulty of dungeons can also enjoy the raiding content.

God I hope that's sarcasm...that's the reason the game doesn't contain anything difficult now....

You might be playing the wrong game. This is the game people came to because they didn't enjoy the "difficult content" that other games had, and wanted something more fun and casual. The HoT swing toward "difficult content" has really harmed GW2's long term health.

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@Ohoni.6057 said:

@CaptaiSpiff.2741 said:

@Ohoni.6057 said:

@CaptaiSpiff.2741 said:Anyone remember the dungeons being difficult at launch? Why not bring that back? Hard mode dungeons! Story, Exp, and hard mode exp. Give the community a reason to do dungeons, up the toke rewards or make them worthwhile in another way, but get back to dungeons that were challenging. The community will end up crying, let them cry, they don't have to play them.

More importantly though, easy mode raids, so that people who like the difficulty of dungeons can also enjoy the raiding content.

God I hope that's sarcasm...that's the reason the game doesn't contain anything difficult now....

You might be playing the wrong game. This is the game people came to because they didn't enjoy the "difficult content" that other games had, and wanted something more fun and casual. The HoT swing toward "difficult content" has really harmed GW2's long term health.

say it for yourself, i like challenging stuff, and i like guild wars, the "gw2 is casual" thing is bullcrap

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@raul.7859 said:

@Ohoni.6057 said:

@CaptaiSpiff.2741 said:

@Ohoni.6057 said:

@CaptaiSpiff.2741 said:Anyone remember the dungeons being difficult at launch? Why not bring that back? Hard mode dungeons! Story, Exp, and hard mode exp. Give the community a reason to do dungeons, up the toke rewards or make them worthwhile in another way, but get back to dungeons that were challenging. The community will end up crying, let them cry, they don't have to play them.

More importantly though, easy mode raids, so that people who like the difficulty of dungeons can also enjoy the raiding content.

God I hope that's sarcasm...that's the reason the game doesn't contain anything difficult now....

You might be playing the wrong game. This is the game people came to because they didn't enjoy the "difficult content" that other games had, and wanted something more fun and casual. The HoT swing toward "difficult content" has really harmed GW2's long term health.

say it for yourself, i like challenging stuff, and i like guild wars, the "gw2 is casual" thing is bullcrap

There are some non-casuals that play it, but the people that made the game a success are the casuals, and the shift toward rewarding "challenging content" has been driving them out.

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@Ohoni.6057 said:

@CaptaiSpiff.2741 said:

@Ohoni.6057 said:

@CaptaiSpiff.2741 said:Anyone remember the dungeons being difficult at launch? Why not bring that back? Hard mode dungeons! Story, Exp, and hard mode exp. Give the community a reason to do dungeons, up the toke rewards or make them worthwhile in another way, but get back to dungeons that were challenging. The community will end up crying, let them cry, they don't have to play them.

More importantly though, easy mode raids, so that people who like the difficulty of dungeons can also enjoy the raiding content.

God I hope that's sarcasm...that's the reason the game doesn't contain anything difficult now....

You might be playing the wrong game. This is the game people came to because they didn't enjoy the "difficult content" that other games had, and wanted something more fun and casual. The HoT swing toward "difficult content" has really harmed GW2's long term health.

I doubt that very much, dungeons at launch were actually challenging. By adding a hard mode it would be optional...not mandatory.

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@CaptaiSpiff.2741 said:

@Ohoni.6057 said:

@CaptaiSpiff.2741 said:

@Ohoni.6057 said:

@CaptaiSpiff.2741 said:Anyone remember the dungeons being difficult at launch? Why not bring that back? Hard mode dungeons! Story, Exp, and hard mode exp. Give the community a reason to do dungeons, up the toke rewards or make them worthwhile in another way, but get back to dungeons that were challenging. The community will end up crying, let them cry, they don't have to play them.

More importantly though, easy mode raids, so that people who like the difficulty of dungeons can also enjoy the raiding content.

God I hope that's sarcasm...that's the reason the game doesn't contain anything difficult now....

You might be playing the wrong game. This is the game people came to because they didn't enjoy the "difficult content" that other games had, and wanted something more fun and casual. The HoT swing toward "difficult content" has really harmed GW2's long term health.

I doubt that very much, dungeons at launch were actually challenging. By adding a hard mode it would be optional...not mandatory.

Which would be fine, so long as it didn't offer unique rewards, but it's still a lot of work for content that only a few people would play. They would get much more gameplay hours for effort if they made easier raid modes. It's a "dev time/returns" issue.

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@Ohoni.6057 said:

@CaptaiSpiff.2741 said:

@Ohoni.6057 said:

@CaptaiSpiff.2741 said:

@Ohoni.6057 said:

@CaptaiSpiff.2741 said:Anyone remember the dungeons being difficult at launch? Why not bring that back? Hard mode dungeons! Story, Exp, and hard mode exp. Give the community a reason to do dungeons, up the toke rewards or make them worthwhile in another way, but get back to dungeons that were challenging. The community will end up crying, let them cry, they don't have to play them.

More importantly though, easy mode raids, so that people who like the difficulty of dungeons can also enjoy the raiding content.

God I hope that's sarcasm...that's the reason the game doesn't contain anything difficult now....

You might be playing the wrong game. This is the game people came to because they didn't enjoy the "difficult content" that other games had, and wanted something more fun and casual. The HoT swing toward "difficult content" has really harmed GW2's long term health.

I doubt that very much, dungeons at launch were actually challenging. By adding a hard mode it would be optional...not mandatory.

Which would be fine, so long as it didn't offer unique rewards, but it's still a lot of work for content that only a few people would play. They would get much more gameplay hours for effort if they made easier raid modes. It's a "dev time/returns" issue.

Except you are assuming the community doesn't want tougher dungeons when in fact they very well may, and do. This isn't a suggestion to remove easier content, it's a suggestion to add tougher content. Stay casual bud, it won't hurt anyone, but that doesn't mean you need to sit and shoot down every suggestion you dislike. Take that elsewhere.

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@CaptaiSpiff.2741 said:Except you are assuming the community doesn't want tougher dungeons when in fact they very well may, and do. This isn't a suggestion to remove easier content, it's a suggestion to add tougher content. Stay casual bud, it won't hurt anyone, but that doesn't mean you need to sit and shoot down every suggestion you dislike. Take that elsewhere.

The point is that there's no reason to assume that a significant portion of the community would want this. I mean, there are dozens, possible even hundreds of players who would love this, but is that enough to justify the time and effort it would take to produce? Time and effort that could instead be spent on features that more players would enjoy? That's the issue here. Everything is a good idea if you don't factor in the production costs.

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@Ohoni.6057 said:

@CaptaiSpiff.2741 said:Except you are assuming the community doesn't want tougher dungeons when in fact they very well may, and do. This isn't a suggestion to remove easier content, it's a suggestion to add tougher content. Stay casual bud, it won't hurt anyone, but that doesn't mean you need to sit and shoot down every suggestion you dislike. Take that elsewhere.

The point is that there's no reason to assume that a
significant
portion of the community would want this. I mean, there are dozens, possible even hundreds of players who would love this, but is that enough to justify the time and effort it would take to produce? Time and effort that could instead be spent on features that more players would enjoy? That's the issue here.
Everything
is a good idea if you don't factor in the production costs.

Did you just start playing this game? Beta and launch the content was harder and people were fine with it. It wasn't until the casual players, who are fine but stay out of the hard content, joined that things had to change. Has nothing to do with production costs as to why they changed it. If you want a casual easy going experience there are plenty of games out there for that. You are assuming that the easy content seekers are the majority when you have no idea if it's the case or not. Log on and tell me how many people are saying "I miss dungeons", far more than people going "I love these dungeons!" You honestly can't sit and try and cram production costs down people's throats since the game is still here, the cash shop has items that people are buying and the expansion that just came out, has sold well. Like I said, feel free to move on man. Just because a suggestion post is up and you don't care for it, for whatever reason, doesn't mean you have to post on it. Stick to the easier content, let the rest of us have harder content.

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@CaptaiSpiff.2741 said:If you want a casual easy going experience there are plenty of games out there for that.

Which? Which MMO out there is of similar scope and style to GW2, but without the raiding?

Log on and tell me how many people are saying "I miss dungeons", far more than people going "I love these dungeons!"

Well that's because GW2 is more about open world than dungeons, most players couldn't care less what happens to dungeons so long as they aren't given any reason to go back into them.

You honestly can't sit and try and cram production costs down people's throats since the game is still here, the cash shop has items that people are buying and the expansion that just came out, has sold well.

Yes, but all content still has production costs. Whatever resources ANet have to improve the game, they can't just throw them around on random projects, they need to focus them on areas where they will please the most players possible.

Like I said, feel free to move on man. Just because a suggestion post is up and you don't care for it, for whatever reason, doesn't mean you have to post on it. Stick to the easier content, let the rest of us have harder content.

In case you didn't notice, they removed the "thumb down" button from the forums, so now the only way to register a dissenting viewpoint is through conversation like this. I don't like it any more than you do, but it is what it is for now.

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Long ago I was playing a game called Dungeons & Dragons Online.

There were dungeons, low-level dungeons. These dungeons weren't much repeatable by high-level players with their standard difficulty mode.

The dungeons had EPIC/ELITE (or something like this, don't really remember) difficulty to choose. So, when you choose this mode your rewards were increasing, you get special currency from them and they were a lot more difficult to complete and were a true challenge.

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@CaptaiSpiff.2741 said:

@Phy.2913 said:I'd prefer solo dungeons.

I saw duo dungeons in Rift, very lack luster. I think if you are looking for solo play then an MMO may not be for you. That being said, duo or trio dungeons could be fun if done correct, but hard modes NEED to be added at this point. Elona was a good start to reviving the game but it won't last if Anet doesn't keep moving forward with content, story alone won't do it.

Anet is done with dungeons, they aren't going to support that content anymore, but there's still rewards from them that players want. I'd like to be able to work on earning those rewards without having to drag other people through "dead" content. WvW tracks are too slow to be practical.

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@Phy.2913 said:

@CaptaiSpiff.2741 said:

@Phy.2913 said:I'd prefer solo dungeons.

I saw duo dungeons in Rift, very lack luster. I think if you are looking for solo play then an MMO may not be for you. That being said, duo or trio dungeons could be fun if done correct, but hard modes NEED to be added at this point. Elona was a good start to reviving the game but it won't last if Anet doesn't keep moving forward with content, story alone won't do it.

Anet is done with dungeons, they aren't going to support that content anymore, but there's still rewards from them that players want. I'd like to be able to work on earning those rewards without having to drag other people through "dead" content. WvW tracks are too slow to be practical.

A lot of the tier 1 legendaries require specific dungeon currency.

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The dungeons of the game were created with an old scripting engine. Since then they've updated it considerably and used in the LS1 dungeons and in fractals.That's why they are much harder to tweak than Fractals, and making a "hard mode" for dungeons would require tweaking those old scripts. A wasted effort for no gain.If you want "hard mode" dungeons go to fractals and select T4, or run CM, or Raid, or CM Raid.

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@bOTEB.1573 said:

@Phy.2913 said:

@CaptaiSpiff.2741 said:

@Phy.2913 said:I'd prefer solo dungeons.

I saw duo dungeons in Rift, very lack luster. I think if you are looking for solo play then an MMO may not be for you. That being said, duo or trio dungeons could be fun if done correct, but hard modes NEED to be added at this point. Elona was a good start to reviving the game but it won't last if Anet doesn't keep moving forward with content, story alone won't do it.

Anet is done with dungeons, they aren't going to support that content anymore, but there's still rewards from them that players want. I'd like to be able to work on earning those rewards without having to drag other people through "dead" content. WvW tracks are too slow to be practical.

A lot of the tier 1 legendaries require specific dungeon currency.

That's what the PvP tracks are for.

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