Kageseigi.2150 Posted May 19, 2019 Share Posted May 19, 2019 If the Thief were given the special ability to choose multiple copies of a normal utility (7, 8, and 9 on the hotbar), would you choose to take more than one of any certain utility? Or are some just too important to give up?Three Blinding Powders would give 9-12 seconds of mobile Stealth and and three stun breaks.Three Shadowsteps could port you 3,600 units away, provide 6 possible stun breaks, and can cure up to 9 conditions.Become lightning fast with three Signets of Shadow, giving you a total of a 75% movement speed boost along with three Blinds, 15 seconds of Weakness, and three applications of 10-Vulnerability.Or just go full one-trick pony with three Assassin's Signets, giving 540-1,620 extra power.So many utilities. So many options. What would you choose? Link to comment Share on other sites More sharing options...
Alatar.7364 Posted May 19, 2019 Share Posted May 19, 2019 I would still go with the Holy Trinity, it's the OKish combination of Condi removal and Utility (utility also including movement and other forms of survival).I can see people going 3× Assassin's Signets as you say or maybe even 3× Needle Trap for Condi Thieves but that would still be too much of a one trick ponyPS: Although Imaging Rifle DE with 3× Shadowstep or 3× Blinding Powder is amusing. Link to comment Share on other sites More sharing options...
melandru.3876 Posted May 19, 2019 Share Posted May 19, 2019 @Kageseigi.2150 said:If the Thief were given the special ability to choose multiple copies of a normal utility (7, 8, and 9 on the hotbar), would you choose to take more than one of any certain utility? Or are some just too important to give up?Three Blinding Powders would give 9-12 seconds of mobile Stealth and and three stun breaks.Three Shadowsteps could port you 3,600 units away, provide 6 possible stun breaks, and can cure up to 9 conditions.Become lightning fast with three Signets of Shadow, giving you a total of a 75% movement speed boost along with three Blinds, 15 seconds of Weakness, and three applications of 10-Vulnerability.Or just go full one-trick pony with three Assassin's Signets, giving 540-1,620 extra power.So many utilities. So many options. What would you choose?since when does movement stack?25% movement speed would still be 25% movement speedhaving swiftness (33%t movement speed) would render your 3 signet of shadows complelty useless for that aspect alone Link to comment Share on other sites More sharing options...
Kageseigi.2150 Posted May 19, 2019 Author Share Posted May 19, 2019 @melandru.3876 said:@Kageseigi.2150 said:If the Thief were given the special ability to choose multiple copies of a normal utility (7, 8, and 9 on the hotbar), would you choose to take more than one of any certain utility? Or are some just too important to give up?Three Blinding Powders would give 9-12 seconds of mobile Stealth and and three stun breaks.Three Shadowsteps could port you 3,600 units away, provide 6 possible stun breaks, and can cure up to 9 conditions.Become lightning fast with three Signets of Shadow, giving you a total of a 75% movement speed boost along with three Blinds, 15 seconds of Weakness, and three applications of 10-Vulnerability.Or just go full one-trick pony with three Assassin's Signets, giving 540-1,620 extra power.So many utilities. So many options. What would you choose?since when does movement stack?25% movement speed would still be 25% movement speedhaving swiftness (33%t movement speed) would render your 3 signet of shadows complelty useless for that aspect aloneThis is assuming that tweaks would be made so such things are not redundant. It's a completely hypothetical scenario, of course. Just something fun to think about instead of all the current negativity. Link to comment Share on other sites More sharing options...
Bunny.9834 Posted May 22, 2019 Share Posted May 22, 2019 i want 3 or 4 daggerstorms able to be cast at the same time. run into a zerg and kill them all. actually make that 5, remove my heal skill and replace it with daggerstorm. Link to comment Share on other sites More sharing options...
Platanos.8107 Posted May 25, 2019 Share Posted May 25, 2019 How bout something that's slightly less OP ;). Bag of Tricks: Skills cooldown from left to right 1 at a time from 7, 8 ,9 , elite. If all on cooldown, 7 skill cooldown decreases by 4 every 1 second. All other skills do not cooldown. Skills not on cooldown only transfer 1/3rd of the cooldown speed (e.g. only 7 on cooldown, only gain 1 + .33 + .33 + .33 = 2s decrease every 1 second). Gave no thoughts about interactions with improvisation. Also if 8 was on cooldown and like only 1s remaining, and then you pop 7, then you have to wait for 7 to go off cooldown until you get 8 back. Link to comment Share on other sites More sharing options...
Jack Redline.5379 Posted May 25, 2019 Share Posted May 25, 2019 i would like tgis even tho i am a bit scared of Triple Assassin Signet Stealth Rifle Deadeye or Core S/d tic toc Thief i dont think even current bunker meta would withstand that xD Link to comment Share on other sites More sharing options...
Warkind.6745 Posted May 26, 2019 Share Posted May 26, 2019 I would find it hilarious if this extended to elite specs and people started running some kind of weird bunker daredevil with triple bandit's defense. Link to comment Share on other sites More sharing options...
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