Ovark.2514 Posted June 4, 2019 Share Posted June 4, 2019 Weaver Dual Attacks feel weak and useless half the time. The elite spec is basically designed around using your dual attacks as much as possible with at least 4 traits specifically tied into them. I shall now list the skills by impact.Heavy Impact Skills:Staff: Pile DriverScepter: Earthen Synergy, Plasma BeamDagger: Steam Surge, Katabatic Wind, Mud SlideSword: Gale Strike, Lava Skin, Pyro vortexMedium Impact Skills:Staff: Pyroclastic Blast, Plasma BlastScepter: Fiery FrostDagger: Grinding Stones, Ashen BlastSword Skills: Natural FrenzyLow Impact Skills:Staff: Pressure Blast, Lahar, MonsoonScepter: Glacial Drift, Fracturing Strike, Stone TideDagger: Plasma BurstSword: Shearing Edge, Twin StrikeSome of the skills in the medium and low categories have aspects which are useful in pvp but are either too slow, clunky, or don't provide what you actually WANT when attuning to that attunement. For instance, most of the skills you will notice in the bottom category have water as part of their attunement combo. When an elementalist switches to water, they want a skill that will heal them or otherwise offer sustain far greater than being in Air-fire for instance. Staff and scepter are the most egregious in this regard. On staff, I am sacrificing a potent aoe heal for skills that, what, do weak damage and apply weak conditions?! Seriously. As for Scepter, Glacial Drift and Stone Tide are just AWFUL. Good luck being effective with either of those. I know Water Trident doesn't heal much, but it can at least cure a condition when traited. I could go on and on but I think weaver seriously needs to be looked at. On a side noteTraits which reduce the cool down of skills in a specific attunement should function for Dual Attacks as well. If both are taken, they should double up to be a 40% CD reduction. If this means increasing the base CD of some dual attacks so be it. Link to comment Share on other sites More sharing options...
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