Dadnir.5038 Posted June 7, 2019 Share Posted June 7, 2019 @Aihao.5824 said:@Dadnir.5038 said:It might be unpopular but if ANet were to do a meaningful nerf to the thief, this would be a nerf to the bursty stealth attacks from riffle and dagger, replacing the extra damage by some conditions/boons/CCs. Something like:Backstab/malicious backstab: Back damage are no longer higher than front damage, instead you daze your target for 1 second and apply 5 stack of vulnerability for 8 seconds if you attack from stealth.Death judgement: reduced damage by 50%, now you also stun and corrupt up to 5 boons into chill (2s) on your target.That said, they can also continue on their trend with some ridiculous yet vicious nerfs like:We felt that the thief had a bit to much access to stealth, thus we decided to change black powder so that it now leave a dark field instead of a smoke field.Thiefs traps are pretty unique in both effects and form, after carefully pondering on the pro and cons we decided to give them their own unique category: thiefs traps are now booby traps.have u ever played DE to tell smth like that? Better u asked for deleting this spec than redesignin it in such way.So in short, for you, DE only exist because it can 100-0 another player from 1200-1500 range while stealthed with a single skill use? If it's really the case yes they can delete it since it's not really an healthy gameplay. On another hand if you change the stealth attack in such a way that it create opportunity for you and your team, it's a lot more tactical use of skill and thus a lot more healthy for the game. Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted June 7, 2019 Share Posted June 7, 2019 Daggerstorm will only have a 1/2s evade, one spin per ammo, 3 ammos, 30s ammo CD, 3s skill CD, applies swiftness.As it should have been from the beginning. Link to comment Share on other sites More sharing options...
Alatar.7364 Posted June 7, 2019 Share Posted June 7, 2019 @Sir Vincent III.1286 said:Daggerstorm will only have a 1/2s evade, one spin per ammo, 3 ammos, 30s ammo CD, 3s skill CD, applies swiftness.As it should have been from the beginning.Doesn't sound like nerf to me Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted June 7, 2019 Share Posted June 7, 2019 @Alatar.7364 said:@Sir Vincent III.1286 said:Daggerstorm will only have a 1/2s evade, one spin per ammo, 3 ammos, 30s ammo CD, 3s skill CD, applies swiftness.As it should have been from the beginning.Doesn't sound like nerf to meIt is an evade time nerf, which is what everyone is complaining about. But yes, to most of us, this is not a hard nerf. Link to comment Share on other sites More sharing options...
ArcanistSeven.8720 Posted June 15, 2019 Share Posted June 15, 2019 replace shortbow 5 with an aoe blind field like black powder Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted June 15, 2019 Share Posted June 15, 2019 @ArcanistSeven.8720 said:replace shortbow 5 with an aoe blind field like black powderHaha make shortbow 5 like harpoon gun 5 ink shot/smoke trail. This would make many an enemy angry though. Link to comment Share on other sites More sharing options...
Taobella.6597 Posted June 16, 2019 Share Posted June 16, 2019 Come on guys you gotta dream bigger thief can now only dodge once ;) Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted June 16, 2019 Share Posted June 16, 2019 @Sir Vincent III.1286 said:Daggerstorm will only have a 1/2s evade, one spin per ammo, 3 ammos, 30s ammo CD, 3s skill CD, applies swiftness.As it should have been from the beginning.I'd actually really enjoy this version of daggerstorm, as long as it reflected for the 1/2 second as well still you could even remove the damage (or make it a one shot per cast fan of bouncy knives sort of thing) and I'd be fine with that. Would make for some fun plays. Link to comment Share on other sites More sharing options...
Jack Redline.5379 Posted June 16, 2019 Share Posted June 16, 2019 @Jugglemonkey.8741 said:@Sir Vincent III.1286 said:Daggerstorm will only have a 1/2s evade, one spin per ammo, 3 ammos, 30s ammo CD, 3s skill CD, applies swiftness.As it should have been from the beginning.I'd actually really enjoy this version of daggerstorm, as long as it reflected for the 1/2 second as well still you could even remove the damage (or make it a one shot per cast fan of bouncy knives sort of thing) and I'd be fine with that. Would make for some fun plays. as long as the projectile reflection is still applied the whole time i am okay with this as well with one changeEvade frame is 1,5 sec not 0,5 sec at least half of the duration should be evade since DS is a safe heaven you cast when you reset Link to comment Share on other sites More sharing options...
Lightsbane.9012 Posted June 17, 2019 Share Posted June 17, 2019 @Warkind.6745 said:Acro nerfs to make elite specializations look more appealing.no, stop it. right now. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted June 17, 2019 Share Posted June 17, 2019 @Lightsbane.9012 said:@Warkind.6745 said:Acro nerfs to make elite specializations look more appealing.no, stop it. right now.Well its realistic. In the past when a trait is good and useful arenet figures the trait overshadows the other so what they do is nerf the few remaining useful traits and state that now the useless ones are now more viable. No wonder so many traits and skills are useless at this point. It's far easier to go this route than actually figure out if the useful trait is just that and the others are just garbage and bring them up to be competitive without over buffing them. Link to comment Share on other sites More sharing options...
MrAmputatoes.6031 Posted June 17, 2019 Share Posted June 17, 2019 I'm gonna call a nerf to s/d w/ infiltrators strike. nerfed to 600 range and a CD on the return of 10 seconds. Shortbow 5 will see a reduction in projectile speed to help "curb" thief mobility. Improv will no longer have a change to recharge elite skills & Daggerstorm will no longer evade and instead grant a stack of stability to help other elites compete. Staff has too much weakness application so weakening strikes now has an ICD of 10 seconds. Pistol 2's immob has and its duration increased by .25 seconds. Pistol 3 w/o a weapon has had its damage increased by 5%. Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted June 17, 2019 Share Posted June 17, 2019 Nerf core thief steal to 300 to make swipe more appealing Link to comment Share on other sites More sharing options...
KrHome.1920 Posted June 17, 2019 Share Posted June 17, 2019 Directly from the upcoming patchnotes:"Basilisk Venom: This skill recently has dropped behind Dagger Storm in terms of popularity. For more build diversity we decided to make it slightly stronger. It now stuns the target for 2 seconds on hit and uses the ammunition mechanic with 3 charges at a 20 second cooldown. The cast time has been removed."/healthy teef balancing like it has always been - no.1 fun to play against class! Link to comment Share on other sites More sharing options...
Menyus.4610 Posted June 17, 2019 Share Posted June 17, 2019 @Leo Schrodingers Cat.2497 said:Nerf core thief steal to 300 to make swipe more appealingDont give them ideas XD Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted June 17, 2019 Share Posted June 17, 2019 @Jugglemonkey.8741 said:@Sir Vincent III.1286 said:Daggerstorm will only have a 1/2s evade, one spin per ammo, 3 ammos, 30s ammo CD, 3s skill CD, applies swiftness.As it should have been from the beginning.I'd actually really enjoy this version of daggerstorm, as long as it reflected for the 1/2 second as well still you could even remove the damage (or make it a one shot per cast fan of bouncy knives sort of thing) and I'd be fine with that. Would make for some fun plays. Damage, conditions, and reflect would not change. The change will only affect that perimeters mentioned. Link to comment Share on other sites More sharing options...
Lightsbane.9012 Posted June 21, 2019 Share Posted June 21, 2019 @Psycoprophet.8107 said:@Lightsbane.9012 said:@Warkind.6745 said:Acro nerfs to make elite specializations look more appealing.no, stop it. right now.Well its realistic. In the past when a trait is good and useful arenet figures the trait overshadows the other so what they do is nerf the few remaining useful traits and state that now the useless ones are now more viable. No wonder so many traits and skills are useless at this point. It's far easier to go this route than actually figure out if the useful trait is just that and the others are just garbage and bring them up to be competitive without over buffing them.if they nerf acrobatics in any way shape or form, they would basically diminish the usefulness of the most useful trait line thief has. core traitlines don't need to be touched, at least in my opinion. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.