Lithril Ashwalker.6230 Posted June 9, 2019 Share Posted June 9, 2019 Please add these from guild wars 1 into competative areas of the game. WvW, unranked PvP, maybe SOMETIMES a few pve areas.those not familiar: https://wiki.guildwars.com/wiki/FluxI can see this being really fun following the meta event rushes Link to comment Share on other sites More sharing options...
Donutdude.9582 Posted June 9, 2019 Share Posted June 9, 2019 I do not see it being an interesting addition to this game. It had its place in the original game where it worked very well. Couple that with the fluxes having a lot of secondary profession and energy interaction, I think it would simply be too much effort for not a lot of pay off. Link to comment Share on other sites More sharing options...
SexyMofo.8923 Posted June 9, 2019 Share Posted June 9, 2019 Instabilities for PvP..sure why not? It’s dead anyways. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted June 9, 2019 Share Posted June 9, 2019 Aren't these functionally the same as fractal instabilities? A temporary adjustment to core mechanics to shake things up. Wouldn't the various rule changes in WvW count as fluxes? e.g. no downstate, e.g. repairable siege, etc Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted June 9, 2019 Share Posted June 9, 2019 Do Bounties still have this kind of mechanic? I thought players weren't that fond of them. Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted June 9, 2019 Share Posted June 9, 2019 @Inculpatus cedo.9234 said:Do Bounties still have this kind of mechanic? I thought players weren't that fond of them.The Fluxes are a lot closer to Fractal Instabilities than the random Bounty effects, since they affect everyone equally and the focus is more on what it does to you rather than to your enemy. Link to comment Share on other sites More sharing options...
Trise.2865 Posted June 10, 2019 Share Posted June 10, 2019 I'm not sure this would make sense in the existing PvP types. Competitive sPvP cannot afford fun "random variance" (no items, Fox only, Final Destination...), and WvW is chaotic enough without them - though a triggered/activated version (similar to the Ally camps) might be interesting.I propose instead a secondary "Chaos PvP" mode, adding randomized Flux effects to regular PvP games. (perhaps this could extend to Activity mini games as well...) I rather like this idea, because it would add a more casual mode to PvP, which should entice more less-than-serious players to participate. I'm also excited by the possibilities: GW2's expanded engine means that it wouldn't have to be limited to stat, skill, or mechanic changes. It could include weird physics variances, like lower gravity or exploding props. Link to comment Share on other sites More sharing options...
Westenev.5289 Posted June 10, 2019 Share Posted June 10, 2019 Fractal birds or slippery slope in sPvP... The thought terrifies meThat chaos pvp kinda sounds like fun. Link to comment Share on other sites More sharing options...
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