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[Elite Suggestion] Reanimator


Regon Phoenix.8215

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Adept Minor Trait (Scientific Necromancy)You now can use mace in your main hand and allow you to use Minion abilities.

Adept Major Trait LineMajor Trait 1 (Living Energy Generators)Regenerate 30 (scale with healing power) health per sec for every active minion you have.Major Trait 2 (Master of Regeneration)Take 10% less damage while you have regeneration on you. Gain regeneration for 5 sec whenever you drop to or bellow 50% of your maximum health. Cooldown: 15 sec.Major Trait 3 (Bad Doctor)Gain 100 bonus condition damage while wielding two weapons. Gain 100 bonus power while wielding two-handed weapon or an engineering kit.

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Master Minor Trait (Agile Medic)Gain 1 stack of might for 5 sec and regeneration for 2 sec after dodge roll when used in combat.

Master Major Trait LineMajor Trait 4 (Fed On Applause)Boons granted to you by other allies or by your minions will last 33% longer.Major Trait 5 (Rapid Cell Division)Increase duration of regeneration you apply by 25%. Gain regeneration for 3 sec whenever you use your healing ability.Major Trait 6 (Plague Doctor)Your damaging conditions will last 10% longer. Deal 5% more direct damage against enemies affected by a damaging condition.

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Grandmaster Minor Trait (Scalpel Dancer)Inflict cripple for 3 sec and 1 stack of bleed for 5 sec on nearby enemies after dodge roll when used in combat. Radius: 240.

Grandmaster Major Trait LineMajor Trait 7 (Virtuoso of Flesh)Heal yourself for 10% of all damage you do via your mace abilities.Major Trait 8 (True Reanimator)Regeneration can no longer be removed from you or corrupted on you. Deal 5% more damage while you have regeneration.Major Trait 9 (Demonic Scientist)Gain 1 stack of might for 10 sec whenever you gain might. (does not stack with itself)



Mace 1 (Tender it)First hit of three hit chain. Smash your target dealing damage to it. This attack have a chance to cause bleeding. Always inflict bleeding on a critical strike.

  • Casting time: 1/2 sec
  • Range: 140
  • Damage: 280 (scale with power)
  • Bleeding chance: 20%
  • Bleeding: 1 stack for 6 sec

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Mace 1 (Automatic Meat Grinder)Second hit of three hit chain. Pummel your target repeatedly dealing damage to it. Every hit have a chance to cause bleeding. Always inflict bleeding on a critical strike.

  • Casting time: 3/4 sec
  • Range: 140
  • Damage (3x): 600 (scale with power)
  • Bleeding chance: 20%
  • Bleeding: 1 stack for 6 sec

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Mace 1 (Nuclear Meat Grinder)Third hit of three hit chain. Crush your target causing heavy damage and inflict bleeding. This attack have a chance to cause confusion. Always inflict confusion on a critical strike.

  • Casting time: 3/4 sec
  • Range: 140
  • Damage: 600 (scale with power)
  • Bleeding: 1 stack for 6 sec
  • Confusion chance: 20%
  • Confusion: 1 stack for 4 sec

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Mace 2 (Meat Pulverizer)First hit of two hit chain. Spin your mace around yourself damaging and crippling nearby enemies.

  • Casting time: 3/4 sec
  • Cooldown: 6 sec
  • Radius: 240
  • Damage: 400 (scale with power)
  • Cripple: 3 sec
  • Enemies hit: up to 5
  • Whirl combo finisher: 20%

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Mace 2 (Meat Separator)Second hit of two hit chain. Spin in opposite direction dealing damage to nearby enemies and heal yourself for every crippled enemy hit.

  • Casting time: 3/4 sec
  • Radius: 240
  • Damage: 450 (scale with power)
  • Healing per crippled enemy: 90 (scale with healing power)
  • Enemies hit: up to 5
  • Whirl combo finisher: 20%

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Mace 3 (Radical Check-up)Jump towards your target and deal damage to all nearby enemies when you land. Deal 50% more damage against enemies affected by damaging conditions.

  • Casting time: 3/4
  • Cooldown: 10 sec
  • Range: 900
  • Radius: 240
  • Damage: 800 (scale with power)
  • Leap combo finisher


Healing Minion (Revived Medic)Reanimate a fallen medic. It will follow you and heal you every few sec.

  • Casting time: 2 sec
  • Cooldown: 20 sec
  • Healing: 400 (scale with your healing power)
  • Interval: 2 sec
  • Healing range: 600
  • Health: 8K (scale with your vitality)

Healing Minion Active (Motivation)Overcharge you fallen medic causing it to heal for 100% more health for 10 sec.

  • Casting time: 3/4 sec
  • Cooldown: 40 sec

Healing Minion Toolbelt (Restored Reanimated Minion)Cause your fallen medic to regenerate 100% of its own health over 3 sec.

  • Casting time: instant
  • Cooldown: 40 sec

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Utility Minion 1 (Revived Berserker)Reanimate fallen warrior. It will follow you and attack your target.

  • Casting time: 2 sec
  • Cooldown: 20 sec
  • Damage per hit: 200 (scale with your power)
  • Attack speed: 1 attack every 1 sec
  • Attack range: 140
  • Health: 12K (scale with your vitality)

Utility Minion 1 Active (Go Berserk)Cause your fallen warrior to go berserk for 6 sec. While in this state, it will deal 50% more damage and gain stability every sec.

  • Casting time: 3/4 sec
  • Cooldown: 30 sec
  • Stability: 1 stack for 1 sec

Utility Minion 1 Toolbelt (Restored Reanimated Minion)Cause your fallen warrior to regenerate 100% of its own health over 6 sec.

  • Casting time: instant
  • Cooldown: 40 sec

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Utility Minion 2 (Revive a Beastman)Reanimate fallen ranger. It will follow you and attack your target.

  • Casting time: 2 sec
  • Cooldown: 20 sec
  • Damage per hit: 500 (scale with your power)
  • Attack speed: 1 attack every 2 sec
  • Attack range: 900
  • Health: 8K (scale with your vitality)

Utility Minion 2 Active (Command: Volley)Cause your fallen range to channel a volley of arrows in targeted area damaging and crippling enemies.

  • Casting time: 3/4 sec
  • Channel duration: 2 sec
  • Cooldown: 25 sec
  • Range: 900
  • Radius: 240
  • Damage (4x): 800 (scale with your power)
  • Cripple per hit: 1 sec

Utility Minion 1 Toolbelt (Restored Reanimated Minion)Cause your fallen ranger to regenerate 100% of its own health over 6 sec.

  • Casting time: instant
  • Cooldown: 40 sec

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Utility Minion 3 (Reanimate Assistant No:2)Reanimate fallen necromancer. It will follow you and attack your target.

  • Casting time: 2 sec
  • Cooldown: 20 sec
  • Damage per hit: 150 (scale with your power)
  • Attack speed: 1 attack every 3/4 sec
  • Attack range: 600
  • Health: 16K (scale with your vitality)

Utility Minion 3 Active (Necro-outburst)Cause your necromancer to inflict fear and bleeding on your target.

  • Casting time: 3/4 sec
  • Cooldown: 30 sec
  • Range: 600
  • Fear: 1 sec
  • Bleeding: 3 stacks for 6 sec

Utility Minion 3 Toolbelt (Restored Reanimated Minion)Cause your fallen necromancer to regenerate 100% of its own health over 6 sec.

  • Casting time: instant
  • Cooldown: 40 sec

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Utility Minion 4 (Revived Guardian)Reanimate fallen guardian. It will follow you, cleanse conditions from you and attack your target.

  • Casting time: 2 sec
  • Cooldown: 20 sec
  • Damage per hit: 150 (scale with your power)
  • Attack speed: 1 attack every 1 sec
  • Attack range: 300
  • Conditions cleansed: 1
  • Condition cleansing interval: 5 sec
  • Health: 8K (scale with your vitality)

Utility Minion 4 Active (Sterilization)Cause your reanimated guardian to burn nearby enemies and cleanse conditions from nearby allies.

  • Casting time: 3/4 sec
  • Cooldown: 30 sec
  • Radius: 300
  • Burning: 3 stacks for 3 sec
  • Conditions cleansed for each ally: up to 2

Utility Minion 4 Toolbelt (Restored Reanimated Minion)Cause your fallen medic to regenerate 100% of its own health over 6 sec.

  • Casting time: instant
  • Cooldown: 40 sec

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Elite Minion (Reanimate Abomination)Reanimate fallen giant. It will follow you and attack your target.

  • Casting time: 2 sec
  • Cooldown: 40 sec
  • Damage per hit: 700 (scale with your power)
  • Attack speed: 1 attack every 2 sec
  • Attack range: 140
  • Health: 22K (scale with your vitality)

Elite Minion Active (Gentle Tap)Cause your giant to slam its fists into the ground to damage and cripple nearby enemies. Already crippled enemies will take 100% more damage.

  • Casting time: 1/2 sec
  • Cooldown: 25 sec
  • Radius: 300
  • Damage: 700 (scale with your power)
  • Cripple: 5 sec

Elite Minion Toolbelt (Restored Reanimated Abomination)Cause your fallen medic to regenerate 300% of its own health over 18 sec.

  • Casting time: instant
  • Cooldown: 60 sec

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