Knighthonor.4061 Posted June 18, 2019 Share Posted June 18, 2019 It was one of my fantasies from when WvW was first revealed. But it never bacame a thing. A lot of new mechanics likely would need to be added to make open field Siege fights more rewarding for commanders to do.Some people say they seen this kind of tactic before, but that's a rare thing. Very rare or must be on a certain server, which most of us will never get to experience.If anybody here played Starhawk from PS3, the Outpost building is something I believe would be great as a Siege in WvW. Functions has a mini base that can be built in the open field with cannons and all that. Link to comment Share on other sites More sharing options...
iKeostuKen.2738 Posted June 18, 2019 Share Posted June 18, 2019 Sadly stacking and high target cleaves ruined any and all chances of this. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted June 18, 2019 Share Posted June 18, 2019 not many want to coordinate for it too. :/ Link to comment Share on other sites More sharing options...
Offair.2563 Posted June 20, 2019 Share Posted June 20, 2019 Never fought germans or french in open field i'd guess. Link to comment Share on other sites More sharing options...
steki.1478 Posted June 20, 2019 Share Posted June 20, 2019 You have 1 more week to play vs pure national servers on EU and experience this. Alternatively you can do the same with Gandara on their home border, especially when fighting 3rd server around gvg spot or south towers. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted June 20, 2019 Share Posted June 20, 2019 They did try player placable cannons for a weekIt went poorly. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted June 20, 2019 Share Posted June 20, 2019 @LetoII.3782 said:They did try player placable cannons for a weekIt went poorly.Hehe, I remember the havoc that was shooting through the gates. Fun times. Link to comment Share on other sites More sharing options...
duillyn.2697 Posted June 20, 2019 Share Posted June 20, 2019 Cuck gameplay, l2p and just fight people. Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted June 20, 2019 Author Share Posted June 20, 2019 @LetoII.3782 said:They did try player placable cannons for a weekIt went poorly.What went wrong? Link to comment Share on other sites More sharing options...
LetoII.3782 Posted June 20, 2019 Share Posted June 20, 2019 @Knighthonor.4061 said:@LetoII.3782 said:They did try player placable cannons for a weekIt went poorly.What went wrong?Literal firing lines of cannons.You couldn't get near any wall without getting barragedIf it'd have gone on the game would be like WW1 with both sides waiting just out of gun range for the futile frontal assualts Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted June 20, 2019 Share Posted June 20, 2019 It sounds "cool" but in the past players even made remarks in TS despising the use of open field siege. Golem week? Buggy exploited mess. Portable cannons? Did WvW need more AoE carpet spam? Yeah those weren't well received. People call each other siege humpers if you so much as go near an AC... maybe this is different per server but open field siege is basically frowned upon in general. Link to comment Share on other sites More sharing options...
Justine.6351 Posted June 21, 2019 Share Posted June 21, 2019 @LetoII.3782 said:@Knighthonor.4061 said:@LetoII.3782 said:They did try player placable cannons for a weekIt went poorly.What went wrong?If it'd have gone on the game would be like WW1 with both sides waiting just out of gun range for the futile frontal assualtsIf they implement skyscale in wvw and allow us to drop explosives it would be like WW2. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted June 21, 2019 Share Posted June 21, 2019 @Justine.6351 said:@LetoII.3782 said:@Knighthonor.4061 said:@LetoII.3782 said:They did try player placable cannons for a weekIt went poorly.What went wrong?If it'd have gone on the game would be like WW1 with both sides waiting just out of gun range for the futile frontal assualtsIf they implement skyscale in wvw and allow us to drop explosives it would be like WW2.Well if I got a placeable 20mm Oberlikon siege I would be perfectly fine with spreading chunks of skyscale across entire keeps as well. Link to comment Share on other sites More sharing options...
zionophir.6845 Posted June 21, 2019 Share Posted June 21, 2019 WvWvW had the cannon siege. but it was a recent addition. thats like the tower cannon which you can spawn in ZergvsZerg terrain Link to comment Share on other sites More sharing options...
Lord of the Fire.6870 Posted June 21, 2019 Share Posted June 21, 2019 @LetoII.3782 said:@Knighthonor.4061 said:@LetoII.3782 said:They did try player placable cannons for a weekIt went poorly.What went wrong?Literal firing lines of cannons.You couldn't get near any wall without getting barragedIf it'd have gone on the game would be like WW1 with both sides waiting just out of gun range for the futile frontal assualtsHow would be a golem which specialise in AoE ? I mean we have an new golem in PvE so adapting it would be easy. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted June 21, 2019 Share Posted June 21, 2019 @Lord of the Fire.6870 said:@LetoII.3782 said:@Knighthonor.4061 said:@LetoII.3782 said:They did try player placable cannons for a weekIt went poorly.What went wrong?Literal firing lines of cannons.You couldn't get near any wall without getting barragedIf it'd have gone on the game would be like WW1 with both sides waiting just out of gun range for the futile frontal assualtsHow would be a golem which specialise in AoE ? I mean we have an new golem in PvE so adapting it would be easy.Golem vs. 20 cannonsMy money is on the cannons Link to comment Share on other sites More sharing options...
Lord of the Fire.6870 Posted June 21, 2019 Share Posted June 21, 2019 @LetoII.3782 said:@Lord of the Fire.6870 said:@LetoII.3782 said:@Knighthonor.4061 said:@LetoII.3782 said:They did try player placable cannons for a weekIt went poorly.What went wrong?Literal firing lines of cannons.You couldn't get near any wall without getting barragedIf it'd have gone on the game would be like WW1 with both sides waiting just out of gun range for the futile frontal assualtsHow would be a golem which specialise in AoE ? I mean we have an new golem in PvE so adapting it would be easy.Golem vs. 20 cannonsMy money is on the cannonsI mean not doing canons you can build open field but instead having golems which can help you when a zerg attack not on long range like a canon but on short to middle range. You know the aoe from Taimi's golem out of LS4 ? Link to comment Share on other sites More sharing options...
LetoII.3782 Posted June 21, 2019 Share Posted June 21, 2019 @Lord of the Fire.6870 said:@LetoII.3782 said:@Lord of the Fire.6870 said:@LetoII.3782 said:@Knighthonor.4061 said:@LetoII.3782 said:They did try player placable cannons for a weekIt went poorly.What went wrong?Literal firing lines of cannons.You couldn't get near any wall without getting barragedIf it'd have gone on the game would be like WW1 with both sides waiting just out of gun range for the futile frontal assualtsHow would be a golem which specialise in AoE ? I mean we have an new golem in PvE so adapting it would be easy.Golem vs. 20 cannonsMy money is on the cannonsYou know the aoe from Taimi's golem out of LS4 ?No Link to comment Share on other sites More sharing options...
Zexanima.7851 Posted June 21, 2019 Share Posted June 21, 2019 Here is a little brain storming of mine. Idk if it's good or bad, just thoughts.They could add "Utility Carts" of a few types. The carts are built like any other siege but they can be picked up on your warclaw and moved. It slows the warclaw down to normal run speed while doing so. In order to attach it and move it you have be on your mount to 'pack it up' which is a 3 second channel that is interrupted by damage. The cart is deployed from mount by throwing it down, instant like deploying siege blueprint. If you are dismounted before you can deploy the cart the cart is destroyed. The point of the carts is not to do damage but to support your team or hinder your enemies. They could be used to fill in certain roles that a group is lacking.The CartsAll carts costs 150 supply to build and has 150,000 health. Triage Cart (Healing support)Fire a bandage pack. Smashes into the ground and when picked up buy an ally it heals 5 allies in a 360 unit radius for 1000. Blast Finisher. 1200 range. 3 second cooldown.Fire a giant elixir shell. Heals 10 players for 200 upon landing. Creates a water field for 3 seconds. 300 radius. 1200 range. 10 second cooldown.Fire a giant light shell. Cleanses 5 conditions from 10 allies upon landing and blinds 10 enemies in a 600 unit radius. Creates a light field. 1200 range. 25 second cooldown.Ignite all shells. Fully heal 10 allies around the cart and provide 1000 barrier. 240 radius. Destroys the cart.Saboteur Cart (CC cart)Fire an oil canister. Creates a puddle of oil hindering enemies. 300 radius. Pulses 1 second of cripple. 3 pluses. Lasts 3 seconds. Creates a dark field. 1200 range. 5 second cooldown.Release a gust of wind pressure. Knocks down up to 10 enemies in a line for 0.5 seconds. 900 range. 20 second cooldown.Fire a frost canister. Applies 2 seconds of chill and 1 second of slow on up to 10 enemies. 360 radius. 1200 range. 25 second cooldown.Activate hurricane machine. Knockdown 10 enemies for 1 second around cart. Then float 10 enemies for 2 seconds around cart. Then knock back 10 enemies 300 range. 240 radius. Destroys the cart.Fortification Cart (Defensive support)Applies 2 seconds of ageis to 5 allies in 1200 range. 7 second cooldown. Pulse 2 second of protection to 10 allies within 1000 range. 3 pulses. Lasts 6 seconds. 30 second cooldown.Fires in a cone in front of it. 10 allies are granted 3 stacks of stability. 900 range. 40 second cooldown. Grant the cart 25,000 barrier. Absorb 25% of incoming damage of 10 allies within 900 range for 8 seconds. Destroys cart after channel finishes. Link to comment Share on other sites More sharing options...
Ruggs.8420 Posted June 21, 2019 Share Posted June 21, 2019 I think this is a bad idea. Think about being on the receiving end of all that siege, not really fun. Link to comment Share on other sites More sharing options...
Crazy.6029 Posted June 25, 2019 Share Posted June 25, 2019 Saw a lot of open field siege year 1 of release, players adapted and it became a waste of supply/time unless you had the map painted all one color and were spawn camping the other colors, then it just served as a check point while players slept. Link to comment Share on other sites More sharing options...
subversiontwo.7501 Posted June 25, 2019 Share Posted June 25, 2019 Friends, you realize most siege tend to stop fighting, right? In the event of siege interfering in open field fights, commanders often contact each other and agree upon letting the opposing side destroy it so they can keep playing against each other. For the most part, siege has the role it should have when it comes to sieging and counter-sieging objectives.On a side-note: I'm trying to figure out if left-field suggestions are on the rise or if sensible discussion of core issues is on the decline? There sure have been alot of threads like this one lately (together with the general nerf complaints and oppinions without arguments or motivation, they've also become stubbornly common). I don't mean to be rude it's just that I find it increasingly common to see new threads with some ~brilliant idea that comes out of nowhere or doesn't tie into any ongoing discussion of what people ask for or care about. It tickles curiously. Link to comment Share on other sites More sharing options...
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