Etterwyn.5263 Posted June 20, 2019 Share Posted June 20, 2019 It's not a bad idea but on the list of needed features/improvements needed it's wayyyyy down there. Link to comment Share on other sites More sharing options...
Cristalyan.5728 Posted June 20, 2019 Share Posted June 20, 2019 @Olivier Yuki.5614 said:Bounties in WvW sounds like a great idea!! I would be so hyped to play WvW if there were bounties!Bounty means having an enemy player as target that you need to track down and kill.I haven't thought much about it so feel free to post the potential consequences that might occur if the feature were to be implemented.The only problem, from comments below is if your bounty targets leaves/logs-off often. But I guess it might be a risk the hunter has to take.I wonder if you ever play WvW. Because if you play, I will put a bounty on you of 2 gold every single day if your idea will be ever implemented. I have some friends too playing mostly for the fun and who will help you to improve your enjoyable WvW experience by placing also 2 g/day on your head. I think we can easily spend over 30 gold only for daily to have you dead by the hand of a bounty hunter and not because of a random encounter. And if the fun will be real, I think I can find other guildmates too to bet 2 g/day on your head. I want to have a system warning us when the bounty has been completed, in order to place another bounty. And to give the target a truly exciting WvW experience. Link to comment Share on other sites More sharing options...
Sekai.2987 Posted June 20, 2019 Share Posted June 20, 2019 first thing that came to mind would be guild chat looking like this: "guys , there is this guy i need to kill for bounty , join my party"and you would see a party of 5+ people hunt/chase/gank one guy just because one guy from the party has the bounty for himmajority of people in wvw dont look for good fights but for easy kills, they dont care about 1v1 2v2 or other even fights , they would kill you 10vs1 or even 40vs1 just to get the kill/bag/bounty Link to comment Share on other sites More sharing options...
RangerThings.9810 Posted June 20, 2019 Share Posted June 20, 2019 Give the bounty target Offensive and/or Defensive Inspiration.. It'd be fun. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted June 20, 2019 Share Posted June 20, 2019 even if it was increased ppk and wxp, what is the big problem here? people aren't going to gang up on bounties for that lol. if they do, chances are they are pve players and you have yourself a good fight there. call some buds and have a good time. Link to comment Share on other sites More sharing options...
LaGranse.8652 Posted June 20, 2019 Share Posted June 20, 2019 Two problems I see with this is:What if your bounty target is part of a zerg/blob?Who can become a bounty target and how is the bounty target tracked? They could be part of a group trying to sneak attack an objective/are hiding in an objective so marking them on the map will not work.Marking the target can also allow large groups to track the enemy group in real time by having them all accept a bounty assuming the bounty target is random. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted June 20, 2019 Share Posted June 20, 2019 @Gop.8713 said:The only way I could see this being fun is if you got to volunteer to be the bounty and you were always marked if you were in a 'safe' area like spawn where enemies can't go. I just don't see the point in putting it on a random player that would probably turn out to be really easy to kill. But if you put it on someone who couldn't hide in a safe place and volunteered to be hunted, it could turn into a really fun hide and seek type thing . . .I agree. Putting it involuntarily on someone is just not consistent with modern game design which tends to avoid punishment. On the other hand, voluntarily tagging DOES work, because it already exists in the form of Anet tags. When an Anet tag appears, literally everyone tries to kill them, and the side the anet employee is on often takes advantage of this. It generally creates a bit more excitement than the usual and also proof people just like that kind of thing. Link to comment Share on other sites More sharing options...
Gop.8713 Posted June 20, 2019 Share Posted June 20, 2019 @ArchonWing.9480 said:@Gop.8713 said:The only way I could see this being fun is if you got to volunteer to be the bounty and you were always marked if you were in a 'safe' area like spawn where enemies can't go. I just don't see the point in putting it on a random player that would probably turn out to be really easy to kill. But if you put it on someone who couldn't hide in a safe place and volunteered to be hunted, it could turn into a really fun hide and seek type thing . . .I agree. Putting it involuntarily on someone is just not consistent with modern game design which tends to avoid punishment. On the other hand, voluntarily tagging DOES work, because it already exists in the form of Anet tags. When an Anet tag appears, literally everyone tries to kill them, and the side the anet employee is on often takes advantage of this. It generally creates a bit more excitement than the usual and also proof people just like that kind of thing. I wasn't even really thinking of it that way, I was just thinking from the perspective of the hunters. Where's the fun in hunting someone who doesn't know they're being hunted . . ? Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted June 20, 2019 Share Posted June 20, 2019 @Gop.8713 said:@ArchonWing.9480 said:@Gop.8713 said:The only way I could see this being fun is if you got to volunteer to be the bounty and you were always marked if you were in a 'safe' area like spawn where enemies can't go. I just don't see the point in putting it on a random player that would probably turn out to be really easy to kill. But if you put it on someone who couldn't hide in a safe place and volunteered to be hunted, it could turn into a really fun hide and seek type thing . . .I agree. Putting it involuntarily on someone is just not consistent with modern game design which tends to avoid punishment. On the other hand, voluntarily tagging DOES work, because it already exists in the form of Anet tags. When an Anet tag appears, literally everyone tries to kill them, and the side the anet employee is on often takes advantage of this. It generally creates a bit more excitement than the usual and also proof people just like that kind of thing. I wasn't even really thinking of it that way, I was just thinking from the perspective of the hunters. Where's the fun in hunting someone who doesn't know they're being hunted . . ?Maybe ask the original deadeye’s and the old ghost thief’s. Link to comment Share on other sites More sharing options...
Gop.8713 Posted June 20, 2019 Share Posted June 20, 2019 @Strider Pj.2193 said:@Gop.8713 said:@ArchonWing.9480 said:@Gop.8713 said:The only way I could see this being fun is if you got to volunteer to be the bounty and you were always marked if you were in a 'safe' area like spawn where enemies can't go. I just don't see the point in putting it on a random player that would probably turn out to be really easy to kill. But if you put it on someone who couldn't hide in a safe place and volunteered to be hunted, it could turn into a really fun hide and seek type thing . . .I agree. Putting it involuntarily on someone is just not consistent with modern game design which tends to avoid punishment. On the other hand, voluntarily tagging DOES work, because it already exists in the form of Anet tags. When an Anet tag appears, literally everyone tries to kill them, and the side the anet employee is on often takes advantage of this. It generally creates a bit more excitement than the usual and also proof people just like that kind of thing. I wasn't even really thinking of it that way, I was just thinking from the perspective of the hunters. Where's the fun in hunting someone who doesn't know they're being hunted . . ?Maybe ask the original deadeye’s and the old ghost thief’s.Yeah that's pretty much what I was thinking. I was never able to see how that was fun either . . . Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted June 20, 2019 Share Posted June 20, 2019 Idea has been brought up before but not sure to a good usable proposal ever came about, as a lot of loopholes can come up with this. And yes the game already has a bounty system built in with getting more wxp from a player who hasn't died in a while, it's just the wxp flashes across the screen when you kill them but it's fast and nothing excited to cheer about.If you could manually assign the bounty on an enemy, a lot of people may just use it on enemy commanders to help get them sniped. Now is that fair to mark them so 50 other people can hard on hunt them? So it needs to be an automatic trigger or limited, maybe you can go up to a bounty board and randomly be given a target to collect on a bounty on like pve, or maybe if someone did 10 killing blows on enemies they trigger a bounty on themselves.But what if a person knows of their bounty, they may just log off to avoid it. You could have a timer that only countdowns as long as you're in wvw, that may just promote afking. Maybe then attach bonuses for having a bounty on you, like extra wxp, gold, karma for killing players while under a bounty. The Division game has manhunts in which you turn rogue and get put on a timer and marked on the map for everyone to see, and need to survive, if you do you get a big reward. But that game deals with small groups and wvw you have zergs to deal with which could really mess this up and really make it unfair for anyone under bounties. So then only mark a target and only show 1-5 people? but they can just target a player and share the information with a zerg anyways. But only one person can collect the bounty? wouldn't change the amount of hunters around and who can help with the kill.You could go with the system of having bounty hunter tags to separate the people involved with the hunting and only those with tags get in on the rewards, but it doesn't stop the fact that anyone outside of the group can still help kill targets.Pretty hard to have bounties on a personal level in a game mode with 50+ other allies and 100+ enemies.This is why it's been so hard for them to add rewards to wvw, why a passive system like the reward tracks and skirmish system works better for anet. Link to comment Share on other sites More sharing options...
zionophir.6845 Posted June 20, 2019 Share Posted June 20, 2019 @Olivier Yuki.5614 said:Bounties in WvW sounds like a great idea!! I would be so hyped to play WvW if there were bounties!Bounty means having an enemy player as target that you need to track down and kill.I haven't thought much about it so feel free to post the potential consequences that might occur if the feature were to be implemented.Edit: (in response to comments below)Entering WvW is signing a death contract. I think it doesn't matter whether a random dude, randomly crossing your path kills you, or a bounty hunter. Target doesn't know he is hunted.If the target logs-off or leaves the map, another bounty could be automatically assigned. Computer chooses target randomly, this way less chance to exploit.The only problem, from comments below is if your bounty targets leaves/logs-off often. But I guess it might be a risk the hunter has to take.been happening...since 2012...playing a warrior and all i see appearing out of nowhere are ranged classes. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted June 20, 2019 Share Posted June 20, 2019 How about this - a random person on enemy server is flagged as a bounty, no one will see any indicators, neither the enemy, nor the person flagged. The only way you know that they were the bounty is only after you kill them. This way, you are encouraged to kill whatever reds you come across. Maybe they shouldn't be called bounty at this point, but high value target or whatever you want to call it. Maybe there can be rules how a person can be flagged as a high value target such as how many kills, their participation tier, the duration of time since they last died, etc... The amount of time a person is considered a high value target must not be too long or short - it has to be long enough for people to come across them, and short enough to switch around % number of people an hour so there is some spread and chance for people to get a high value target encounter. Now what killing a high value player gives you is up to debate - some small reward? some small buff? Maybe there are other ideas, but this is only one I could come up with that doesn't really detract from current normal play nor cause any grief but it does encourage fighting encounters.ps - apart from this, the only other option I see is turning bounty into event haha Link to comment Share on other sites More sharing options...
SlateSloan.3654 Posted June 20, 2019 Share Posted June 20, 2019 i would not let the system choose someone randomly for bounty as people will feel it as unfair to get chased without having done something.a bounty was given out in the past on people who have actually done something so you could do it in form of a temporarily buff.like if a player kills another player get 1 buff 10 minutes bounty. if the person is zerging and bombin 10 people into death could get 10 stacks of that buff. like the more people the person kills without dying himself the higher the buff gets or the longer it lasts and if the person gets finally killed it gives a special reward.can do different types of bounty of course like forkilling other playersturning campskilling a certain amount of dolyaksbeing the person who does the last hit on a lord or gate before the gate opens.etc etc.edit: that way there could also be some new bounty hunt achievements with maybe new item skins as rewards such as bounty hunter weapons or armors, trinkets, wvw tickets or what ever. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted June 21, 2019 Share Posted June 21, 2019 @SlateSloan.3654 said:a bounty was given out in the past on people who have actually done something so you could do it in form of a temporarily buff.like if a player kills another player get 1 buff 10 minutes bounty. if the person is zerging and bombin 10 people into death could get 10 stacks of that buff. like the more people the person kills without dying himself the higher the buff gets or the longer it lasts and if the person gets finally killed it gives a special reward.Oh I never knew they had this in the past, when was it removed? Did it turn into the consumable buff that gave kill streak xp? Link to comment Share on other sites More sharing options...
bigo.9037 Posted June 21, 2019 Share Posted June 21, 2019 @"Caedmon.6798" said:More reason to gank one guy ? What an absurd idea,did you even think about this at all ?Suddenly a zerg of 10 salty, angry """roamers""" will have a reason to 10 man gank you, corpse jump you and throw siege on you... And then you're gonna give them gold for it??!! AAHAHAHHAHHAHAThis is the worst idea ever... Honestly. Link to comment Share on other sites More sharing options...
SlateSloan.3654 Posted June 22, 2019 Share Posted June 22, 2019 @DemonSeed.3528 said:@SlateSloan.3654 said:a bounty was given out in the past on people who have actually done something so you could do it in form of a temporarily buff.like if a player kills another player get 1 buff 10 minutes bounty. if the person is zerging and bombin 10 people into death could get 10 stacks of that buff. like the more people the person kills without dying himself the higher the buff gets or the longer it lasts and if the person gets finally killed it gives a special reward.Oh I never knew they had this in the past, when was it removed? Did it turn into the consumable buff that gave kill streak xp?:D not ingame, i was rather thinking about the real world in the past where criminals where put on bounty^^. Link to comment Share on other sites More sharing options...
SlateSloan.3654 Posted June 22, 2019 Share Posted June 22, 2019 @bigo.9037 said:@"Caedmon.6798" said:More reason to gank one guy ? What an absurd idea,did you even think about this at all ?Suddenly a zerg of 10 salty, angry """roamers""" will have a reason to 10 man gank you, corpse jump you and throw siege on you... And then you're gonna give them gold for it??!! AAHAHAHHAHHAHAThis is the worst idea ever... Honestly.it already happens today that people "gank" single persons if they see them inside their own area. is normal, specially of you wear a guild tag that is familiar to the other side and you are on their KoS list. The more you mess around with your enemy the more they want you dead by all means. thats why it makes no difference if theres a bounty or not.just it makes no sense to let the system randomly choose who is put a bounty on. a bounty status must be earned, by attacking the enemy in whatever way there is.i kill 10 dolly of the enemy i get the dolly bounty on me. marked as a person who is wanted cause a special reason. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted June 22, 2019 Share Posted June 22, 2019 @SlateSloan.3654 said::D not ingame, i was rather thinking about the real world in the past where criminals where put on bounty^^.lmao my bad Link to comment Share on other sites More sharing options...
bigo.9037 Posted June 23, 2019 Share Posted June 23, 2019 @SlateSloan.3654 said:@bigo.9037 said:@"Caedmon.6798" said:More reason to gank one guy ? What an absurd idea,did you even think about this at all ?Suddenly a zerg of 10 salty, angry """roamers""" will have a reason to 10 man gank you, corpse jump you and throw siege on you... And then you're gonna give them gold for it??!! AAHAHAHHAHHAHAThis is the worst idea ever... Honestly.it already happens today that people "gank" single persons if they see them inside their own area. is normal, specially of you wear a guild tag that is familiar to the other side and you are on their KoS list. The more you mess around with your enemy the more they want you dead by all means. thats why it makes no difference if theres a bounty or not.just it makes no sense to let the system randomly choose who is put a bounty on. a bounty status must be earned, by attacking the enemy in whatever way there is.i kill 10 dolly of the enemy i get the dolly bounty on me. marked as a person who is wanted cause a special reason.The difference is you're rewarding people for griefing.. players will hunt you.. then be rewarded for that? On top of lootbags that already drop? This is the most toxic and exploitable system ever. Link to comment Share on other sites More sharing options...
Kassablanca.5821 Posted June 23, 2019 Share Posted June 23, 2019 hmm u want someone bounty u should put out 100 gold instead of the game randomly assign a target and give u free stuff. Bounty should only be active when it reached 1000 gold and the target gets 20% of that for been a bounty. Link to comment Share on other sites More sharing options...
Brother.1504 Posted June 24, 2019 Share Posted June 24, 2019 They had a bounty system in a pvp zone in City of Heroes. If the marked person died another person was marked. If the person lived for 15 minutes another person was marked. There was reward incentive to both hunt the bounty and survive being marked. Was really good fun. One thing to note is some people marked would just go into drone protected bases to wait out the bounty. Drones were one shot kill friendly npcs. Link to comment Share on other sites More sharing options...
Odinsfury.8360 Posted June 24, 2019 Share Posted June 24, 2019 I think having an AI bounty appear in WvW could be cool, whichever world does the most damage to it can get some kind of bonus. Link to comment Share on other sites More sharing options...
Mokk.2397 Posted June 24, 2019 Share Posted June 24, 2019 This type ? Absolutely NO! Theirs enough toxicity as it is .But within the server against spies ? Now that would be a good idea.Spying and sabotage(AKA tractivator trolling) should come with a degree of risk.But applying bounties should be very costly so it doesn't get abused. Link to comment Share on other sites More sharing options...
Jski.6180 Posted June 24, 2019 Share Posted June 24, 2019 There kind of is something like this when it come to wvw exp if some not been killed in some time they give more wvw exp when you kill them. Maybe added in better loot drops as well? The player base can make bounties and reward bounties on target players better then the game systems can if you truly wish for a named bounties. Link to comment Share on other sites More sharing options...
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