Gokil.2543 Posted October 2, 2017 Share Posted October 2, 2017 Hear me out here. I know it's pretty much everyone's favourite skill on sword, but we can never expect to be the 'high risk high reward, highly offensive elite spec (Karl's words), as long as this skill remains untouched.Riptide (water 2) is:The longest evade skill in game, beating out pistol whip and unrelenting assaultThe highest total healing weapon skill in the game, beating out geyser while having a much lower cooldown. (Also currently bugged to heal about double what is listed). On mender's amulet it literally offers more healing/s than any actual heal skill (GoEH, SoR,...) we have. Well over 6k every 12sA water field that's hard not to combo twice or at least twice out of. On sw/f you have 4 total finishers, on sw/d 5, +1 for evasive arcana if you run it. Grants regen (twice? Not sure cant test atm). Meaning cleansing water proc. I don't see how anything with respectable pressure and cleanse could be allowed to have an effective 8k+ heal on a 1,75s evade skill on a 12s cooldown( 9,6 traited). It's not really a problem yet, since we have abysmal damage pressure, but it might hold us back from ever being able to get some on sword.If anyone has fought as or against a moderately tanky sw/d water arcane build, you'll know it stalemates versus virtually anything. Just your cookie cutter durability mussels gnashblade D/D build with cleansing/energy is faaaar tankier than DD ever was. Spammable healing ripple due to global attunement CD is quite formidable defensively, as are earth 2 and twist of fate evade frames. But water 2 is borderline absurd. And I haven't even mentioned barrier yet, which unlike the general sentiment on this forum, is really quite effective at mitigating what little damage you're not evading.Long post, but I think it would be a real shame if weaver ends up being another x years of wet noodle sustain bot. I'd love to be the risky but threatening diver. Thanks for reading.Some quick suggestions:Bring healing down to listed value at least, half healing power coefficient, remove evade frames entirely (needs to be interruptible), make it move substantially further and faster so it can still serve well defensively, double the damage of all sword dual skills straight up. Speed up sword autos by 20% and make them continue chaining after attunement swap. (Very quick and rough ideas, not gonna comment on traits yet) Link to comment Share on other sites More sharing options...
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