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Herald Gear for open world


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What is a good armor set I can buy on the trading post for a power/boon build for Herald doing quests and open world content after lvl 80? I used the boost on this character and cleared the whole PoF storyline using the soldiers exotic gear they provided with very little survivability problems, then I looked at a raiding build and bought some berserker armor on the TP and staying alive is a lot harder now and getting pretty frustrating when soloing even with dwarf and glint stance. I'd just use that soldier boost gear again but sadly I deleted it due to lack of inventory space thinking I just upgraded my gear with the berserker stuff

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Well truth be you should be fine in just Berserker gear, given Revs have a decent enough health pool. What specifically is killing you?

EDIT: also, what build are you running? If you took the Raid build from Metabattle, yeah, that is more ideal as a member of a party in group content than something you should be using while playing solo.

EDIT #2: https://metabattle.com/wiki/Build:Herald_-_Power_Glint this is the build you should be using in OW. Don't be shy to use Hammer over Staff as a ranged option - with practice it can be very powerful.

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I run berserker's on a power herald/assassin and I run marauder's on a power renegade/assassin. The meta builds call for sword/sword and staff, but I run sword/sword and hammer. Watching Nike's herald and renegade videos on youtube helped my survivability quite a bit. Running the glass berserker's is still the tougher of the two, but, not nearly like I did before.

Nike's Open World Herald video:

Nike's Open World Renegade video:

What I think is going on is you are used to relying on the damage mitigation that the soldier's gear toughness granted you. With berserker's, you have to rely much more on dodging, evading, and the protection your skills give you. Without intending to be mean, you have to play better to run Berserker's. It's why I made Marauder's armor for my Renegade. :)

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If I'm not on my Harrier Herald, I mostly use this sort of build, kinda the classic Shiro/Glint, but I tweaked some things :

http://gw2skills.net/editor/?vlAQNAscmn3guNSuQ7JRboVlsP0rS4IaWJ4EdsklNFidMl5N2/rgPsNAH4BA-jBCBwA32fIwTAYl+gEm/Mq8TiSQAnCAcq/AA-e

I like to be in a middle-ground between full dammage and sustain. Feel free to change/adapt the build for you.

I tend to use one weapon set per stance and switching weapons at the same time as switching stances. (swords on Shiro, staff on glint)

Swords and Shiro are your full dammage burst set. Mostly use sword 5 to engage, 4 to slow down and imobilise, then 3 while beeing on Impossible Odds. Most ennemies will just melt.Shiro skill 7 is a great stunbreak and evade AND condi clean. Use skill 8 close gap and when you need some quickness, but usually sword 5 is enough

Staff and Glint will be your defensive/supportish set. Staff 5 delete the blue bar of bosses, 3 is a block. 2 is a small heal while 4 is a condi clean, but only use 4 if you have some energy to "waste" (the heal is rather weak, though tbe condi clean can help sometimes. Beware of the casting time!)With Glint, only use the active of skill 7 as a stunbreak, skill 8 and 9 are great burst. Elite skill is another way to set some shit flying around.

In the build Glint Spec, feel free to chose between Top/Top/Bottom or Top/Top/Mid.

You should have plenty of Might, Fury, Swiftness, Regen and Protection to help you out.

Not top pro Revenant main out here, but it's one of my favorite alts and I'm happy to share some tips.

EDIT: Forgot to mention an important tip! Always strafe and turn around ennemies to strike at their flanks. You'll have tons of life-steal while doing so thus enhancing your sustain.

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@Turkeyspit.3965My health with this berserk gear is about 17k, where the soldiers was like 23? I think. Yea I was using that raid build I switched to the OW one and its better.@Kaltyn of Torbins Deep.2946Thanks for the links, I was using a hammer before and had a much easier time, will try again. Is Marauders only craft and not available on the TP?I have to get used to dodging more, I was too used to not having to with the soldiers I guess.@Edge.8724Thanks for the tips , gona practice this a bit. Getting used to the rotation

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Marauders gears has to be either crafted (Soulbound on acquire) or selected from a piece of stat selectable gear.

If you want the extra HP cushion, you can always use exotic rings / ear rings - Soldier's stats should be available off the TP for pretty cheap. Best to not swap your armor around much because of Runes.

You can also use food to buff up your stats.
https://wiki.guildwars2.com/wiki/Plate_of_Orrian_Steak_Frittes is pretty cheap to cook, or buy if you don't have a Chef leveled.If you do have Chef leveled, I'd recommend using food with damage reduction. Sadly they are all Bind on account so you have to cook them yourself. Two options:https://wiki.guildwars2.com/wiki/Fried_Oyster_Sandwichhttps://wiki.guildwars2.com/wiki/Oysters_with_Zesty_Sauce

-10% damage reduction doesn't sound like much, but in reality it's a huge boost to survivability.

Couple of tips for open world:

  • Conditions are a bit of a weakness for Power Revs, as all you really have to deal with them are Jalis' heal, which isn't much. Until you start going into group content like Fractals (and even then), you can put a Sigl of Cleansing on your offhand sword (https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Cleansing) instead of Sigil of Air. Slight drop in DPS, but every time you swap legends you get 3 conditions cleansed. Really helpful in HoT and PoF maps.

  • Shiro / Glint is IMO the better combination, since mastering Shiro unlocks the best performance for a DPS Rev, especially if you ever want to go into WvW/PvP. But that said, Jalis / Glint is more forgiving in that Vengeful Hammers (https://wiki.guildwars2.com/wiki/Vengeful_Hammers) is an AoE attack that gives you -20% damage reduction, has no target cap, meaning the 3 hammers can hit unlimited amounts of targets, and are pretty much guaranteed to proc Assassins' Annihilation (https://wiki.guildwars2.com/wiki/Assassin%27s_Annihilation). So jump into a big group of mobs and activate hammers for 20% less damage, AoE DPS, and a steady trickle of healing. But practice both, since Shiro opens up a different playstyle for Rev.

  • Staff is the superior weapon for Revenant because of it's CC ability and built in condition cleanse, but the reality is in OW having a ranged option is great, and once mastered, Rev Hammer is pretty awesome. I recently did that personal story mission in Orr when you have to escort Charr tanks, and at one point you are given control of the cannon and have to fight off waves of Risen and undead. I ended up ditching the turret and just used my hammer to burn down everything. It will feel awkward at first, but with practice you'll see how each ability can be valuable in OW. So don't be shy in trying out hammer, but learn to use Staff, as that is what you will be using in Fractals and PvP; and in WvW you'll be using Hammer / Staff.

Revenant is a profession where the skill ceiling is relatively high. At first it might seem that Rev is squishy, but once you get the hang of energy management and a great understanding of what each Legend can do for you, things will get easier and you'll find your survivability goes way up. Definitely one of my favorite professions in this game.

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I ended up making more of a tanky support dps build that flows a bit more with my playstyle using dwarf and glint stance with 2 swords and offhand shield , and I am in the process of crafting some ascended gear. I made a set of marauders exotic for the time being. I am thinking about making a Svaard's Marauder ascended set, but dont have access to Deldrimor Steel yet, I am only 436 armorsmith. Does the Deldrimor Steel open up after lvl 500 ? I also saw the Oiled Orichalcum and regular Orichalcum. Whats the difference? Is Deldrimor better than that and the best available at the moment?

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@Ravenscall.9437 said:Does the Deldrimor Steel open up after lvl 500 ?Deldrimor Steel becomes available for crafting at crafting level 450.

@Ravenscall.9437 said:I also saw the Oiled Orichalcum and regular Orichalcum. Whats the difference? Is Deldrimor better than that and the best available at the moment?Oiled Orichalcum components are simply ingredients for crafting HoT/PoF items. They require Linseed Oil. Ascended equipment have the highest stats available in the game, even if it's only marginal (approximately 5% in raw stats, damage/healing scaling notwithstanding).

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@Ravenscall.9437 said:I ended up making more of a tanky support dps build that flows a bit more with my playstyle using dwarf and glint stance with 2 swords and offhand shield , and I am in the process of crafting some ascended gear. I made a set of marauders exotic for the time being. I am thinking about making a Svaard's Marauder ascended set, but dont have access to Deldrimor Steel yet, I am only 436 armorsmith. Does the Deldrimor Steel open up after lvl 500 ? I also saw the Oiled Orichalcum and regular Orichalcum. Whats the difference? Is Deldrimor better than that and the best available at the moment?

If you want to craft Ascended armor, you'll need 500 in Armorsmith anyways.

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