Tharsul.2654 Posted June 28, 2019 Share Posted June 28, 2019 Greetings, fellow racing enthusiasts!I apologize in advance for the incredibly long post, TL;DR is at the bottomI have had an idea for a competitive mount-racing league, based on the framework and functionality of the pvp interface.I have tried to keep all these ideas within the scope of existing game features as I understand them, with the understanding that it is often easier to create a Frankenstein's monster of a game mode instead of attempting to create something new, buggy, and untested from scratch.The idea would be to use the same variety of menu as the pvp menu to allow racers to queue for a competitive race in instances of the existing races, or to teleport to the normal tracks in the open world for time trials and more friendly races. The use of the pvp menu as a framework should allow for the tracking of the player's stats, such as number of races played, races won, favorite course, best times on each course, etc.With the ability to track stats, it should be possible to have a ranking list akin to the ranked pvp league, with sub-leagues to keep players matched up with opponents of their own skill level (bronze league, silver league, gold, platinum, etc.) and it would also make it possible to have a staggered starting pack, where the best racers start at the back of the pack as a handicap to give less capable racers a fighting chance at improving their rank, and in turn serving to increase the difficulty of the race for the more experienced players who are more likely to be able to handle the difference in starting position.Much like the pvp menu, there could be multiple game modes to choose from, with an unranked mode for people who want to race for fun, time trials for people who want to practice, a ranked competitive league with tournaments and prize pools for the hardcore racers out there, and private racing instances for people who want to have guild-only races or who want to practice by themselves.For unranked and ranked races, the menu would use the same queuing system as the pvp menu, where it prompts the players in the queue with a ready check when enough of them have entered, complete with the choice between a number of different races and the spinner to select from among the selected choices at the end.If an entry fee is implemented for ranked competitive tournament races, say 5-10g, the fees could all pay into a grand pool which would be divvied up proportionately among the final winners of the sub-leagues at the end of the tournament season, with higher tier leagues getting greater percentages of the total prize pool, with the intent to serve as an incentive for the racers to be more competitive by requiring them to put something of value on the line in order to participate, although I believe all racers should receive a participation prize, racing medallions at the very least, to facilitate the last point I will be making.One common problem with the big races we have during events is that the high number of players can cause problems with the graphics of the game on older computers, so in an effort to keep the participant's computers from becoming overburdened by too many players with sparkly infusions and shiny mount skins, it would be a good idea to limit the number of racers that may participate in a competitive race to something like 10-15 players, which would in turn decrease queue times between races, as fewer participants would be needed to start the race.Another measure to facilitate the best possible game performance for the participants would be to perform the races in instanced versions of the existing race courses, to keep other players and unnecessary npcs from cluttering the system memory, allowing for the racers on older systems to perform unburdened by the majority of memory bottlenecks which may prevent them from enjoying the busy races we have right now.And finally, the most potentially-controversial idea associated with this concept: spectator betting. To start off with, I would like to point out that gambling is already relatively commonplace in Tyria, with destabilized ecto gambling and sandstorm in many major cities, as well as betting on the outcome of the Dragon-Bash Moa-races.There is even an in-game precedent for betting on player races, which we know of from the npc chatter in Amnoon before the race starts, where a skritt spectator places a bet of, "all my shinies," on the skritt racer, only to be denied by another npc who says the skritt isn't allowed to bet anymore because they, "never want to part with their shinies."In an effort to keep players from attempting to rig the races by intentionally losing, racers may not bet on a race they are participating in.The only thing that's missing from the races to make them feel more real and to increase audience participation would be to add bleachers to the race courses, with an npc in charge of betting standing nearby, and if I'm not mistaken, that should be incredibly simple, as there are already game assets which can be used as bleachers in a number of places throughout Tyria, such as at the various circus rings dotted around the shiverpeaks. An important feature to encourage audiences to stick around, which feels like it's missing from the current races, especially now that we've seen it in the Dragon-Bash Moa-races, is the ability to spectate a racer of your choice, which should be possible within the existing framework, if not with the tools used for the Moas, then with the seemingly-unused spectator camera which we have controls for in the keybindings menu.If bleachers were employed with a betting npc, there could be either another npc, or a binoculars/telescope item for players to interact with which would then let them choose which player they would like to spectate.To keep betting civil and to keep people with poor self control from spending all their gold, it would likely be best to stick with the betting structure of the Moa-races, where players may bet a predetermined amount of a non-gold currency, the racing medallions I mentioned earlier being the obvious choice, on any number of racers of their choosing, with a method of cashing out their winnings for gold, but no method of buying the currency with gold, which would in turn encourage more race participation from players to acquire the currency needed to place bets. If spectators are given a more official way to enjoy the races and allowed to bet on racers, it would add a level of audience participation to the races which seems sorely lacking from them as they currently are, after all, what's a race without a cheering crowd?TL;DR: Idea for using the structure of the pvp menu and other existing game features as a framework to create a ranked/unranked racing league, with racer stat tracking, spectator observation of racer's viewpoints, and spectator betting on race outcomes.Anyhow, thank you for taking the time to read my post, and have a wonderful day! Link to comment Share on other sites More sharing options...
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