Lahmia.2193 Posted June 29, 2019 Share Posted June 29, 2019 Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted June 29, 2019 Share Posted June 29, 2019 Voted shield as it would be my preferred style looks-wise. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted June 29, 2019 Share Posted June 29, 2019 Main hand focus because Necromancer's focus needs more focus.Main hand horn so complaints about off hand horn's nerf can be heard.--- Edit ---There we go, short bow! 120 range AA with mobility, burning, and high bleed burst on 4 of 5 skills. Use it to open with a melee condi dps burst and gap-closers. Must do 20% to 30% more dps than scepter, support aggro control with invulnerability and gap closers, work with Curses and Death Magic, and meld with scepter and dagger builds. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted June 29, 2019 Share Posted June 29, 2019 Axe Off-hand, just because it will give us a reason to complain that spiteful talisman CD reduction don't work with Axe off-hand and it will take them 2 years to give us an answer in the form of a tooltip fix stating that spiteful talisman effect apply only to main-hand axe and focus. Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted June 29, 2019 Share Posted June 29, 2019 I voted shield cause we need something against getting dogpiled. Looks wise longbow would be awesome (that araenae longbow :3) Link to comment Share on other sites More sharing options...
Flumperio.9310 Posted June 29, 2019 Share Posted June 29, 2019 Vote for shield, al least necro will be tank..... Link to comment Share on other sites More sharing options...
KrHome.1920 Posted June 29, 2019 Share Posted June 29, 2019 ShieldSkill 4 should be a 20s cooldown 600 range rush skill (which does not require a target to be usable for mobility) that knocks down the target on impact.Skill 5 should be a 30s cooldown 3s block that builds up life force when blocking. The new shroud should be melee range with one leap skill but in contrast to reaper shroud only single target oriented but with boon sharing for allies.--> necro tank/support with good duelling capabilities. Link to comment Share on other sites More sharing options...
VDAC.2137 Posted June 30, 2019 Share Posted June 30, 2019 I really don’t like the idea of shield for necro, personally. Sword would probably make the most sense, but I voted longbow because of the spider longbow skin and because it could be interesting to have another ranged option for necro. Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted June 30, 2019 Share Posted June 30, 2019 @KrHome.1920 said:ShieldSkill 4 should be a 20s cooldown 600 range rush skill (which does not require a target to be usable for mobility) that knocks down the target on impact.Skill 5 should be a 30s cooldown 3s block that builds up life force when blocking. The new shroud should be melee range with one leap skill but in contrast to reaper shroud only single target oriented but with boon sharing for allies.--> necro tank/support with good duelling capabilities.I'm a little unsure of what I would like to see for the new shroud though in terms of whether it should be like Reaper Shroud and lock out HP/Utilities or like Scourge Shades that does not lock HP/Utilities.Reaper Shroud locks out Utilities is sad but at least there was a clear purpose of going into Shroud and doing certain things like mobility or damage or defense.Scourge Shades does not lock out Utilities but is sad that offense and defense are all rolled into the skills, making it half less effective during many fights.If it was normal Shroud, I could enter Shroud to tank damage without wasting any of the offensive Shroud skills.But on Scourge Shades, if I'm going to defend, I need to use them for barriers like F3 and F5.But they also happen to be offensive skills and if my opponents are not in range/shade or have their own defenses up like blocks/invulnerables, then the offense is wasted. It is also sad that part of the damage and preventing counter-bursts comes from spamming the skills.Maybe I'm just playing Scourge wrong but it makes me want to spam instead of timing them for proper moments. Link to comment Share on other sites More sharing options...
Amaranthe.3578 Posted June 30, 2019 Share Posted June 30, 2019 Id like any firearm. Link to comment Share on other sites More sharing options...
PervMonk.4891 Posted June 30, 2019 Share Posted June 30, 2019 bold of you to assume we will get a new expac Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted June 30, 2019 Share Posted June 30, 2019 @KrHome.1920 said:ShieldSkill 4 should be a 20s cooldown 600 range rush skill (which does not require a target to be usable for mobility) that knocks down the target on impact.Skill 5 should be a 30s cooldown 3s block that builds up life force when blocking. The new shroud should be melee range with one leap skill but in contrast to reaper shroud only single target oriented but with boon sharing for allies.--> necro tank/support with good duelling capabilities.ANet would rather give us barrier than block and cripple/chill than a rush skill. Link to comment Share on other sites More sharing options...
Shroud.2307 Posted June 30, 2019 Share Posted June 30, 2019 Sword. Necro is the only profession that can't use it. Every other profession that can't use it with their core spec can with their elite spec. It would just make sense to me. I also think depending on what they do with Shroud, it could work quite well for Necro. A faster melee weapon like Dagger perhaps with some better utility or range would be really nice. Link to comment Share on other sites More sharing options...
Udolpho.1209 Posted July 5, 2019 Share Posted July 5, 2019 Elite specs/weapons I'd like to see:Dual Swords - Wraith/ghostly spec using thief-like movement and stealth, or Vampire Lord based on blood and life forceRifle - Dark steampunk engi-like Plague Doctor using elixirsShield - that Bone Dancer/Bonemancer idea that was posted a while back, with bone armor & cages and immobilize/bleeds Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted July 5, 2019 Author Share Posted July 5, 2019 @"Udolpho.1209" said:Elite specs/weapons I'd like to see:Dual Swords - Wraith/ghostly spec using thief-like movement and stealth, or Vampire Lord based on blood and life forceRifle - Dark steampunk engi-like Plague Doctor using elixirsShield - that Bone Dancer/Bonemancer idea that was posted a while back, with bone armor & cages and immobilize/bleedsI had an idea a while back for Plaguedoctor spec using sword and elixirs. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted July 5, 2019 Share Posted July 5, 2019 @Lahmia.2193 said:@"Udolpho.1209" said:Elite specs/weapons I'd like to see:Dual Swords - Wraith/ghostly spec using thief-like movement and stealth, or Vampire Lord based on blood and life forceRifle - Dark steampunk engi-like Plague Doctor using elixirsShield - that Bone Dancer/Bonemancer idea that was posted a while back, with bone armor & cages and immobilize/bleedsI had an idea a while back for Plaguedoctor spec using sword and elixirs.Overall very well designed. I'd like it more, if it was a double sword spec tbh. Cause there's nothing that really goes well with those skills.Only thing that I don't like is having 2 traits that improve one shroud skill.Maybe switch out one to be: 20% longer duration for elixirsOr something like that.Sword 4 could have an evade frame, and sword 5 something with immobilize and big power dmg Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted July 5, 2019 Share Posted July 5, 2019 give me a tele and I can die content. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted July 5, 2019 Share Posted July 5, 2019 Gimme a sword! I'd like double sword(just like war got double dagger). And movement skill attached to it.If we can't have sword focus main hand might be interesting, or axe off hand too. Link to comment Share on other sites More sharing options...
Vlad Morbius.1759 Posted July 5, 2019 Share Posted July 5, 2019 We need range beyond the crappy staff so I'd vote for pistol in both main or offhand https://wiki.guildwars2.com/wiki/Nightwing I'd love to have axe pistol on my necromancer!My second choice would be shield to absorb damage and have it combined with the Necromancer shroud like a bone shield. Link to comment Share on other sites More sharing options...
Obtena.7952 Posted July 6, 2019 Share Posted July 6, 2019 I love the idea of a longbow ... like some kind of life sucking ranged concept, similar to how DH VoJ works? You tether someone, they loss HP maybe? I guess, like dagger, but ranged ... haven't really thought it through. Link to comment Share on other sites More sharing options...
Ultramex.1506 Posted July 6, 2019 Share Posted July 6, 2019 anything that isn't for meleeing. Link to comment Share on other sites More sharing options...
Kuulpb.5412 Posted July 14, 2019 Share Posted July 14, 2019 Not enough range for a caster with barely any cc survival, so though i would love a sword ritualist, i have to stick to my vampire longbow (or vampire hunter dual pistols with crossbow skins) Link to comment Share on other sites More sharing options...
Kuulpb.5412 Posted July 14, 2019 Share Posted July 14, 2019 @Obtena.7952 said:I love the idea of a longbow ... like some kind of life sucking ranged concept, similar to how DH VoJ works? You tether someone, they loss HP maybe? I guess, like dagger, but ranged ... haven't really thought it through. I made a necromancer vampire spec a while ago, You could check that and see if it’s similar to your idea as I am really hoping something like that happens. (Might have called it Vampire hunter at the time) Link to comment Share on other sites More sharing options...
Ravezaar.4951 Posted July 14, 2019 Share Posted July 14, 2019 Going with Sword either for Main- or offhand or both, would maybe also say Shield but Anet hasnt given us Necros a block or invun skill in 7y so think Shield is out. Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted July 14, 2019 Share Posted July 14, 2019 Sword would be great but I dare Anet to give us even worse durability with an equipped shield. Watch it only work in shroud and under 50%. Link to comment Share on other sites More sharing options...
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