DonArkanio.6419 Posted July 2, 2019 Share Posted July 2, 2019 Hey, I decided to make this poll so it is clear whether people would like more of Balance Updates or not.So, here it is.Also, what are the pros and cons of changing Balance Update frequency, in your opinion? Link to comment Share on other sites More sharing options...
lisica.6583 Posted July 2, 2019 Share Posted July 2, 2019 I like it the way it is now, thanks Link to comment Share on other sites More sharing options...
Hynax.9536 Posted July 2, 2019 Share Posted July 2, 2019 if you check the Category: Balance Updates on the wiki I believe we get them quite frequently actually.I mean what is the point of changing class skills and mechanics every month? You have to change and give time for people to theorycraft and optmize with the new features. If you keep changing things every month only players with full legendary set would be able to keep up and enjoy every patch.And remember that we generally need a lot of hotfixes after a balance update because our comunity is great in finding broken/exploitable traits/skills combos. Link to comment Share on other sites More sharing options...
Sugar Min.5834 Posted July 2, 2019 Share Posted July 2, 2019 But 90% of all Balance Updates are nerfs, so more frequent nerf updates? Nope. Link to comment Share on other sites More sharing options...
zealex.9410 Posted July 2, 2019 Share Posted July 2, 2019 Ofc we do, the more the better, luckily anet has improved on that front over the last couple years, still tho its not enough.Iirc between lw its supposed to be 2 balance updates? 3 would be amazing so like a balance patch one a month. Link to comment Share on other sites More sharing options...
godofcows.2451 Posted July 2, 2019 Share Posted July 2, 2019 Abandon all hope. Link to comment Share on other sites More sharing options...
Kylden Ar.3724 Posted July 2, 2019 Share Posted July 2, 2019 Well yes we need them more often, and to actually hit the things that matter. WvW and PvP metas have been stale for too long. Link to comment Share on other sites More sharing options...
Lala.8752 Posted July 2, 2019 Share Posted July 2, 2019 when was the last balance patch lmao Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted July 2, 2019 Share Posted July 2, 2019 In April, though there was a very small one in May. Link to comment Share on other sites More sharing options...
Lala.8752 Posted July 2, 2019 Share Posted July 2, 2019 still no patch today, they just really don't care of pvp, they just give random old event pve for casual player Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted July 2, 2019 Share Posted July 2, 2019 The next patch/release is expected in 2 weeks. (Not sure why you were expecting one today, only one week after the last release.) Link to comment Share on other sites More sharing options...
otto.5684 Posted July 2, 2019 Share Posted July 2, 2019 In the beginning it was large balance updates on quarterly basis. Then Anet said they want to do more frequent updates but smaller. Now we have small updates on quarterly basis ? Link to comment Share on other sites More sharing options...
Ashen.2907 Posted July 2, 2019 Share Posted July 2, 2019 Its not the frequency of balance patches that concerns me, but rather their content. Link to comment Share on other sites More sharing options...
Bladestrom.6425 Posted July 2, 2019 Share Posted July 2, 2019 Fast frequent changes gives the ability to apply more smaller changes that are less risky (window to next release is much smaller)Big patches are poor, big patches are slow. Mature devops supports fast releases, weak devops do not. Waterfall v agile in a nutshell.Take Google as an example, millions of uses, high profile, breaks in algorithms could cost millions. Google can and frequently does deploy changes every DAY Link to comment Share on other sites More sharing options...
Endless Soul.5178 Posted July 2, 2019 Share Posted July 2, 2019 I voted "other" simply because I could not care less about balance updates as I barely Wvw, and do not PvP at all. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted July 2, 2019 Share Posted July 2, 2019 I am 99% sure that ANet would like to offer more balance updates, too. The question is: how do they pay for it, given the resource limitations and plans that they already have? Link to comment Share on other sites More sharing options...
spectrito.8513 Posted July 3, 2019 Share Posted July 3, 2019 Firstly they need to know how to balance.Then we can start asking for more frequent balance updates Link to comment Share on other sites More sharing options...
Vlad Morbius.1759 Posted July 3, 2019 Share Posted July 3, 2019 What we need is more communication prior to locking changes in then maybe we can get some real balance! Link to comment Share on other sites More sharing options...
Curunen.8729 Posted July 3, 2019 Share Posted July 3, 2019 In my opinion there's so much stuff to balance/fix/redesign on every class that balance updates can never be frequent enough!The current pace is still glacially slow for all the stuff that ought to be done, so personally I would want to see smaller regular balance updates every month. Link to comment Share on other sites More sharing options...
b k.1648 Posted July 3, 2019 Share Posted July 3, 2019 Frequent does not mean better. Link to comment Share on other sites More sharing options...
Rauderi.8706 Posted July 3, 2019 Share Posted July 3, 2019 This isn't a moba. Changes to the meta mean changes to gear, which gets bothersome to constantly keep up with. It's also unwise to change skills during a competitive season. We see tweaks every 3 or so months, and there have been some major updates once or twice in a year. Still waiting on that Deadeye F3 button, though. The Stealth attack just is not working. Link to comment Share on other sites More sharing options...
Zephyr.5382 Posted July 3, 2019 Share Posted July 3, 2019 With the current method of balancing? Heck no. Thankfully, with 29 alts, I'm more resilient to these...disturbances. Link to comment Share on other sites More sharing options...
Jski.6180 Posted July 3, 2019 Share Posted July 3, 2019 There so many balancing problems in all game types that need massive updates. Link to comment Share on other sites More sharing options...
Bladestrom.6425 Posted July 3, 2019 Share Posted July 3, 2019 @Ben K.6238 said:Frequent does not mean better.Actually in software development methodologies it does. I. EFail often fail fast. Fast changes means you can risk smaller incremental changes. Frequent means smaller which lowers riskFaster means you can react quicker to demand. Faster means you can change your priorities quicker. Faster means your next opportunity for fixes is allways closer.Smaller encourages good encapsulated designFaster and smaller means you can test in live for real feedback and then react quickly.ORevery couple months, none of above applies, planning months ahead. Too scared to communicate to customers as you can't guarantee 2 months of delivery will be on time. Can't absorb change (see 2 month plan) etcExample in action? Let's say we deploy weekly, and you ha e an underpowered class, well let's lower power by 1% a week and monitor. Simplistic approach zero risk, customer sees action. Profit. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted July 3, 2019 Share Posted July 3, 2019 People that want more need to think back to all of the previous balance updates. Every time there's a balance update, the forums always get flooded with complaints as people are disappointed about one thing or another. Do you really want more of that?More frequent updates does not mean that the updates you want are more likely to occur. Link to comment Share on other sites More sharing options...
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