WarHawk.1892 Posted July 8, 2019 Share Posted July 8, 2019 For new people and non-WvW browsers: The enemies greatly outnumber your forces. Be careful out there!+50% Participation+20% Magic Find+25% World ExperienceTake no armor damage on deathBeing killed by the enemy team will not grant War Score.— In-game descriptionWhat occurs during the times that this buff is active usually involves being stomped into the ground until the buff is removed solely by more players logging in. So, what if the Outnumbered Buff:Provide a 50 to 100% increase in number of targets on AoE SkillsMy thoughts are that this would directly allow a smaller group (Likely 5-15players) to combat server stacking Timeslots/Guilds. Active players and organisation would still be needed. Instead of being stomped into spawn by guild transfers, a lack of superior timezone coverage, or imbalanced initial relinks. I also had an idea for perhaps allowing double kill score from players active at this time since it can be much more difficult to make meaningful point generation, but the general issue I'd rather tackle atm is the lack of being able to establish a feasible defense when outnumbered. Yes siege can be "annoying", but solves nothing when you arent cowering behind a set of 12ft thick stone walls.It would most often effect groups of 10-15 with a small sem-organised tag attempting to survive against 30-60 players depending on the time of day. It would not necessarily make the smaller group "overpowered" as even doubling targets to 10 instead of 5 would never provide AoE coverage up to a full 60 player squad, but does allow for more possibilities from skilled individuals and goes a long way to removing the sense of hopelessness when this is occuring every sing day somewhere.Most current aspects of this "Buff" listed above are practically useless. Participation is -eh, Magic Find is useless generally everywhere already, World Experience isnt going to do anything when you cant do anything to begin with, and No Armor damage sounds fancy - but its free already. It would be much more appealing if it looked like this:+100% Impacted Players via Profession Skills (or 50, or 75)50% Participation25% World Experience10% Skill CooldownDeath does not grant Enemy War Score(If this existed elsewhere I havent really been on these forums in like 2yrs so eh) Here It is Again then! Link to comment Share on other sites More sharing options...
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