Einlanzer.1627 Posted July 12, 2019 Share Posted July 12, 2019 A cycling reward system to incentivize different maps at different times and help centralize playersA moderate overhaul to the attribute system to clean up options and the ways you can switch between them. i.e. grouping them, or making them collectibles. A price reduction on mount skins. 2000 gems is outrageous when you have 8 different mounts. They basically ruined the profitability of PoF with that decision and probably drove a lot of people away from the gem market if not the game altogether. Reformated and reintroduced LW1 that also helps to expand the framework for LW in a way that can benefit future seasons, such as different time periods for the same map, or dungeons-as-story instancesA unification of classic dungeons with the LW, with new non-FotM "dungeons" being released occasionally as story instances within the LW framework like they were in LW 1 (i.e. Molten Furnace, Aetherblade Retreat)A companion system for the LW/story dungeons (not raids or fotm). I.e. the ability to properly view, upgrade, and adjust strategies for major NPCs that fight alongside youA more exciting carrot for legendary gear, such as unique runes/sigils that aren't more powerful than ascended but have interesting and unique effectsNew weapon types, at the very least a spear and one more caster-oriented one. Seriously, this is way overdue and would give a lot more bang-for-buck compared to new classes or new racesI like open world PvE, but the focus on it has been too heavy for too long. We now have a lot of competing metas, and the game would benefit more from more energy being put into other game modes for a while - instanced content, WvW and PvP. Link to comment Share on other sites More sharing options...
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