Crystal Black.8190 Posted July 12, 2019 Share Posted July 12, 2019 Currently the 50% treshhold feels a little bit clunky, the same for the sword skills. With the new lasers edge scaling depending on heat, can the other skills be changed to mimic that? For example instead of a large duration jump of laser disc if above 50% heat it would scale its duration gradually depending on heat. Link to comment Share on other sites More sharing options...
Nephalem.8921 Posted July 12, 2019 Share Posted July 12, 2019 changing the dynamic stuff is a mistake in the first place. All skills got basically nerfed if you are not directly inside the hitbox/at 100 heat, which is impossible. And you want even more nerfs? Link to comment Share on other sites More sharing options...
Crystal Black.8190 Posted July 12, 2019 Author Share Posted July 12, 2019 What exactly would prevent a adjustment on max duration or hits to compensate that it is harder get the max bonus? Also i wouldnt mind a general nerf to some holo skills, but this change is mainly a qol change. Link to comment Share on other sites More sharing options...
Nephalem.8921 Posted July 12, 2019 Share Posted July 12, 2019 @Crystal Black.8190 said:What exactly would prevent a adjustment on max duration or hits to compensate that it is harder get the max bonus? Also i wouldnt mind a general nerf to some holo skills, but this change is mainly a qol change.Holo is already underperforming in fractals and subpar in raids. You want to nerf that further? They never compensated the max bonus change. Always just changed the way it worked into a straight nerf.That would be a quality of life decrease. You shouldnt use any holo skills below 50% heat now. You shouldn't use any holo skill outside of the 90-100range with that change. Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted July 12, 2019 Share Posted July 12, 2019 Dynamic scaling is, quite frankly, terrible. It is the worst change that Anet has decided to implement. All skills with dynamic scaling are effectively weaker and harder to use. Link to comment Share on other sites More sharing options...
Elmo Benchwarmer.3025 Posted July 14, 2019 Share Posted July 14, 2019 Overheating is bad. The higher the heat, the lower the damage and duration should be. There, a trade-off. Link to comment Share on other sites More sharing options...
Nephalem.8921 Posted July 14, 2019 Share Posted July 14, 2019 @Elmo Benchwarmer.3025 said:Overheating is bad. The higher the heat, the lower the damage and duration should be. There, a trade-off.Can engis get some damage if they stay close to heat threshold then instead of having just mediocre dps then?Also the pve meta build currently tries to overheat as much as possible because laser's edge only works in forge without pbm. The trait allows it to enhance skills out of forge aswell.Your idea would be hot garbage. Highest modifier with lowest heat means not entering forge results in highest modifier -> never enter forge. Link to comment Share on other sites More sharing options...
Ze Ninguem.6708 Posted July 14, 2019 Share Posted July 14, 2019 @Crystal Black.8190 said:Currently the 50% treshhold feels a little bit clunky, the same for the sword skills. With the new lasers edge scaling depending on heat, can the other skills be changed to mimic that? For example instead of a large duration jump of laser disc if above 50% heat it would scale its duration gradually depending on heat. Great idea if affects only duration of exceed skills, this compensates the lack of t3 exceeds(100+ heat). Link to comment Share on other sites More sharing options...
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