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Slippery Slick the fractal Instability and Thunderhead map mechanic

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I get why the fractal instability was a bust, but I find it odd that the Slippery slope wasnt made into a mastery and use to explore new pathsLike hot had chak poison which you could survive with the right masteryA mastery could have been made gain a edge when on the oil or when things are getting slippery, so you can use this mastery to reach new places

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