nikelaus.9745 Posted July 16, 2019 Share Posted July 16, 2019 As if we weren’t mobile enough, Arenanet has blessed us with a 5k range portal on 60 sec duration. Bless ? Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted July 16, 2019 Share Posted July 16, 2019 Never mobile enough lol Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted July 16, 2019 Share Posted July 16, 2019 its the break stun bit that adds icing to the cake. Link to comment Share on other sites More sharing options...
mompen.7952 Posted July 16, 2019 Share Posted July 16, 2019 It's like a shadowstep tho? With patching issues that we have in named skill. So you can't port people inside keeps etc. Kinda sucks tbh Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted July 16, 2019 Share Posted July 16, 2019 The stealth is a bit meh on it too, it's like a glorified one way sand swell + wurmalso i was able to put it down somehow as i jumped off a ledge, i guess i can lead allies to death with it :trollface: Link to comment Share on other sites More sharing options...
Teratus.2859 Posted July 16, 2019 Share Posted July 16, 2019 Functions like shadowstep so requires pathing unlike Mesmer portal and it only has a 5 player limit unlike Mesmer portal so yeah it's a cool new skill but definitely not a replacement for Mes Portal :) Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted July 16, 2019 Share Posted July 16, 2019 I thought it would be same distance as shadow trap, that's too bad Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted July 16, 2019 Share Posted July 16, 2019 @"Teratus.2859" said:Functions like shadowstep so requires pathing unlike Mesmer portal and it only has a 5 player limit unlike Mesmer portal so yeah it's a cool new skill but definitely not a replacement for Mes Portal :)It doesn't seem to require any pathinghttps://youtu.be/BHAcSJf70OI Link to comment Share on other sites More sharing options...
Kallist.5917 Posted July 16, 2019 Share Posted July 16, 2019 Can confirm that it doesn't require pathing. And the cooldown starts after the prep, and not the trigger, which is very nice. Link to comment Share on other sites More sharing options...
Indecipherable.3621 Posted July 16, 2019 Share Posted July 16, 2019 You cant retake it so its just zz and its only for 1 player so makes it very.. mediocre in spvp. Not surprised Link to comment Share on other sites More sharing options...
Nomad.4301 Posted July 17, 2019 Share Posted July 17, 2019 The fact that it's 1-way only and that you place the exit first sadly limits its use in fractals for skips like Mesmer portals. Seems great for trolling inside SM/keeps/towers in WvW though so there's that I guess. Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted July 17, 2019 Share Posted July 17, 2019 @Teratus.2859 said:Functions like shadowstep so requires pathing unlike Mesmer portal and it only has a 5 player limit unlike Mesmer portal so yeah it's a cool new skill but definitely not a replacement for Mes Portal :)It doesn't suffer the line of sight issue that plagued Shadow trap though. You can teleport through walls. It also doesn't have the pathing limitationBut I do like that theif's portal has a few clear advantages over mes and necro. For one, the thief can have it up very quickly. Which makes it a very convient escape utility if you get into a fight and need to GTFO. The second is that until the second part is activated, the portal is undetectable.So far... one of my favorite uses in PvP for it is... to get into a fight to tip the tides and quickly leave to go across the map.Or... when I am leaving a point that I've decapped, I can actually feel a little more useful as a team mate by dropping a portal near a team mate who's going in that direction to rush them to get it capped or to go fight a dude together.I do wish they put a radial circle on these portals in the minimap though. It's kinda hard to tell how far 5000 units is. Link to comment Share on other sites More sharing options...
Ojimaru.8970 Posted July 17, 2019 Share Posted July 17, 2019 @Nomad.4301 said:The fact that it's 1-way only and that you place the exit first sadly limits its use in fractals for skips like Mesmer portals. Seems great for trolling inside SM/keeps/towers in WvW though so there's that I guess. Okay, found an interesting bug/interaction with Shadow Portal, since you mentioned Fractals.If you /gg after the mark arms, the armed mark will remain in place. Then after you reset cooldowns — either by waiting it out, hard resets with full-group wipes, or Mistlock Singularity — you can cast Prepare Shadow Portal — which doesn't initially leave any mark — and then Shadow Portal to allow teleportation to the first mark. What's even more interesting is that once you do so, the second mark becomes armed and active, leading into another buggy interaction. If the Prep skill resets before the 60s duration runs out on the second mark, casting it once more, following the steps above, creates a mark as usual, but will also create a Shadow Portal automatically for free, allowing you to teleport to the location of the second mark, while still having the third mark available, and Shadow Portal ready to go.This code has truly been touched by the almighty Flying Spaghetti Monster. Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted July 17, 2019 Share Posted July 17, 2019 @mompen.7952 said:It's like a shadowstep tho? With patching issues that we have in named skill. So you can't port people inside keeps etc. Kinda sucks tbh There is no pathing issue. It is exactly half a mes port. I ported people up to the tiny platform right by Fire Elemental spawn like 5 times lol. You know the one that was kinda hard to jump to pre-mounts? Link to comment Share on other sites More sharing options...
Teratus.2859 Posted July 17, 2019 Share Posted July 17, 2019 @Crab Fear.1624 said:@"Teratus.2859" said:Functions like shadowstep so requires pathing unlike Mesmer portal and it only has a 5 player limit unlike Mesmer portal so yeah it's a cool new skill but definitely not a replacement for Mes Portal :)It doesn't seem to require any pathinghttps://youtu.be/BHAcSJf70OIAhh fair enough then ^^Just the five man limit holding it back :) Link to comment Share on other sites More sharing options...
Teratus.2859 Posted July 17, 2019 Share Posted July 17, 2019 @Leo Schrodingers Cat.2497 said:@Teratus.2859 said:Functions like shadowstep so requires pathing unlike Mesmer portal and it only has a 5 player limit unlike Mesmer portal so yeah it's a cool new skill but definitely not a replacement for Mes Portal :)It doesn't suffer the line of sight issue that plagued Shadow trap though. You can teleport through walls. It also doesn't have the pathing limitationBut I do like that theif's portal has a few clear advantages over mes and necro. For one, the thief can have it up very quickly. Which makes it a very convient escape utility if you get into a fight and need to GTFO. The second is that until the second part is activated, the portal is undetectable.So far... one of my favorite uses in PvP for it is... to get into a fight to tip the tides and quickly leave to go across the map.Or... when I am leaving a point that I've decapped, I can actually feel a little more useful as a team mate by dropping a portal near a team mate who's going in that direction to rush them to get it capped or to go fight a dude together.I do wish they put a radial circle on these portals in the minimap though. It's kinda hard to tell how far 5000 units is.I like that idea, would be cool if portals showed up on the map and minimap, colour coded too for each type.Thief grey, Scourge Yellow and obvious pink/purple for Mesmer. Link to comment Share on other sites More sharing options...
mompen.7952 Posted July 17, 2019 Share Posted July 17, 2019 @Zacchary.6183 said:@mompen.7952 said:It's like a shadowstep tho? With patching issues that we have in named skill. So you can't port people inside keeps etc. Kinda sucks tbh There is no pathing issue. It is exactly half a mes port. I ported people up to the tiny platform right by Fire Elemental spawn like 5 times lol. You know the one that was kinda hard to jump to pre-mounts?Ooh, nice! I trusted my friend on this, he tried it up a mountain and said it didnt work. Shame on him then ;) Link to comment Share on other sites More sharing options...
necromaniac.7629 Posted July 22, 2019 Share Posted July 22, 2019 @Leo Schrodingers Cat.2497 said:@Teratus.2859 said:Functions like shadowstep so requires pathing unlike Mesmer portal and it only has a 5 player limit unlike Mesmer portal so yeah it's a cool new skill but definitely not a replacement for Mes Portal :)It doesn't suffer the line of sight issue that plagued Shadow trap though. You can teleport through walls. It also doesn't have the pathing limitationBut I do like that theif's portal has a few clear advantages over mes and necro. For one, the thief can have it up very quickly. Which makes it a very convient escape utility if you get into a fight and need to GTFO. The second is that until the second part is activated, the portal is undetectable.So far... one of my favorite uses in PvP for it is... to get into a fight to tip the tides and quickly leave to go across the map.Or... when I am leaving a point that I've decapped, I can actually feel a little more useful as a team mate by dropping a portal near a team mate who's going in that direction to rush them to get it capped or to go fight a dude together.I do wish they put a radial circle on these portals in the minimap though. It's kinda hard to tell how far 5000 units is.yeah i agree100% with everything you said but one more thing is that i wish there was an icon or something(that only you can see) to so you can track the countown of placing the portal entrance. Link to comment Share on other sites More sharing options...
Antycypator.9874 Posted July 23, 2019 Share Posted July 23, 2019 I'm using it only to troll people and teleport them away from chests, bank and TP.This is good to escape, because this portal in only one-way, it means you can return to your starting position. If you want to teleport your party somewhere, you have to go to the destination place and back. Not super useful for allies. Link to comment Share on other sites More sharing options...
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