DrDoctor.8091 Posted July 18, 2019 Share Posted July 18, 2019 This will be a pretty short thread. This will be me ranting about how ArenaNet says Scrappers are supposed to be tanks, basically, but they really aren't... Well, they are but they aren't a viable tank.So basically, the normal tank is Chronomancer who can give out Quickness and Alacrity very frequently. A supposed-to-be tank is Scrapper that gives out protection, cleanse (which can be turned into boons if you have the "Purity of Purpose" trait.), and a unique damage reduction buff to others while the Scrapper has Bulwark Gyro activated.Scrapper really gives nothing beneficial except for the damage reduction. Assuming the Scrapper is a full on tank and support, you would have already 2 healers in a raid group and 1 for fractals that can cleanse conditions from the party so you wouldn't really need the extra condi cleanse and the protection that "Reconstruction Field" (tool belt skill of "Medic Gyro") has a pretty short duration (It can also cure conditions with the "Anticorrosion Plating" trait.). There's also Blast Gyro that gives might to the surrounding allies, and turrets that can give boons with the "Experimental Turrets" trait. The big thing missing from Scrapper is either giving allies Alacrity and Quickness, or giving allies a unique buff, like the Bulwark Gyro's "Watchful Eye" buff.I think I would know how Scrappers would give out Alacrity and Quickness. Here's the traits I would change.Gyroscopic Acceleration - this ability grants increased area of effect for all gyros and also grants superspeed to allies on the last pulse. - Since this is the only way to give AoE superspeed, have the superspeed grant Alacrity to allies or even quickness, though I would advise against putting this in PvP, make it a PvE only thing.Applied Force - You gain quickness when you gain might at or above the threshold. When you have quickness, it grants you extra power. - Make the quickness from this trait be an AoE, you'll be constantly at above 10 stacks of might in raids and most of the time in fractals, so you will constantly be giving quickness to your allies while also giving yourself extra power.Object in Motion - Gain a 5% damage increase when you have stability, superspeed, or swiftness, this stacks up to 15% if you have all three. - This one will be the more controversial one, I'd say because the 5% damage increase per boon is amazing, but rework this trait to make it so you increase the damage the Scrapper does when you have a certain barrier threshold. It'll kinda be like how "Laser's Edge" works now. The more barrier you have the more damage you will do. You can also keep this trait and rework "Expert Examination" which gives weakness and vulnerability to foes that you stun or daze, to the damage increase based on your barrier level.Scrappers are truly only useful for a side healer and nothing else. I hope ArenaNet makes them a more viable tank or even damage. These are my thoughts. Tell me what you think! Link to comment Share on other sites More sharing options...
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