coro.3176 Posted July 23, 2019 Share Posted July 23, 2019 @MithranArkanere.8957 said:Conditions just need a bit of toning down on extreme situations vs players.This can be done with a Dynamic Balance measure that will not affect most of gameplay, only extreme situations of condi overstacking.After they allowed conditions to stack over 25 on NPCs, they also applied to change to players.Players and NPCs can't have the same limitations.Confusion does less damage to players than to NPCs. So it's possible to make conditions work differently on players.To prevent overstacking of conditions on a single player, we just need two changes on the limitations of applying conditions on players, but only on players: A maximum stack of 15 on any given player for any condition, and a total cap of 50 stacks among all conditions on each individual player, counting individually those stacked by duration.Only the strongest stacks would apply on a player: Longer duration, higher condition damage. Any past the cap would not be removed, it would just be put 'on hold' until a stronger one ends and they get a free 'active condition slot' they can occupy. I mean, before we go and make those kind of changes, consider that on my support scrapper, I can currently cleanse something like 50 entire stacks of conditions in a 20s interval from everyone around me. That's like over 2 condi cleansed per second. The only way to actually stick damage against such cleanse is to frantically spam cover conditions and hope that you can stick 6 or 7 and that your damaging condi is at the beginning of the stack so it's last cleansed. If you do all that, you might get up to 4 ticks of it rather than 0-1.Edit: actually, you can cut that roughly in half, as this calculation was for WvW with antitoxin runes, but the argument is the same. Even cleansing >1 condi per second is an awful lot. It contributes to an arms race between condi application and condi cleanse where the condi attacker needs to apply more and more different condi in order to deal any damage and the defender needs to cleanse more and more condi in order to keep up.I guarantee no one is stacking condi to 25 these days. It's exceedingly rare to see a condition even stacked to 15. Maybe certain mesmer builds can stack that much confusion, but only for a very short duration, and there is very clear counterplay to it in that you just wait a second or two without attacking and the confusion will drop down to a much more manageable # of stacks.If anything, I'd recommend less overall cleanse - like, remove most if not all of the cleansing traits and have a reasonable amount of cleanse only on heal skills. Then cut back on the # of spam condi applied by condi classes and # of stacks if needed. Link to comment Share on other sites More sharing options...
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