Chaith.8256 Posted July 31, 2019 Share Posted July 31, 2019 I was streaming Scrapper PvP content today and I noticed when I downed the a warrior npc in the mists & summoned a function gyro down, the warrior one hit KO'd the gyro instantlyI was using a no toughness amulet and the warriors rocks were hitting for 980.What are we supposed to do with this?Can we address the elephant in the room that is a stealth 80% heath reduction for function gyro?Added cast time*, Range reduction, adding a chance to miss with the skill, sacrificing an elite Toolbelt skill - these are okay but we need the Function Gyro to be usable.Suggestion:Function Gyro should be a well, lasting 5 seconds, and affected by well traits such as Gyroscopic Acceleration to increase the radius.If that's too much, restoring the health to around 5k would be a 500% improvement. Link to comment Share on other sites More sharing options...
Mardomus.6984 Posted July 31, 2019 Share Posted July 31, 2019 Well Turrets been getting 1 shot since day one with 10 minute (Exaggerating) cooldown, and nothing has been done. Until they fix that, they can work on Function Gyro. Link to comment Share on other sites More sharing options...
Ivantreil.3092 Posted July 31, 2019 Share Posted July 31, 2019 Idk about poor health Chaith.8256 , but i have been seeing how the gyros auto explode at the first hit of a CC skill, even if you give the gyro stability, it's so fragile that a sniff would make the poor gyro malfunction XDThe only way to somehow get it stomp is to grant stealth to the gyro... Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted July 31, 2019 Share Posted July 31, 2019 Yeah, the function gyro has entered almost complete uselessness because of this. It just takes one-two autos from a downed class to nullify its existence. Forget even trying to use it in group combat. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 31, 2019 Share Posted July 31, 2019 In addition to having so low health its totally useless, its also not affected by the gyro radius trait and I'm not so certain about that AoE superspeed either. Link to comment Share on other sites More sharing options...
Prinzsecond.4863 Posted July 31, 2019 Share Posted July 31, 2019 Aggree, function gyro is now limited to down any oponents that are simply not Aware of the existence of a function gyro. It became totally unreliable, also for rezzing, who Needs a function gyro that rezzes an ally for like 5% in 1 second before it is destroyed singlehandedly by any enemy Player Link to comment Share on other sites More sharing options...
Light.6254 Posted July 31, 2019 Share Posted July 31, 2019 Cast time was nerfed too. Previously you could cast other skills while pressing F to res/stomp with Function Gyro, now it's a full commit to the cast only to see them die to cleave damage instantly. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 31, 2019 Share Posted July 31, 2019 @"Light.6254" said:Cast time was nerfed too. Previously you could cast other skills while pressing F to res/stomp with Function Gyro, now it's a full commit to the cast only to see them die to cleave damage instantly.And that includes the aiming time (10 seconds when you completely loose track of the cursor) with a large chance to entirely miss.I've dropped it "too fast" several times so that the downed is on the edge of the AoE, no gyro spawn. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted July 31, 2019 Share Posted July 31, 2019 Suggestion: give fonction gyro 1 hp and a breakbar. Give the "determined" buff to the fonction gyro when the breakbar is up. Thus, CC become the counter to the fonction gyro instead of damage. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted July 31, 2019 Share Posted July 31, 2019 ANET needs to give the function gyro a warclaw to ride. :tongue: Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 31, 2019 Share Posted July 31, 2019 @"Dadnir.5038" said:Suggestion: give fonction gyro 1 hp and a breakbar. Give the "determined" buff to the fonction gyro when the breakbar is up. Thus, CC become the counter to the fonction gyro instead of damage.Would still make half the classes instakill it when downed.I approve of renaming it to fonction gyro though. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted July 31, 2019 Share Posted July 31, 2019 @Dawdler.8521 said:@"Dadnir.5038" said:Suggestion: give fonction gyro 1 hp and a breakbar. Give the "determined" buff to the fonction gyro when the breakbar is up. Thus, CC become the counter to the fonction gyro instead of damage.Would still make half the classes instakill it when downed.I approve of renaming it to fonction gyro though.I think the CC bar would have to be large enough that downed skills couldn't kill it, but a nearby ally could. Link to comment Share on other sites More sharing options...
bambi.6214 Posted July 31, 2019 Share Posted July 31, 2019 Since Warbanner is impossible to destroy or counter and it's not even a class mechanic but an elite skill, I think any spawned Function Gyro should be impossible to kill as well, period. Link to comment Share on other sites More sharing options...
Chaba.5410 Posted July 31, 2019 Share Posted July 31, 2019 Function Gyro has gone from being a class mechanic to being just another toolbelt skill. Now we're talking about skill/trait adjustments to it just like any other skill. Really no "elite spec" identity for Scrapper. Sad. Link to comment Share on other sites More sharing options...
coro.3176 Posted July 31, 2019 Share Posted July 31, 2019 @"Chaba.5410" said:Function Gyro has gone from being a class mechanic to being just another toolbelt skill. Now we're talking about skill/trait adjustments to it just like any other skill. Really no "elite spec" identity for Scrapper. Sad.If I could choose not to have the current F5 function gyro and have the old F5 toolbelt skills back instead, I would 100% do it. It's so useless, the shortened range, lower health, and addition of a cast time really hurt it..@Dawdler.8521 said:@"Dadnir.5038" said:Suggestion: give fonction gyro 1 hp and a breakbar. Give the "determined" buff to the fonction gyro when the breakbar is up. Thus, CC become the counter to the fonction gyro instead of damage.Would still make half the classes instakill it when downed.I approve of renaming it to fonction gyro though.foncton gyru. It try. It die.I doubt they keep metrics on this, but I would love to see the stats on number of players stomped with function gyro before and after the rework. It's probably dropped 75% or more since. Also, if anyone has ever managed to hit 2 or more targets with it, they deserve a medal. Link to comment Share on other sites More sharing options...
Zex Anthon.8673 Posted August 1, 2019 Share Posted August 1, 2019 @Vagrant.7206 said:@Dawdler.8521 said:@"Dadnir.5038" said:Suggestion: give fonction gyro 1 hp and a breakbar. Give the "determined" buff to the fonction gyro when the breakbar is up. Thus, CC become the counter to the fonction gyro instead of damage.Would still make half the classes instakill it when downed.I approve of renaming it to fonction gyro though.I think the CC bar would have to be large enough that downed skills couldn't kill it, but a nearby ally could.I disagree. The breakbar should be broken with one cc just like a player without stab would.The better option is to increase the health so that the gyro behaves like a player, and the counter is still cc. Link to comment Share on other sites More sharing options...
Chaith.8256 Posted August 1, 2019 Author Share Posted August 1, 2019 @Zex Anthon.8673 said:@Vagrant.7206 said:@Dawdler.8521 said:@"Dadnir.5038" said:Suggestion: give fonction gyro 1 hp and a breakbar. Give the "determined" buff to the fonction gyro when the breakbar is up. Thus, CC become the counter to the fonction gyro instead of damage.Would still make half the classes instakill it when downed.I approve of renaming it to fonction gyro though.I think the CC bar would have to be large enough that downed skills couldn't kill it, but a nearby ally could.I disagree. The breakbar should be broken with one cc just like a player without stab would.The better option is to increase the health so that the gyro behaves like a player, and the counter is still cc.A breakbar wouldn't be compatible with the function gyro's trait that grants stability to itself Link to comment Share on other sites More sharing options...
Dediggefedde.4961 Posted August 1, 2019 Share Posted August 1, 2019 @Chaith.8256 said:A breakbar wouldn't be compatible with the function gyro's trait that grants stability to itselfHow about changing the trait so the gyro get's a break bar instead of stability. ^^ Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted August 1, 2019 Share Posted August 1, 2019 Why does it even have health?It should be a well like all other gyros and not killlable.The counterplay should be to interuppt the scrapper casting it and react accordingly when you didn't manage to do so. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted August 1, 2019 Share Posted August 1, 2019 @InsaneQR.7412 said:Why does it even have health?It should be a well like all other gyros and not killlable.The counterplay should be to interuppt the scrapper casting it and react accordingly when you didn't manage to do so.Would have been more fun if it was a 1200 PBAoE well (half range when untraited) like all other gyros, that when popped make a max of 3+3 invoulnerable gyros that travel at medium speed from the player to the closest downed players.Hell it would actually make it usable.So never gonna happen. Link to comment Share on other sites More sharing options...
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