ROMANG.1903 Posted August 3, 2019 Share Posted August 3, 2019 I've played a little bit of WoW recently. Didn't stick, but they sure had something interesting: Expeditions. Those are small events that pop up regularly and remain avalaible to complete for a few hours. There are basically two types of them:The first just so happens to work like renown hearts in GW2: Complete tasks in an area and fill up a progress bar. They are completed in solo but they do gather players nonetheless (which is the idea).The second type are bosses that require several players to complete, just like our bounty hunts, with the difference that they respawn very fast as long as the expedition is avalaible.Sticking to the idea of "not having a NPC just waiting around for you to talk to them and give you a quest", which seemed like a big deal at launch, I think the game would feel much more alive if renown hearts and bounty hunts were revamped in a similar way to WoW's expeditions: Renown hearts and bounties would randomly be pointed out on the map, to be repeatable once (for hearts) or as a call for players to gather around a specific bounty.Of course, players won't have interest in completing those if there isn't some kind of reward, so there could be something like a daily achievment, which would reward us for completing a few (3?) bounties or hearts each day. Just as to make them interesting, but not mandatory.It is important to note that implementing a system like this would not change in any way how bounties and hearts can be done today: You could still complete a heart or pick up a bounty even if it's not pointed out on the map. Link to comment Share on other sites More sharing options...
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