Tsunami.4516 Posted August 6, 2019 Share Posted August 6, 2019 Just curious why content was released when its primary function does not even function? After further testing: (2 legendary runes and 1 legendary sigil)Legendary runes do not function as runes should, do not stack together, nor with other exotic runes.Legendary sigils function sometimes. Example being I have my legendary sigil set to Malice, and I get my 10 percent gain to condi duration, then I head into wvw and I lose the 10 percent unless I manually select the rune stat again.Just tinkered with the sigil more and it does not give me my stat bonus when switching rune stats via the new HUD. My condi duration is capped at 80 percent with exotic runes/sigils, using the legendaries I max out at 70 percent.They are definitely not functional in their current state. Lots of potential but poorly executed content. Please address these findings. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted August 6, 2019 Share Posted August 6, 2019 I second this. Please fix ASAP. Link to comment Share on other sites More sharing options...
Kitaro.3695 Posted August 7, 2019 Share Posted August 7, 2019 The Runes do not have all stats in game. Specifically the Durability stat. Was a huge disappointment to craft it only to find out it was useless. Please patch. Link to comment Share on other sites More sharing options...
Tsunami.4516 Posted August 10, 2019 Author Share Posted August 10, 2019 Tested again: Still same issuesI should say that I am testing 2 legendary runes and 1 legendary sigil on legendary weapons and armour Link to comment Share on other sites More sharing options...
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